blender/intern/itasc
Sergey Sharybin f7263b8b1a Cleanup: Reduce amount of misleading indentation
Was polluting compile output too much.
2016-09-01 12:14:16 +02:00
..
kdl OS X: remove code for OS X <= 10.5, which is already not supported since 2 years. 2015-12-29 00:27:18 +01:00
Armature.cpp Code cleanup: warnings 2014-07-20 00:38:52 +10:00
Armature.hpp Fix various warnings with clang build, and adjust cmake clang warnings flags 2013-02-26 21:58:06 +00:00
Cache.cpp
Cache.hpp
CMakeLists.txt CMake: unbundle eigen3 2015-03-19 15:41:41 +11:00
ConstraintSet.cpp Cleanup: Reduce amount of misleading indentation 2016-09-01 12:14:16 +02:00
ConstraintSet.hpp
ControlledObject.cpp
ControlledObject.hpp
CopyPose.cpp
CopyPose.hpp
Distance.cpp Fix [#31430] part 2: crash in iTaSC when end effector is a fixed bone. This situation was causing access to invalid index in the joint angle array although the end effector doesn't need any joint angle to compute its pause. Fixed this by changing the internal API of joint array: return pointer instead of reference so that NULL pointer can be returned instead of crashing when the index is invalid. 2012-06-07 08:16:41 +00:00
Distance.hpp
eigen_types.cpp
eigen_types.hpp
FixedObject.cpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
FixedObject.hpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
MovingFrame.cpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
MovingFrame.hpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
Object.hpp Fix [#31544]: iTaSC assertion when creating armature with no joint. This degenerated case can be obtained by having a single bone in the IK chain and locking all 3 axis. This case was causing an assert in the KDL library. The bug is fixed by simply not creating the IK scene in this case. 2012-06-04 22:29:17 +00:00
Scene.cpp Cleanup: Reduce amount of misleading indentation 2016-09-01 12:14:16 +02:00
Scene.hpp
Solver.hpp
ublas_types.hpp
UncontrolledObject.cpp
UncontrolledObject.hpp
WDLSSolver.cpp
WDLSSolver.hpp
WorldObject.cpp
WorldObject.hpp
WSDLSSolver.cpp Cleanup: Reduce amount of misleading indentation 2016-09-01 12:14:16 +02:00
WSDLSSolver.hpp