blender/intern/cycles/render/denoising.cpp
2019-05-01 21:41:07 +10:00

911 lines
26 KiB
C++

/*
* Copyright 2011-2018 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "render/denoising.h"
#include "kernel/filter/filter_defines.h"
#include "util/util_foreach.h"
#include "util/util_map.h"
#include "util/util_system.h"
#include "util/util_time.h"
#include <OpenImageIO/filesystem.h>
CCL_NAMESPACE_BEGIN
/* Utility Functions */
static void print_progress(int num, int total, int frame, int num_frames)
{
const char *label = "Denoise Frame ";
int cols = system_console_width();
cols -= strlen(label);
int len = 1;
for (int x = total; x > 9; x /= 10) {
len++;
}
int bars = cols - 2 * len - 6;
printf("\r%s", label);
if (num_frames > 1) {
int frame_len = 1;
for (int x = num_frames - 1; x > 9; x /= 10) {
frame_len++;
}
bars -= frame_len + 2;
printf("%*d ", frame_len, frame);
}
int v = int(float(num) * bars / total);
printf("[");
for (int i = 0; i < v; i++) {
printf("=");
}
if (v < bars) {
printf(">");
}
for (int i = v + 1; i < bars; i++) {
printf(" ");
}
printf(string_printf("] %%%dd / %d", len, total).c_str(), num);
fflush(stdout);
}
/* Splits in at its last dot, setting suffix to the part after the dot and in to the part before
* it. Returns whether a dot was found. */
static bool split_last_dot(string &in, string &suffix)
{
size_t pos = in.rfind(".");
if (pos == string::npos) {
return false;
}
suffix = in.substr(pos + 1);
in = in.substr(0, pos);
return true;
}
/* Separate channel names as generated by Blender.
* If views is true:
* Inputs are expected in the form RenderLayer.Pass.View.Channel, sets renderlayer to
* "RenderLayer.View" Otherwise: Inputs are expected in the form RenderLayer.Pass.Channel */
static bool parse_channel_name(
string name, string &renderlayer, string &pass, string &channel, bool multiview_channels)
{
if (!split_last_dot(name, channel)) {
return false;
}
string view;
if (multiview_channels && !split_last_dot(name, view)) {
return false;
}
if (!split_last_dot(name, pass)) {
return false;
}
renderlayer = name;
if (multiview_channels) {
renderlayer += "." + view;
}
return true;
}
/* Channel Mapping */
struct ChannelMapping {
int channel;
string name;
};
static void fill_mapping(vector<ChannelMapping> &map, int pos, string name, string channels)
{
for (const char *chan = channels.c_str(); *chan; chan++) {
map.push_back({pos++, name + "." + *chan});
}
}
static const int INPUT_NUM_CHANNELS = 15;
static const int INPUT_DENOISING_DEPTH = 0;
static const int INPUT_DENOISING_NORMAL = 1;
static const int INPUT_DENOISING_SHADOWING = 4;
static const int INPUT_DENOISING_ALBEDO = 5;
static const int INPUT_NOISY_IMAGE = 8;
static const int INPUT_DENOISING_VARIANCE = 11;
static const int INPUT_DENOISING_INTENSITY = 14;
static vector<ChannelMapping> input_channels()
{
vector<ChannelMapping> map;
fill_mapping(map, INPUT_DENOISING_DEPTH, "Denoising Depth", "Z");
fill_mapping(map, INPUT_DENOISING_NORMAL, "Denoising Normal", "XYZ");
fill_mapping(map, INPUT_DENOISING_SHADOWING, "Denoising Shadowing", "X");
fill_mapping(map, INPUT_DENOISING_ALBEDO, "Denoising Albedo", "RGB");
fill_mapping(map, INPUT_NOISY_IMAGE, "Noisy Image", "RGB");
fill_mapping(map, INPUT_DENOISING_VARIANCE, "Denoising Variance", "RGB");
fill_mapping(map, INPUT_DENOISING_INTENSITY, "Denoising Intensity", "X");
