blender/source/blender
2013-04-20 17:57:45 +00:00
..
avi style cleanup 2013-04-18 01:52:38 +00:00
blenfont oversight on scons, this should fix. 2013-04-12 17:59:38 +00:00
blenkernel Removed the group_tree_idname property from node types. This was a bit of a hack to associate node group types to specific tree types for node group operators. Since the node group operators now work independent from this property (see r56183) that property is no longer needed and just pollutes the bNodeType struct. 2013-04-20 17:57:45 +00:00
blenlib revert own change from 56177, game bounds can be useful to see in editmode, 2013-04-20 17:24:40 +00:00
blenloader add display mode for sharp edges. 2013-04-18 17:09:56 +00:00
bmesh fix for incorrect edge slide interpolation at loop endpoings with ngons. 2013-04-19 10:04:23 +00:00
collada Fix #35014: collada import crash with UV coordinates. 2013-04-18 21:40:06 +00:00
compositor style cleanup 2013-04-08 04:39:09 +00:00
datatoc avoid using strlen() for comparisons in for loops. for expanding whitespace in the text editor and ui paste. 2012-12-15 07:57:16 +00:00
editors revert own change from 56177, game bounds can be useful to see in editmode, 2013-04-20 17:24:40 +00:00
freestyle Fix for access freed scene when doing freestyle render 2013-04-18 12:11:50 +00:00
gpu Fix #34997: when starting the game engine in one window and switching to a second 2013-04-18 16:28:39 +00:00
ikplugin code cleanup: favor braces when blocks have mixed brace use. 2013-03-09 03:46:30 +00:00
imbuf skip calling BKE_editmesh_tessface_calc() from BKE_bmbvh_new(), also quiet float/double warnings. 2013-04-16 13:01:46 +00:00
makesdna add display mode for sharp edges. 2013-04-18 17:09:56 +00:00
makesrna Removed the group_tree_idname property from node types. This was a bit of a hack to associate node group types to specific tree types for node group operators. Since the node group operators now work independent from this property (see r56183) that property is no longer needed and just pollutes the bNodeType struct. 2013-04-20 17:57:45 +00:00
modifiers Random number generator: replace a bunch of usage of the global random number 2013-04-15 23:12:40 +00:00
nodes Removed the group_tree_idname property from node types. This was a bit of a hack to associate node group types to specific tree types for node group operators. Since the node group operators now work independent from this property (see r56183) that property is no longer needed and just pollutes the bNodeType struct. 2013-04-20 17:57:45 +00:00
python use psys->seed for smoke random number generator, increase size of MATHUTILS_TOT_CB and reduce float->double conversions. 2013-04-16 09:04:34 +00:00
quicktime style cleanup 2013-04-18 01:52:38 +00:00
render Bugfix #34895 2013-04-18 16:26:58 +00:00
windowmanager Fix #34997: when starting the game engine in one window and switching to a second 2013-04-18 16:28:39 +00:00
CMakeLists.txt A major code update for making the DNA file specification of Freestyle settings 2013-03-23 03:00:37 +00:00
SConscript A major code update for making the DNA file specification of Freestyle settings 2013-03-23 03:00:37 +00:00