c6528b3cd4
the maximum number of objects (255) wasnt being checked, added a check before baking. also changed bakeing to use G.scene->base rather then G.main->objects since these can be in other scenes, from linked groups, or used only by python so they should not be used for baking. it also meant having a domain in 2 scenes would fail with an error. Nils, could be good to have a dynamic number of bakeable objects. |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |