blender/release
Hans Goudey ec1b0c2014 Geometry Nodes: Initial merge by distance node
This implements a merge by distance operation for point clouds.
Besides the geometry input, there are two others-- a selection
input to limit the operation to certain points, and the merge
distance. While it would be a reasonable feature, the distance
does not support a field currently, since that would make
the algorithm significantly more complex.

All attributes are merged to the merged points, with the values
mixed together. This same generic method is used for all attributes,
including `position`. The `id` attribute uses the value from the
first merged index for each point.

For the implementation, most of the effort goes into creating a
merge map to speed up attribute mixing. Some parts are inherently
single-threaded, like finding the final indices accounting for the
merged points. By far most of the time is spend balancing the
KD tree.

Mesh support will be added in the next commit.

Differential Revision: https://developer.blender.org/D13649
2022-01-25 10:51:52 -06:00
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bin Thumbnails: refactor extraction to use one code-path for all platforms 2021-10-20 10:31:30 +11:00
darwin Info.plist: Bump LSMinimumSystemVersion to silence warning 2022-01-14 19:33:06 +05:30
datafiles Revert "Sculpt: Multires Heal Brush" 2022-01-20 03:55:41 -08:00
freedesktop Merge remote-tracking branch 'origin/blender-v3.0-release' 2021-12-02 19:37:01 +01:00
license Licenses: Attribution document for Blender 3.0 2021-12-02 19:35:01 +01:00
lts cleanup: fix typos in comments and docs 2021-11-16 18:45:10 -05:00
scripts Geometry Nodes: Initial merge by distance node 2022-01-25 10:51:52 -06:00
text Move license files to license subfolder 2020-09-24 12:49:36 +02:00
windows Fix missing Blender logo in Windows store package 2021-12-02 16:35:24 +01:00