return map;
}
static const int OUTPUT_NUM_CHANNELS = 3;
static vector<ChannelMapping> output_channels()
{
vector<ChannelMapping> map;
fill_mapping(map, 0, "Combined", "RGB");
return map;
}
/* Renderlayer Handling */
bool DenoiseImageLayer::detect_denoising_channels()
{
/* Map device input to image channels. */
input_to_image_channel.clear();
input_to_image_channel.resize(INPUT_NUM_CHANNELS, -1);
foreach (const ChannelMapping &mapping, input_channels()) {
vector<string>::iterator i = find(channels.begin(), channels.end(), mapping.name);
if (i == channels.end()) {
return false;
}
size_t input_channel = mapping.channel;
size_t layer_channel = i - channels.begin();
input_to_image_channel[input_channel] = layer_to_image_channel[layer_channel];
}
/* Map device output to image channels. */
output_to_image_channel.clear();
output_to_image_channel.resize(OUTPUT_NUM_CHANNELS, -1);
foreach (const ChannelMapping &mapping, output_channels()) {
vector<string>::iterator i = find(channels.begin(), channels.end(), mapping.name);
if (i == channels.end()) {
return false;
}
size_t output_channel = mapping.channel;
size_t layer_channel = i - channels.begin();
output_to_image_channel[output_channel] = layer_to_image_channel[layer_channel];
}
/* Check that all buffer channels are correctly set. */
for (int i = 0; i < INPUT_NUM_CHANNELS; i++) {
assert(input_to_image_channel[i] >= 0);
}
for (int i = 0; i < OUTPUT_NUM_CHANNELS; i++) {
assert(output_to_image_channel[i] >= 0);
}
return true;
}
bool DenoiseImageLayer::match_channels(int neighbor,
const std::vector<string> &channelnames,
const std::vector<string> &neighbor_channelnames)
{
neighbor_input_to_image_channel.resize(neighbor + 1);
vector<int> &mapping = neighbor_input_to_image_channel[neighbor];
assert(mapping.size() == 0);
mapping.resize(input_to_image_channel.size(), -1);
for (int i = 0; i < input_to_image_channel.size(); i++) {
const string &channel = channelnames[input_to_image_channel[i]];
std::vector<string>::const_iterator frame_channel = find(
neighbor_channelnames.begin(), neighbor_channelnames.end(), channel);
if (frame_channel == neighbor_channelnames.end()) {
return false;
}
mapping[i] = frame_channel - neighbor_channelnames.begin();
}
return true;
}
/* Denoise Task */
DenoiseTask::DenoiseTask(Device *device,
Denoiser *denoiser,
int frame,
const vector<int> &neighbor_frames)
: denoiser(denoiser),
device(device),
frame(frame),
neighbor_frames(neighbor_frames),
current_layer(0),
input_pixels(device, "filter input buffer", MEM_READ_ONLY),
num_tiles(0)
{
image.samples = denoiser->samples_override;
}
DenoiseTask::~DenoiseTask()
{
free();
}
/* Device callbacks */
bool DenoiseTask::acquire_tile(Device *device, Device *tile_device, RenderTile &tile)
{
thread_scoped_lock tile_lock(tiles_mutex);
if (tiles.empty()) {
return false;
}
tile = tiles.front();
tiles.pop_front();
device->map_tile(tile_device, tile);
print_progress(num_tiles - tiles.size(), num_tiles, frame, denoiser->num_frames);
return true;
}
/* Mapping tiles is required for regular rendering since each tile has its separate memory
* which may be allocated on a different device.
* For standalone denoising, there is a single memory that is present on all devices, so the only
* thing that needs to be done here is to specify the surrounding tile geometry.
