f1c4f705a1
So we should be all set now :) Kent -- mein@cs.umn.edu
69 lines
2.2 KiB
C
69 lines
2.2 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __EXPRESSION_INCLUDE
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#define __EXPRESSION_INCLUDE
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#define EXP_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
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EXP_DECLARE_HANDLE(EXP_ValueHandle);
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EXP_DECLARE_HANDLE(EXP_ExpressionHandle);
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern EXP_ValueHandle EXP_CreateInt(int innie);
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extern EXP_ValueHandle EXP_CreateBool(int innie);
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extern EXP_ValueHandle EXP_CreateString(const char* str);
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extern void EXP_SetName(EXP_ValueHandle,const char* newname);
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/* calculate expression from inputtext */
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extern EXP_ValueHandle EXP_ParseInput(const char* inputtext);
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extern void EXP_ReleaseValue(EXP_ValueHandle);
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extern int EXP_IsValid(EXP_ValueHandle);
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/* assign property 'propval' to 'destinationval' */
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extern void EXP_SetProperty(EXP_ValueHandle propval,EXP_ValueHandle destinationval);
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/* returns NULL if property doesn't exist */
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extern EXP_ValueHandle EXP_GetProperty(EXP_ValueHandle inval,const char* propname);
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const char* EXP_GetText(EXP_ValueHandle);
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#ifdef __cplusplus
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}
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#endif
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#endif //__EXPRESSION_INCLUDE
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