blender/source/gameengine/Ketsji
Joerg Mueller c8f75fb5b1 Adding a new state for sound handles in audaspace: stopped.
Now sounds that stopped playing but are still kept in the device can be differentiated from paused sounds with this state.
This should also fix the performance issues mentioned in [#36466] End of SequencerEntrys not set correctly.
Please test if sound pausing, resuming and stopping works fine in the BGE and sequencer, my tests all worked fine, but there might be a use case that needs some fixing.
2013-08-14 21:21:00 +00:00
..
KXNetwork clang/cmake - quiet warnings for external libs and reference moto as a system include. 2013-07-15 08:26:16 +00:00
BL_Action.cpp BGE: Fix for [#30450] "F-Curve on bone not working" reported by HG1. 2013-06-24 09:37:37 +00:00
BL_Action.h Fix #35329: action actuator crash with replacemesh, pointers got outdated. 2013-05-13 10:54:57 +00:00
BL_ActionManager.cpp BGE: Removing some unreachable and unused code in BL_ActionManager.cpp. 2013-08-03 05:01:23 +00:00
BL_ActionManager.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_BlenderShader.cpp add missing gpl headers 2013-07-02 09:47:22 +00:00
BL_BlenderShader.h Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated. 2013-04-04 03:55:43 +00:00
BL_Material.cpp add missing gpl headers 2013-07-02 09:47:22 +00:00
BL_Material.h code cleanup: confusingly written and named function for BGE materuial conversion: getImageFromMaterial() --> getMTexFromMaterial() 2013-02-23 07:36:40 +00:00
BL_Shader.cpp add missing gpl headers 2013-07-02 09:47:22 +00:00
BL_Shader.h code cleanup: comment/remove unused defines 2013-05-28 01:15:59 +00:00
BL_Texture.cpp add missing gpl headers 2013-07-02 09:47:22 +00:00
BL_Texture.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
CMakeLists.txt Merging changes from trunk r58091-58323. 2013-07-17 01:40:26 +00:00
KX_ArmatureSensor.cpp style cleanup 2013-03-18 11:44:56 +00:00
KX_ArmatureSensor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_BlenderMaterial.cpp BGE Fix [#29575] Object not drawn in game engine 2013-07-24 05:12:51 +00:00
KX_BlenderMaterial.h BGE Fix [#29575] Object not drawn in game engine 2013-07-24 05:12:51 +00:00
KX_BulletPhysicsController.cpp add missing gpl headers 2013-07-02 09:47:22 +00:00
KX_BulletPhysicsController.h BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_Camera.cpp Adding a fov attribute to KX_Camera. This attribute converts the field of view value and uses it to set lens. 2013-08-07 05:24:47 +00:00
KX_Camera.h Adding a fov attribute to KX_Camera. This attribute converts the field of view value and uses it to set lens. 2013-08-07 05:24:47 +00:00
KX_CameraActuator.cpp BGE: getting rid of a few maybe-uninitialized warnings. 2013-03-23 03:04:02 +00:00
KX_CameraActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_CameraIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_CameraIpoSGController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_CharacterWrapper.cpp add missing gpl headers 2013-07-02 09:47:22 +00:00
KX_CharacterWrapper.h BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_ClientObjectInfo.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConstraintActuator.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_ConstraintActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConstraintWrapper.cpp py api cleanup, replace use... 2012-11-21 02:28:36 +00:00
KX_ConstraintWrapper.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConvertPhysicsObject.h make bullet optional again 2013-01-23 07:26:39 +00:00
KX_ConvertPhysicsObjects.cpp code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
KX_Dome.cpp BGE Dome: bugfix - Warp Mesh not working 2013-08-14 02:59:09 +00:00
KX_Dome.h code cleanup: gpl header update (formatting) 2012-11-18 00:30:06 +00:00
KX_EmptyObject.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_EmptyObject.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_FontObject.cpp edit to r58425, BLI_math is available here, better not copy,paste from linearrgb_to_srgb. 2013-07-20 00:35:41 +00:00
KX_FontObject.h BGE fix [#35563] Object colour setting for objects and fonts not using colour management like materials 2013-07-19 22:54:02 +00:00
KX_GameActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_GameActuator.h quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
KX_GameObject.cpp Fix some definitions for MinGW64 2013-07-19 19:19:15 +00:00
KX_GameObject.h code cleanup: comment/remove unused defines 2013-05-28 01:15:59 +00:00
KX_IInterpolator.h style cleanup 2012-09-16 04:58:18 +00:00
KX_IPhysicsController.cpp BGE patch #28476: Character object physics type 2012-05-28 21:36:29 +00:00
