blender/intern/action/ACT_ActionStack.h
2002-10-30 02:07:20 +00:00

186 lines
5.4 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* $Id$
* Copyright (C) 2001 NaN Technologies B.V.
* @author Maarten Gribnau
* @date March 31, 2001
*/
#ifndef _H_ACT_ACTIONSTACK
#define _H_ACT_ACTIONSTACK
#include "ACT_Action.h"
#include <deque>
/**
* A stack with actions that implements undo/redo capabilities.
* A stack can grow to a maximum number of actions by pushing actions on the stack.
* By calling undo and redo the apply and undo members of the actions on the stack are called.
* In addition, this will move the stackIndex up and down the stack.
* When a new action is pushed onto the stack, the actions above the current action are removed from the stack.
* Actions pushed onto the stack are applied if they are not applied already.
* @todo implement error handling (e.g. memory errors)
* @author Maarten Gribnau
* @date March 31, 2001
*/
class ACT_ActionStack {
public:
/**
* Constructs an action stack.
*/
ACT_ActionStack(unsigned int maxStackDepth = 1);
/**
* Destructs an action stack.
*/
virtual ~ACT_ActionStack();
/**
* Returns the current depth of the stack.
* @return the current stack depth.
*/
virtual unsigned int getStackDepth() const;
/**
* Returns the current maximum depth of the stack.
* @return the maximum stack depth.
*/
virtual unsigned int getMaxStackDepth() const;
/**
* Sets new maximum depth of the stack.
* @param maxStackDepth The new stack depth.
*/
virtual void setMaxStackDepth(unsigned int maxStackDepth);
/**
* Pushes an action on the stack.
* If the action has not been applied yet, it will be applied here.
* This will increase the reference count of the action.
* If there is not enough capacity, the action at the bottom of the stack is removed (and its reference count decreased).
* @param action the action that is pushed onto the stack.
*/
virtual void push(ACT_Action& action);
/**
* Returns pointer to the current undo item.
* @return The action scheduled for undo (0 if there is none).
*/
virtual ACT_Action* peekUndo();
/**
* Returns pointer to the current redo item.
* @return The action scheduled for redo (0 if there is none).
*/
virtual ACT_Action* peekRedo();
/**
* Flushes the action stack.
* All actions are removed from the stack and their reference counts decreased.
*/
virtual void flush();
/**
* Returns whether we can undo the current action.
* @return Indication of the possibility to undo.
*/
virtual bool canUndo() const;
/**
* Undos the current action.
* This will move the current undo index down (if the stack depth allows it).
*/
virtual void undo();
/**
* Returns whether we can redo the current action.
* @return Indication of the possibility to redo.
*/
virtual bool canRedo() const;
/**
* Redos the current action.
* This will move the action index up (if the stack depth allows it).
*/
virtual void redo();
protected:
/**
* Removes <i>numActions</i> actions from the back of the stack.
* @param numActions number of items to remove.
* @return the number of actions removed.
*/
virtual unsigned int popBack(unsigned int numActions = 1);
/**
* Removes <i>numActions</i> actions from the front of the stack.
* @param numActions number of items to remove.
* @return the number of actions removed.
*/
virtual unsigned int popFront(unsigned int numActions = 1);
/**
* Returns the index of the current undo action.
* @param index The index of the action.
* @return Indication as to whether the index is valid (==true).
*/
virtual bool getUndoIndex(unsigned int& index) const;
/**
* Returns the index of the current redo action.
* @param index The index of the action.
* @return Indication as to whether the index is valid (==true).
*/
virtual bool getRedoIndex(unsigned int& index) const;
/** The maximum depth of this stack. */
unsigned int m_maxStackDepth;
/** The index of the current undo action in the stack. */
unsigned int m_undoIndex;
/** Is the index of the current undo action in the stack valid? */
bool m_undoIndexValid;
/** The index of the current redo action in the stack. */
unsigned int m_redoIndex;
/** Is the index of the current redo action in the stack valid? */
bool m_redoIndexValid;
/** The stack with actions. */
deque<ACT_Action*> m_stack;
};
#endif // _H_ACT_ACTIONSTACK