*
* However, since there is only one large memory, the denoised result has to be written to
* a different buffer to avoid having to copy an entire horizontal slice of the image. */
void DenoiseTask::map_neighboring_tiles(RenderTile *tiles, Device *tile_device)
{
/* Fill tile information. */
for (int i = 0; i < 9; i++) {
if (i == 4) {
continue;
}
int dx = (i % 3) - 1;
int dy = (i / 3) - 1;
tiles[i].x = clamp(tiles[4].x + dx * denoiser->tile_size.x, 0, image.width);
tiles[i].w = clamp(tiles[4].x + (dx + 1) * denoiser->tile_size.x, 0, image.width) - tiles[i].x;
tiles[i].y = clamp(tiles[4].y + dy * denoiser->tile_size.y, 0, image.height);
tiles[i].h = clamp(tiles[4].y + (dy + 1) * denoiser->tile_size.y, 0, image.height) -
tiles[i].y;
tiles[i].buffer = tiles[4].buffer;
tiles[i].offset = tiles[4].offset;
tiles[i].stride = image.width;
}
/* Allocate output buffer. */
device_vector<float> *output_mem = new device_vector<float>(
tile_device, "denoising_output", MEM_READ_WRITE);
output_mem->alloc(OUTPUT_NUM_CHANNELS * tiles[4].w * tiles[4].h);
/* Fill output buffer with noisy image, assumed by kernel_filter_finalize
* when skipping denoising of some pixels. */
float *result = output_mem->data();
float *in = &image.pixels[image.num_channels * (tiles[4].y * image.width + tiles[4].x)];
const DenoiseImageLayer &layer = image.layers[current_layer];
const int *input_to_image_channel = layer.input_to_image_channel.data();
for (int y = 0; y < tiles[4].h; y++) {
for (int x = 0; x < tiles[4].w; x++, result += OUTPUT_NUM_CHANNELS) {
for (int i = 0; i < OUTPUT_NUM_CHANNELS; i++) {
result[i] = in[image.num_channels * x + input_to_image_channel[INPUT_NOISY_IMAGE + i]];
}
}
in += image.num_channels * image.width;
}
output_mem->copy_to_device();
/* Fill output tile info. */
tiles[9] = tiles[4];
tiles[9].buffer = output_mem->device_pointer;
tiles[9].stride = tiles[9].w;
tiles[9].offset -= tiles[9].x + tiles[9].y * tiles[9].stride;
thread_scoped_lock output_lock(output_mutex);
assert(output_pixels.count(tiles[4].tile_index) == 0);
output_pixels[tiles[9].tile_index] = output_mem;
}
void DenoiseTask::unmap_neighboring_tiles(RenderTile *tiles)
{
thread_scoped_lock output_lock(output_mutex);
assert(output_pixels.count(tiles[4].tile_index) == 1);
device_vector<float> *output_mem = output_pixels[tiles[9].tile_index];
output_pixels.erase(tiles[4].tile_index);
output_lock.unlock();
/* Copy denoised pixels from device. */
output_mem->copy_from_device(0, OUTPUT_NUM_CHANNELS * tiles[9].w, tiles[9].h);
float *result = output_mem->data();
float *out = &image.pixels[image.num_channels * (tiles[9].y * image.width + tiles[9].x)];
const DenoiseImageLayer &layer = image.layers[current_layer];
const int *output_to_image_channel = layer.output_to_image_channel.data();
for (int y = 0; y < tiles[9].h; y++) {
for (int x = 0; x < tiles[9].w; x++, result += OUTPUT_NUM_CHANNELS) {
for (int i = 0; i < OUTPUT_NUM_CHANNELS; i++) {
out[image.num_channels * x + output_to_image_channel[i]] = result[i];
}
}
out += image.num_channels * image.width;
}
/* Free device buffer. */
output_mem->free();
delete output_mem;
}
void DenoiseTask::release_tile()
{
}
bool DenoiseTask::get_cancel()
{
return false;
}
void DenoiseTask::create_task(DeviceTask &task)
{
/* Callback functions. */
task.acquire_tile = function_bind(&DenoiseTask::acquire_tile, this, device, _1, _2);
task.map_neighbor_tiles = function_bind(&DenoiseTask::map_neighboring_tiles, this, _1, _2);
task.unmap_neighbor_tiles = function_bind(&DenoiseTask::unmap_neighboring_tiles, this, _1);
task.release_tile = function_bind(&DenoiseTask::release_tile, this);
task.get_cancel = function_bind(&DenoiseTask::get_cancel, this);
/* Denoising parameters. */
task.denoising = denoiser->params;
task.denoising_do_filter = true;
task.denoising_write_passes = false;
task.denoising_from_render = false;
task.denoising_frames.resize(neighbor_frames.size());
for (int i = 0; i < neighbor_frames.size(); i++) {
task.denoising_frames[i] = neighbor_frames[i] - frame;
}
/* Buffer parameters. */
task.pass_stride = INPUT_NUM_CHANNELS;
task.target_pass_stride = OUTPUT_NUM_CHANNELS;
task.pass_denoising_data = 0;
task.pass_denoising_clean = -1;
task.frame_stride = image.width * image.height * INPUT_NUM_CHANNELS;
/* Create tiles. */
thread_scoped_lock tile_lock(tiles_mutex);
thread_scoped_lock output_lock(output_mutex);
tiles.clear();
assert(output_pixels.empty());