KX_IPhysicsController.h BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_IPO_SGController.cpp Fix some definitions for MinGW64 2013-07-19 19:19:15 +00:00
KX_IPO_SGController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_IpoActuator.cpp style cleanup 2012-10-22 08:15:51 +00:00
KX_IpoActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_IpoConvert.cpp add PHY headers to cmake's ketsji (else some IDE's won't show) 2013-02-26 23:08:42 +00:00
KX_IpoConvert.h Fix various warnings with clang build, and adjust cmake clang warnings flags 2013-02-26 21:58:06 +00:00
KX_IPOTransform.h style cleanup 2012-10-29 02:11:40 +00:00
KX_IScalarInterpolator.h style cleanup 2012-09-16 04:58:18 +00:00
KX_ISceneConverter.h BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune). 2012-12-24 03:13:53 +00:00
KX_ISystem.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_KetsjiEngine.cpp BGE: Adding a GPU Latency profile category to represent the CPU time spent waiting on the graphics card. 2013-08-13 03:09:58 +00:00
KX_KetsjiEngine.h BGE: Adding a GPU Latency profile category to represent the CPU time spent waiting on the graphics card. 2013-08-13 03:09:58 +00:00
KX_Light.cpp BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps. 2013-01-12 20:01:58 +00:00
KX_Light.h BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu. 2012-12-25 06:20:50 +00:00
KX_LightIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_LightIpoSGController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_MaterialIpoController.cpp add missing gpl headers 2013-07-02 09:47:22 +00:00
KX_MaterialIpoController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_MeshProxy.cpp BGE Fix [#33215] KX_MeshProxy.transformUV() argument ValueError 2013-08-06 21:52:05 +00:00
KX_MeshProxy.h style cleanup 2013-03-29 06:21:28 +00:00
KX_MotionState.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_MotionState.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_MouseFocusSensor.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_MouseFocusSensor.h style cleanup 2012-10-29 02:11:40 +00:00
KX_NavMeshObject.cpp code cleanup: replace strncpy -> BLI_strncpy, skip first 2 chars when making a hash from the object name. 2013-08-04 03:45:30 +00:00
KX_NavMeshObject.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_NearSensor.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_NearSensor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ObColorIpoSGController.cpp BGE: Object color channels can now be animated separately without zeroing out the other channels. Problem reported by Dalai via IRC. 2013-02-23 01:17:01 +00:00
KX_ObColorIpoSGController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ObjectActuator.cpp Fix for [#34898] Typo in error message of mathutils.Vector 2013-04-07 15:09:06 +00:00
KX_ObjectActuator.h BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_ObstacleSimulation.cpp fix memory leak in KX_ObstacleSimulation 2013-08-04 17:20:03 +00:00
KX_ObstacleSimulation.h style cleanup 2012-09-16 04:58:18 +00:00
KX_OrientationInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_OrientationInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ParentActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_ParentActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PhysicsEngineEnums.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PolygonMaterial.cpp code cleanup: add 'const' to headers to quiet msvc warnings, also remove (char *) casts that aren't needed now we're on Python3.3 2013-03-17 18:30:31 +00:00
KX_PolygonMaterial.h BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
KX_PolyProxy.cpp fix [#34609] mesh.getVertex doesn't work as spected with poly.getMaterialIndex() and poly vertex indexes 2013-05-01 22:41:55 +00:00
KX_PolyProxy.h code cleanup: remove unused define, correct header guard mismatch, add NULL check so DM_to_mesh() can have a NULL object passed (currently not used) and remove redundant NULL check. 2013-08-03 23:58:17 +00:00
KX_PositionInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_PositionInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_PyConstraintBinding.cpp make bullet optional again 2013-01-23 07:26:39 +00:00
KX_PyConstraintBinding.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PyMath.cpp style cleanup 2012-10-22 08:15:51 +00:00
KX_PyMath.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PythonInit.cpp BGE: Updating the bge.logic.expandPath() documentation to better reflect its current behavior. 2013-08-13 07:48:07 +00:00
KX_PythonInit.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PythonInitTypes.cpp As requested by Mitchell Stokes, reverting r58837 as it is causing some problems with the embedded game engine's python execution. 2013-08-10 01:29:23 +00:00
