d3ae39571e
Use after free error accessing command line arguments on windows. Resolve by duplicating the arguments when a "--command" is passed in.
126 lines
3.1 KiB
C
126 lines
3.1 KiB
C
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup creator
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*
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* Functionality for main() initialization.
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*/
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struct BA_ArgCallback_Deferred;
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struct bArgs;
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struct bContext;
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifndef WITH_PYTHON_MODULE
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/* `creator_args.cc` */
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/**
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* \param all: When enabled, all arguments are initialized
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* even for configurations that don't apply to the current system.
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* Used for documentation (see Python API: `bpy.app.help_text(all=True)`).
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*/
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void main_args_setup(struct bContext *C, struct bArgs *ba, bool all);
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/**
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* Handler for loading blend files.
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* \note arguments that cannot be parsed are assumed to be blend files.
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*/
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int main_args_handle_load_file(int argc, const char **argv, void *data);
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/**
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* Handle an argument which requested deferred evaluation.
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* Needed when arguments which evaluate early need Python to be initialized for example.
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*/
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int main_arg_deferred_handle();
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void main_arg_deferred_free();
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/* `creator_signals.cc` */
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void main_signal_setup(void);
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void main_signal_setup_background(void);
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void main_signal_setup_fpe(void);
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#endif /* !WITH_PYTHON_MODULE */
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/** Shared data for argument handlers to store state in. */
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struct ApplicationState {
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struct {
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bool use_crash_handler;
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bool use_abort_handler;
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} signal;
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/* We may want to set different exit codes for other kinds of errors. */
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struct {
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unsigned char python;
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} exit_code_on_error;
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/** Store the argument state for later handling. */
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struct BA_ArgCallback_Deferred *main_arg_deferred;
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};
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extern struct ApplicationState app_state; /* `creator.cc` */
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/**
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* Passes for use by #main_args_setup.
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* Keep in order of execution.
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*/
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enum {
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/** Run before sub-system initialization. */
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ARG_PASS_ENVIRONMENT = 1,
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/** General settings parsing, also animation player. */
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ARG_PASS_SETTINGS = 2,
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/** Windowing & graphical settings (ignored in background mode). */
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ARG_PASS_SETTINGS_GUI = 3,
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/** Currently use for audio devices. */
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ARG_PASS_SETTINGS_FORCE = 4,
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/**
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* Actions & fall back to loading blend file.
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*
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* \note arguments in the final pass must use #WM_exit instead of `exit()` environment is
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* properly shut-down (temporary directory deleted, etc).
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*/
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ARG_PASS_FINAL = 5,
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};
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/* for the callbacks: */
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#ifndef WITH_PYTHON_MODULE
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# define BLEND_VERSION_FMT "Blender %d.%d.%d"
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# define BLEND_VERSION_ARG (BLENDER_VERSION / 100), (BLENDER_VERSION % 100), BLENDER_VERSION_PATCH
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#endif
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#ifdef WITH_BUILDINFO_HEADER
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# define BUILD_DATE
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#endif
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/* From `buildinfo.c`. */
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#ifdef BUILD_DATE
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extern char build_date[];
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extern char build_time[];
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extern char build_hash[];
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extern unsigned long build_commit_timestamp;
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/* TODO(@sergey): ideally size need to be in sync with `buildinfo.c`. */
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extern char build_commit_date[16];
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extern char build_commit_time[16];
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extern char build_branch[];
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extern char build_platform[];
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extern char build_type[];
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extern char build_cflags[];
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extern char build_cxxflags[];
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extern char build_linkflags[];
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extern char build_system[];
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#endif /* BUILD_DATE */
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#ifdef __cplusplus
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}
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#endif
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