blender/source/gameengine
Mitchell Stokes c9c51776ee BGE Animations: Some updates to the Python api:
* Adding methods KX_GameObject.stopAction() and KX_GameObject.isPlayingAction().
  * Made all layer arguments optional. This means I had to change setActionFrame(layer, frame) to setActionFrame(frame, layer=0). This seems a little backwards to me, but I guess that's what you get with optional arguments. Also, this will break existing scripts.
  * Made sure to check user supplied layer values on all action methods. Previously this was only done for playAction().
  * Fixed a few newline issues.
2011-07-16 05:25:15 +00:00
..
BlenderRoutines correction to recent commit & made ffmpeg includes only add when enabled. 2011-06-23 15:58:41 +00:00
Converter BGE Animations: Removing unused code and adding some more comments. 2011-07-07 03:53:24 +00:00
Expressions Merging trunk up to r38329. 2011-07-12 13:09:22 +00:00
GameLogic Fix part of #26850: OS X game player was showing _NSAutoreleaseNoPool() 2011-06-27 14:06:11 +00:00
GamePlayer Fix compile with scons, after thread commit in r38185 2011-07-07 13:57:20 +00:00
Ketsji BGE Animations: Some updates to the Python api: 2011-07-16 05:25:15 +00:00
Network cmake maintenance 2011-05-31 01:15:44 +00:00
Physics Minor warning cleanup & fix 2011-06-27 03:36:14 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer cmake maintenance 2011-05-31 01:15:44 +00:00
SceneGraph BGE Animations: Now animations are only updated based on the set animation speed. This offers a significant performance increase (about 2x fps in my animation stress tests) for cases such as the defaults: 60fps logic and 30fps animations. This means that animations now only have to be updated half the time. I've also added Animations as a profiling category. This is the time spent in Blender's animation code, and not in the BL_ShapeDeformer (the mesh deformation). I'd like the add the deformation too, but right now it's counted in the rasterizer, and I don't see an obviously clean way to have it counted as animation instead. I'll investigate more. 2011-07-14 07:03:33 +00:00
VideoTexture rename cmake include/libraries to conform with suggested cmake names 2011-06-18 14:12:54 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00