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BL_ActionActuator.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
BL_ActionActuator.h
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Adding an option for action actuator - "Continue" this means animations always play from where they left off. Continue was the 2.46 operation too, so new functionality is the option to disable.
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2008-07-10 14:23:19 +00:00 |
BL_ArmatureObject.cpp
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Bugfixes: fix for two memory leaks related to dupligroups,
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2008-07-30 16:15:15 +00:00 |
BL_ArmatureObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BL_BlenderDataConversion.cpp
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BGE bug fix: the fix in revision 16022 for bug #17450 was wrong: the formula used to extract scaling and rotation was giving incorrect results for some type of rotation, leading to wrong position and orientation for parented objects with no scale applied. The new formula follows Blender's internal math.
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2008-08-15 22:17:50 +00:00 |
BL_BlenderDataConversion.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BL_DeformableGameObject.cpp
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BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.
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2008-06-18 06:46:49 +00:00 |
BL_DeformableGameObject.h
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BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
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2008-07-19 07:45:19 +00:00 |
BL_MeshDeformer.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BL_MeshDeformer.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BL_ShapeActionActuator.cpp
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game engine python api
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2008-08-14 03:23:36 +00:00 |
BL_ShapeActionActuator.h
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BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
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2008-07-23 21:37:37 +00:00 |
BL_ShapeDeformer.cpp
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BGE patch: fix mesh deformation errors with duplicated objects sharing the same mesh in case of 1) armature+multiple material 2) shape drivers
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2008-07-16 21:24:54 +00:00 |
BL_ShapeDeformer.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BL_SkinDeformer.cpp
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BGE patch: fix mesh deformation errors with duplicated objects sharing the same mesh in case of 1) armature+multiple material 2) shape drivers
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2008-07-16 21:24:54 +00:00 |
BL_SkinDeformer.h
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BGE patch: fix mesh deformation errors with duplicated objects sharing the same mesh in case of 1) armature+multiple material 2) shape drivers
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2008-07-16 21:24:54 +00:00 |
BL_SkinMeshObject.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BL_SkinMeshObject.h
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BlenderWorldInfo.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
BlenderWorldInfo.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
CMakeLists.txt
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderScalarInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderSceneConverter.cpp
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Merge of apricot branch game engine changes into trunk, excluding GLSL.
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2008-06-17 10:27:34 +00:00 |
KX_BlenderSceneConverter.h
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Merge of apricot branch game engine changes into trunk, excluding GLSL.
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2008-06-17 10:27:34 +00:00 |
KX_ConvertActuators.cpp
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BGE patch: fix division by 0 error when sound sample cannot be loaded in sound actuator.
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2008-08-28 08:13:58 +00:00 |
KX_ConvertActuators.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertControllers.cpp
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BGE patch: Add NAND, NOR, XOR, XNOR controllers.
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2008-06-23 20:41:18 +00:00 |
KX_ConvertControllers.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertProperties.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertProperties.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ConvertSensors.cpp
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BGE: allow sound actuators to be converted even when they have invalid samples
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2008-08-27 01:03:55 +00:00 |
KX_ConvertSensors.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IpoConvert.cpp
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BGE fix: confirm fix for segmentation fault by Diego and remove warning in calling ConvertMaterial Ipos.
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2008-08-06 10:23:47 +00:00 |
KX_IpoConvert.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
Makefile
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
SConscript
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This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
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2007-08-28 10:07:08 +00:00 |