blender/intern/ghost
Sergey Sharybin c899c7c9e1 Check we've got GLEW version 2 when building with core profile
There was a bug in older GLEW version which kept glGenVertexArrays as NULL
when 3.2 core context is requested [1].

Didn't find a way to check GLEW version from CMake, it seems the version
is not really exposed to the header.

[1] https://sourceforge.net/p/glew/bugs/124/
2017-05-01 10:37:04 +02:00
..
intern Check we've got GLEW version 2 when building with core profile 2017-05-01 10:37:04 +02:00
test OpenGL: remove GLU option from build system 2017-03-22 21:33:53 -04:00
CMakeLists.txt BGE: alpha on frame buffer and precedence of MSAA over swap. 2016-06-09 22:15:13 +02:00
GHOST_C-api.h Automatic DPI for all platforms, per monitor DPI for Windows. 2017-03-25 11:22:16 +01:00
GHOST_IEvent.h code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
GHOST_IEventConsumer.h style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
GHOST_ISystem.h NDOF: compile 3D mouse code only if WITH_INPUT_NDOF 2016-08-18 00:22:18 -04:00
GHOST_ISystemPaths.h code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
GHOST_ITimerTask.h Cleanup: doxygen comments 2015-07-01 16:30:26 +10:00
GHOST_IWindow.h Automatic DPI for all platforms, per monitor DPI for Windows. 2017-03-25 11:22:16 +01:00
GHOST_Path-api.h code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
GHOST_Rect.h Comments 2014-08-16 10:51:07 +10:00
GHOST_Types.h Automatic DPI for all platforms, per monitor DPI for Windows. 2017-03-25 11:22:16 +01:00