blender/intern/opensubdiv/internal/opensubdiv.cc
Sergey Sharybin 7c0bea0d65 OpenSubdiv: Refactor, move device specific code to own files
Also, move all device files to own folder.

Makes it so checks for device availability are done in a localized
place.
2020-05-27 12:07:15 +02:00

97 lines
2.8 KiB
C++

// Copyright 2013 Blender Foundation. All rights reserved.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "opensubdiv_capi.h"
#ifdef _MSC_VER
# include <iso646.h>
#endif
#include "internal/device/device_context_cuda.h"
#include "internal/device/device_context_glsl_compute.h"
#include "internal/device/device_context_glsl_transform_feedback.h"
#include "internal/device/device_context_opencl.h"
#include "internal/device/device_context_openmp.h"
using blender::opensubdiv::CUDADeviceContext;
using blender::opensubdiv::GLSLComputeDeviceContext;
using blender::opensubdiv::GLSLTransformFeedbackDeviceContext;
using blender::opensubdiv::OpenCLDeviceContext;
using blender::opensubdiv::OpenMPDeviceContext;
void openSubdiv_init(void)
{
// Ensure all OpenGL strings are cached.
openSubdiv_getAvailableEvaluators();
}
void openSubdiv_cleanup(void)
{
}
int openSubdiv_getAvailableEvaluators(void)
{
int flags = OPENSUBDIV_EVALUATOR_CPU;
if (OpenMPDeviceContext::isSupported()) {
flags |= OPENSUBDIV_EVALUATOR_OPENMP;
}
if (OpenCLDeviceContext::isSupported()) {
flags |= OPENSUBDIV_EVALUATOR_OPENCL;
}
if (CUDADeviceContext::isSupported()) {
flags |= OPENSUBDIV_EVALUATOR_CUDA;
}
if (GLSLTransformFeedbackDeviceContext::isSupported()) {
flags |= OPENSUBDIV_EVALUATOR_GLSL_TRANSFORM_FEEDBACK;
}
if (GLSLComputeDeviceContext::isSupported()) {
flags |= OPENSUBDIV_EVALUATOR_GLSL_COMPUTE;
}
return flags;
}
int openSubdiv_getVersionHex(void)
{
#if defined(OPENSUBDIV_VERSION_NUMBER)
return OPENSUBDIV_VERSION_NUMBER;
#elif defined(OPENSUBDIV_VERSION_MAJOR)
return OPENSUBDIV_VERSION_MAJOR * 10000 + OPENSUBDIV_VERSION_MINOR * 100 +
OPENSUBDIV_VERSION_PATCH;
#elif defined(OPENSUBDIV_VERSION)
const char *version = STRINGIFY(OPENSUBDIV_VERSION);
if (version[0] == 'v') {
version += 1;
}
int major = 0, minor = 0, patch = 0;
vector<string> tokens;
blender::opensubdiv::stringSplit(&tokens, version, "_", true);
if (tokens.size() == 3) {
major = atoi(tokens[0].c_str());
minor = atoi(tokens[1].c_str());
patch = atoi(tokens[2].c_str());
}
return major * 10000 + minor * 100 + patch;
#else
return 0;
#endif
}