output_pixels.clear();
int tiles_x = divide_up(image.width, denoiser->tile_size.x);
int tiles_y = divide_up(image.height, denoiser->tile_size.y);
for (int ty = 0; ty < tiles_y; ty++) {
for (int tx = 0; tx < tiles_x; tx++) {
RenderTile tile;
tile.x = tx * denoiser->tile_size.x;
tile.y = ty * denoiser->tile_size.y;
tile.w = min(image.width - tile.x, denoiser->tile_size.x);
tile.h = min(image.height - tile.y, denoiser->tile_size.y);
tile.start_sample = 0;
tile.num_samples = image.layers[current_layer].samples;
tile.sample = 0;
tile.offset = 0;
tile.stride = image.width;
tile.tile_index = ty * tiles_x + tx;
tile.task = RenderTile::DENOISE;
tile.buffers = NULL;
tile.buffer = input_pixels.device_pointer;
tiles.push_back(tile);
}
}
num_tiles = tiles.size();
}
/* Denoiser Operations */
bool DenoiseTask::load_input_pixels(int layer)
{
int w = image.width;
int h = image.height;
int num_pixels = image.width * image.height;
int frame_stride = num_pixels * INPUT_NUM_CHANNELS;
/* Load center image */
DenoiseImageLayer &image_layer = image.layers[layer];
float *buffer_data = input_pixels.data();
image.read_pixels(image_layer, buffer_data);
buffer_data += frame_stride;
/* Load neighbor images */
for (int i = 0; i < image.in_neighbors.size(); i++) {
if (!image.read_neighbor_pixels(i, image_layer, buffer_data)) {
error = "Failed to read neighbor frame pixels";
return false;
}
buffer_data += frame_stride;
}
/* Preprocess */
buffer_data = input_pixels.data();
for (int neighbor = 0; neighbor < image.in_neighbors.size() + 1; neighbor++) {
/* Clamp */
if (denoiser->params.clamp_input) {
for (int i = 0; i < num_pixels * INPUT_NUM_CHANNELS; i++) {
buffer_data[i] = clamp(buffer_data[i], -1e8f, 1e8f);
}
}
/* Box blur */
int r = 5 * denoiser->params.radius;
float *data = buffer_data + 14;
array<float> temp(num_pixels);
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
int n = 0;
float sum = 0.0f;
for (int dx = max(x - r, 0); dx < min(x + r + 1, w); dx++, n++) {
sum += data[INPUT_NUM_CHANNELS * (y * w + dx)];
}
temp[y * w + x] = sum / n;
}
}
for (int y = 0; y < h; y++) {
for (int x = 0; x < w; x++) {
int n = 0;
float sum = 0.0f;
for (int dy = max(y - r, 0); dy < min(y + r + 1, h); dy++, n++) {
sum += temp[dy * w + x];
}
data[INPUT_NUM_CHANNELS * (y * w + x)] = sum / n;
}
}
buffer_data += frame_stride;
}
/* Copy to device */
input_pixels.copy_to_device();
return true;
}
/* Task stages */
bool DenoiseTask::load()
{
string center_filepath = denoiser->input[frame];
if (!image.load(center_filepath, error)) {
return false;
}
if (!image.load_neighbors(denoiser->input, neighbor_frames, error)) {
return false;
}
if (image.layers.empty()) {
error = "No image layers found to denoise in " + center_filepath;
return false;
}
/* Allocate device buffer. */
int num_frames = image.in_neighbors.size() + 1;
input_pixels.alloc(image.width * INPUT_NUM_CHANNELS, image.height * num_frames);
input_pixels.zero_to_device();
/* Read pixels for first layer. */
current_layer = 0;
if (!load_input_pixels(current_layer)) {
return false;
}
return true;
}
bool DenoiseTask::exec()
{
for (current_layer = 0; current_layer < image.layers.size(); current_layer++) {
/* Read pixels for secondary layers, first was already loaded. */
if (current_layer > 0) {
if (!load_input_pixels(current_layer)) {
return false;
}
}
/* Run task on device. */
DeviceTask task(DeviceTask::RENDER);
create_task(task);
device->task_add(task);
device->task_wait();
printf("\n");
}
return true;
}
bool DenoiseTask::save()
{
bool ok = image.save_output(denoiser->output[frame], error);
free();
return ok;
}
void DenoiseTask::free()
{
image.free();
input_pixels.free();
assert(output_pixels.empty());
}
/* Denoise Image Storage */
DenoiseImage::DenoiseImage()
{
width = 0;
height = 0;
num_channels = 0;
samples = 0;
}
DenoiseImage::~DenoiseImage()
{
free();
}
void DenoiseImage::close_input()
{
in_neighbors.clear();
}
void DenoiseImage::free()
{
close_input();
pixels.clear();
}
bool DenoiseImage::parse_channels(const ImageSpec &in_spec, string &error)
{
const std::vector<string> &channels = in_spec.channelnames;
const ParamValue *multiview = in_spec.find_attribute("multiView");
const bool multiview_channels = (multiview && multiview->type().basetype == TypeDesc::STRING &&
multiview->type().arraylen >= 2);
layers.clear();
/* Loop over all the channels in the file, parse their name and sort them
* by RenderLayer.