KX_PythonInitTypes.h style cleanup 2012-09-16 04:58:18 +00:00
KX_PythonMain.cpp code cleanup: remove $Id's that crept back in, also osl style edits 2012-10-23 11:47:23 +00:00
KX_PythonMain.h code cleanup: remove $Id's that crept back in, also osl style edits 2012-10-23 11:47:23 +00:00
KX_PythonSeq.cpp code cleanup: add break statements in switch ()'s, (even at the last case). 2013-07-21 08:16:37 +00:00
KX_PythonSeq.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_RadarSensor.cpp style cleanup 2012-10-22 08:15:51 +00:00
KX_RadarSensor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_RayCast.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_RayCast.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_RayEventManager.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_RayEventManager.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_RaySensor.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_RaySensor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_SCA_AddObjectActuator.cpp code cleanup: some warnings and formatting for PyMethodDef's in the BGE. 2012-11-10 05:42:50 +00:00
KX_SCA_AddObjectActuator.h style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
KX_SCA_DynamicActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SCA_DynamicActuator.h quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
KX_SCA_EndObjectActuator.cpp code cleanup: some warnings and formatting for PyMethodDef's in the BGE. 2012-11-10 05:42:50 +00:00
KX_SCA_EndObjectActuator.h style cleanup: also correct some doxy comments 2012-08-18 13:07:48 +00:00
KX_SCA_ReplaceMeshActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SCA_ReplaceMeshActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ScalarInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_ScalarInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ScalingInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_ScalingInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_Scene.cpp BGE: Adding animation culling. Armature objects will only have their poses updated if their children meshes have not already been culled. Regular object animations will always be updated since they are cheap. 2013-07-09 20:50:15 +00:00
KX_Scene.h BGE: Committing patch #32422 "Debug properties for added objects" by HG1. 2013-07-09 20:06:36 +00:00
KX_SceneActuator.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_SceneActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_SG_BoneParentNodeRelationship.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SG_BoneParentNodeRelationship.h style cleanup 2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.h style cleanup 2012-09-16 04:58:18 +00:00
KX_SoundActuator.cpp Adding a new state for sound handles in audaspace: stopped. 2013-08-14 21:21:00 +00:00
KX_SoundActuator.h Audaspace: 2012-11-05 14:24:35 +00:00
KX_StateActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_StateActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SteeringActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SteeringActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_TimeCategoryLogger.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_TimeCategoryLogger.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
KX_TimeLogger.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_TimeLogger.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
KX_TouchEventManager.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_TouchEventManager.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_TouchSensor.cpp style cleanup: 2013-03-26 07:29:01 +00:00
KX_TouchSensor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_TrackToActuator.cpp bge track-to actuator: reverse the order of the cross product rather then negating. 2013-01-13 03:48:48 +00:00
KX_TrackToActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_VehicleWrapper.cpp add missing gpl headers 2013-07-02 09:47:22 +00:00
KX_VehicleWrapper.h BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes. 2013-02-21 18:30:11 +00:00
KX_VertexProxy.cpp code cleanup: unused vars, make other vars static. 2013-04-10 22:49:50 +00:00
KX_VertexProxy.h BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
KX_VisibilityActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_VisibilityActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_WorldInfo.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_WorldInfo.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_WorldIpoController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_WorldIpoController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
SConscript split bge includes for scons onto their own lines (for easier merging) 2013-05-29 21:56:55 +00:00