blender/source/gameengine
Jean-Luc Peurière c78e44cdc5 big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
..
BlenderRoutines big warning hunt commit 2005-03-09 19:45:59 +00:00
Converter big warning hunt commit 2005-03-09 19:45:59 +00:00
Expressions big warning hunt commit 2005-03-09 19:45:59 +00:00
GameLogic big warning hunt commit 2005-03-09 19:45:59 +00:00
GamePlayer Jacques patch to get things compiling on windows. 2005-01-19 12:53:47 +00:00
Ketsji big warning hunt commit 2005-03-09 19:45:59 +00:00
Network Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
Physics Fix compile errors for MSVC 2005-02-15 10:02:19 +00:00
PyDoc Make the KX_PolygonMaterial Python member variables writable. 2005-01-23 01:40:37 +00:00
Rasterizer big warning hunt commit 2005-03-09 19:45:59 +00:00
SceneGraph big warning hunt commit 2005-03-09 19:45:59 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00