* Channels that can't be parsed are directly passed through to the output. */
map<string, DenoiseImageLayer> file_layers;
for (int i = 0; i < channels.size(); i++) {
string layer, pass, channel;
if (parse_channel_name(channels[i], layer, pass, channel, multiview_channels)) {
file_layers[layer].channels.push_back(pass + "." + channel);
file_layers[layer].layer_to_image_channel.push_back(i);
}
}
/* Loop over all detected RenderLayers, check whether they contain a full set of input channels.
* Any channels that won't be processed internally are also passed through. */
for (map<string, DenoiseImageLayer>::iterator i = file_layers.begin(); i != file_layers.end();
++i) {
const string &name = i->first;
DenoiseImageLayer &layer = i->second;
/* Check for full pass set. */
if (!layer.detect_denoising_channels()) {
continue;
}
layer.name = name;
layer.samples = samples;
/* If the sample value isn't set yet, check if there is a layer-specific one in the input file.
*/
if (layer.samples < 1) {
string sample_string = in_spec.get_string_attribute("cycles." + name + ".samples", "");
if (sample_string != "") {
if (!sscanf(sample_string.c_str(), "%d", &layer.samples)) {
error = "Failed to parse samples metadata: " + sample_string;
return false;
}
}
}
if (layer.samples < 1) {
error = string_printf(
"No sample number specified in the file for layer %s or on the command line",
name.c_str());
return false;
}
layers.push_back(layer);
}
return true;
}
void DenoiseImage::read_pixels(const DenoiseImageLayer &layer, float *input_pixels)
{
/* Pixels from center file have already been loaded into pixels.
* We copy a subset into the device input buffer with channels reshuffled. */
const int *input_to_image_channel = layer.input_to_image_channel.data();
for (int i = 0; i < width * height; i++) {
for (int j = 0; j < INPUT_NUM_CHANNELS; j++) {
int image_channel = input_to_image_channel[j];
input_pixels[i * INPUT_NUM_CHANNELS + j] =
pixels[((size_t)i) * num_channels + image_channel];
}
}
}
bool DenoiseImage::read_neighbor_pixels(int neighbor,
const DenoiseImageLayer &layer,
float *input_pixels)
{
/* Load pixels from neighboring frames, and copy them into device buffer
* with channels reshuffled. */
size_t num_pixels = (size_t)width * (size_t)height;
array<float> neighbor_pixels(num_pixels * num_channels);
if (!in_neighbors[neighbor]->read_image(TypeDesc::FLOAT, neighbor_pixels.data())) {
return false;
}
const int *input_to_image_channel = layer.neighbor_input_to_image_channel[neighbor].data();
for (int i = 0; i < width * height; i++) {
for (int j = 0; j < INPUT_NUM_CHANNELS; j++) {
int image_channel = input_to_image_channel[j];
input_pixels[i * INPUT_NUM_CHANNELS + j] =
neighbor_pixels[((size_t)i) * num_channels + image_channel];
}
}
return true;
}
bool DenoiseImage::load(const string &in_filepath, string &error)
{
if (!Filesystem::is_regular(in_filepath)) {
error = "Couldn't find file: " + in_filepath;
return false;
}
unique_ptr<ImageInput> in(ImageInput::open(in_filepath));
if (!in) {
error = "Couldn't open file: " + in_filepath;
return false;
}
in_spec = in->spec();
width = in_spec.width;
height = in_spec.height;
num_channels = in_spec.nchannels;
if (!parse_channels(in_spec, error)) {
return false;
}
if (layers.size() == 0) {
error = "Could not find a render layer containing denoising info";
return false;
}
size_t num_pixels = (size_t)width * (size_t)height;
pixels.resize(num_pixels * num_channels);
/* Read all channels into buffer. Reading all channels at once is faster
* than individually due to interleaved EXR channel storage. */
if (!in->read_image(TypeDesc::FLOAT, pixels.data())) {
error = "Failed to read image: " + in_filepath;
return false;
}
return true;
}
bool DenoiseImage::load_neighbors(const vector<string> &filepaths,
const vector<int> &frames,
string &error)
{
if (frames.size() > DENOISE_MAX_FRAMES - 1) {
error = string_printf("Maximum number of neighbors (%d) exceeded\n", DENOISE_MAX_FRAMES - 1);
return false;
}
