blender/release/scripts
Janne Karhu c5157cda88 Cleanup of code and ui of sequencer speed effect.
* Sequence speed effect was functional in theory, but very difficult to actually use.
* Now the effect works as follows:
  - "Speed Factor" (formerly "speed fade") controls the current speed of the sequence (can be animated).
  - "Use as speed" (formerly "f-curve velocity") is now the default behavior so that the "speed effect" by default changes the "speed" of the sequence.
  - "Multiply Speed" (formerly "global speed") is a scale factor that's applied to the calculated frame (can't be animated).
  - Without animation "Speed Factor" and "Multiply Speed" work exactly the same (in this case "multiply speed" could perhaps be disabled in ui, but currently there's no easy way to check this).
  - If "Use as speed" is not checked the effect simply remaps the current frame to the given "Frame Number" (can be animated).
  - "Scale to length" (formerly "f-curve compress y")scales "Frame numbers" from 0.0-1.0 to the length of the target strip to allow easy animation.
* Tooltips added for all values and options.
* Code for frame blending was nowhere to be seen, so I commented the option out from ui.
* This should fix at least bugs #20979 and #21309.
2010-09-29 13:38:43 +00:00
..
io/netrender use is rather then == when comparing against None. 2010-09-18 10:43:32 +00:00
keyingsets bugfix [#23795] Insert Visual Loc/Rot Keyframe of Armature Bones Broken 2010-09-23 08:15:53 +00:00
modules bugfix [#23978] Error installing addon 2010-09-25 06:36:01 +00:00
op .B25.blend -> startup.blend 2010-09-27 23:33:10 +00:00
presets rna context rename 2010-09-02 04:53:05 +00:00
templates replace self.properties.foo --> self.foo 2010-09-09 18:03:57 +00:00
ui Cleanup of code and ui of sequencer speed effect. 2010-09-29 13:38:43 +00:00