blender/source/gameengine/Converter
2009-06-29 02:25:54 +00:00
..
BL_ActionActuator.cpp BGE Py API using python3 c/api calls. include bpy_compat.h to support py2.x 2009-06-29 02:25:54 +00:00
BL_ActionActuator.h BGE Python API 2009-06-28 11:22:26 +00:00
BL_ArmatureObject.cpp ActionActuator in the game engine working again to display deformed meshes with the new animation system. 2009-06-16 20:38:18 +00:00
BL_ArmatureObject.h ActionActuator in the game engine working again to display deformed meshes with the new animation system. 2009-06-16 20:38:18 +00:00
BL_BlenderDataConversion.cpp Spring Cleaning 2009-06-21 16:18:38 +00:00
BL_BlenderDataConversion.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_DeformableGameObject.h 2.50: 2009-06-08 20:08:19 +00:00
BL_MeshDeformer.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_MeshDeformer.h 2.50: 2009-06-08 20:08:19 +00:00
BL_ModifierDeformer.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_ModifierDeformer.h 2.50: 2009-06-08 20:08:19 +00:00
BL_ShapeActionActuator.cpp BGE Py API using python3 c/api calls. include bpy_compat.h to support py2.x 2009-06-29 02:25:54 +00:00
BL_ShapeActionActuator.h BGE Python API 2009-06-28 11:22:26 +00:00
BL_ShapeDeformer.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_ShapeDeformer.h 2.50: 2009-06-08 20:08:19 +00:00
BL_SkinDeformer.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_SkinDeformer.h 2.50: 2009-06-08 20:08:19 +00:00
BL_SkinMeshObject.cpp 2.50: 2009-06-08 20:08:19 +00:00
BL_SkinMeshObject.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
CMakeLists.txt 2.5 2009-06-18 19:25:58 +00:00
KX_BlenderScalarInterpolator.cpp BGE: allow action blending by bringing back blend_poses() as game_blend_poses, the new animation system doesnt use it but doesnt have a replacement function so it can be kept for the BGE only. 2009-06-19 16:27:01 +00:00
KX_BlenderScalarInterpolator.h Game Engine working with the new animation system for Ipos (IpoActuator) 2009-06-15 10:11:08 +00:00
KX_BlenderSceneConverter.cpp Spring Cleaning 2009-06-21 16:18:38 +00:00
KX_BlenderSceneConverter.h Game Engine working with the new animation system for Ipos (IpoActuator) 2009-06-15 10:11:08 +00:00
KX_ConvertActuators.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertActuators.h 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertControllers.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertControllers.h 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertProperties.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertProperties.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp 2.50: 2009-06-08 20:08:19 +00:00
KX_ConvertSensors.h 2.50: 2009-06-08 20:08:19 +00:00
KX_IpoConvert.cpp missing var in last commit 2009-06-15 11:47:16 +00:00
KX_IpoConvert.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
Makefile Spring Cleaning 2009-06-21 16:18:38 +00:00
SConscript Spring Cleaning 2009-06-21 16:18:38 +00:00