for (int neighbor = 0; neighbor < frames.size(); neighbor++) {
int frame = frames[neighbor];
const string &filepath = filepaths[frame];
if (!Filesystem::is_regular(filepath)) {
error = "Couldn't find neighbor frame: " + filepath;
return false;
}
unique_ptr<ImageInput> in_neighbor(ImageInput::open(filepath));
if (!in_neighbor) {
error = "Couldn't open neighbor frame: " + filepath;
return false;
}
const ImageSpec &neighbor_spec = in_neighbor->spec();
if (neighbor_spec.width != width || neighbor_spec.height != height) {
error = "Neighbor frame has different dimensions: " + filepath;
return false;
}
foreach (DenoiseImageLayer &layer, layers) {
if (!layer.match_channels(neighbor, in_spec.channelnames, neighbor_spec.channelnames)) {
error = "Neighbor frame misses denoising data passes: " + filepath;
return false;
}
}
in_neighbors.push_back(std::move(in_neighbor));
}
return true;
}
bool DenoiseImage::save_output(const string &out_filepath, string &error)
{
/* Save image with identical dimensions, channels and metadata. */
ImageSpec out_spec = in_spec;
/* Ensure that the output frame contains sample information even if the input didn't. */
for (int i = 0; i < layers.size(); i++) {
string name = "cycles." + layers[i].name + ".samples";
if (!out_spec.find_attribute(name, TypeDesc::STRING)) {
out_spec.attribute(name, TypeDesc::STRING, string_printf("%d", layers[i].samples));
}
}
/* We don't need input anymore at this point, and will possibly
* overwrite the same file. */
close_input();
/* Write to temporary file path, so we denoise images in place and don't
* risk destroying files when something goes wrong in file saving. */
string extension = OIIO::Filesystem::extension(out_filepath);
string unique_name = ".denoise-tmp-" + OIIO::Filesystem::unique_path();
string tmp_filepath = out_filepath + unique_name + extension;
unique_ptr<ImageOutput> out(ImageOutput::create(tmp_filepath));
if (!out) {
error = "Failed to open temporary file " + tmp_filepath + " for writing";
return false;
}
/* Open temporary file and write image buffers. */
if (!out->open(tmp_filepath, out_spec)) {
error = "Failed to open file " + tmp_filepath + " for writing: " + out->geterror();
return false;
}
bool ok = true;
if (!out->write_image(TypeDesc::FLOAT, pixels.data())) {
error = "Failed to write to file " + tmp_filepath + ": " + out->geterror();
ok = false;
}
if (!out->close()) {
error = "Failed to save to file " + tmp_filepath + ": " + out->geterror();
ok = false;
}
out.reset();
/* Copy temporary file to outputput filepath. */
string rename_error;
if (ok && !OIIO::Filesystem::rename(tmp_filepath, out_filepath, rename_error)) {
error = "Failed to move denoised image to " + out_filepath + ": " + rename_error;
ok = false;
}
if (!ok) {
OIIO::Filesystem::remove(tmp_filepath);
}
return ok;
}
/* File pattern handling and outer loop over frames */
Denoiser::Denoiser(DeviceInfo &device_info)
{
samples_override = 0;
tile_size = make_int2(64, 64);
num_frames = 0;
/* Initialize task scheduler. */
TaskScheduler::init();
/* Initialize device. */
DeviceRequestedFeatures req;
device = Device::create(device_info, stats, profiler, true);
device->load_kernels(req);
}
Denoiser::~Denoiser()
{
delete device;
TaskScheduler::exit();
}
bool Denoiser::run()
{
assert(input.size() == output.size());
num_frames = output.size();
for (int frame = 0; frame < num_frames; frame++) {
/* Skip empty output paths. */
if (output[frame].empty()) {
continue;
}
/* Determine neighbor frame numbers that should be used for filtering. */
vector<int> neighbor_frames;
for (int f = frame - params.neighbor_frames; f <= frame + params.neighbor_frames; f++) {
if (f >= 0 && f < num_frames && f != frame) {
neighbor_frames.push_back(f);
}
}
/* Execute task. */
DenoiseTask task(device, this, frame, neighbor_frames);
if (!task.load()) {
error = task.error;
return false;
}
if (!task.exec()) {
error = task.error;
return false;
}
if (!task.save()) {
error = task.error;
return false;
}
task.free();
}
return true;
}
CCL_NAMESPACE_END