blender/build_files
Lukas Tönne 5322def57c Moved the cloth solver code into a new subfolder/library inside Blender
code.

The implicit solver itself should remain agnostic to the specifics of
the Blender data (cloth vs. hair). This way we could avoid the bloated
data conversion chain from particles/hair to derived mesh to cloth
modifier to implicit solver data and back. Every step in this chain adds
overhead as well as rounding errors and a possibility for bugs, not to
speak of making the code horribly complicated.

The new subfolder is named "physics" since it should be the start of a
somewhat "unified" physics systems combining all the various solvers in
the same place and managing things like synchronized time steps.
2015-01-20 09:30:00 +01:00
..
build_environment Fix for previous commit (forgot to update rev UID, sorry). 2014-11-28 13:00:00 +01:00
buildbot Enable sm52 for linux buildbot 2014-12-02 17:30:59 +05:00
cmake Moved the cloth solver code into a new subfolder/library inside Blender 2015-01-20 09:30:00 +01:00
package_spec CMake: update pacman spec 2014-11-18 11:52:05 +01:00
scons Remove executable flag from the build configuration files 2014-12-31 14:05:53 +05:00
utils exclude git/arc files from tgz archive 2015-01-08 22:53:23 +11:00