blender/scripts/startup/bl_ui/properties_freestyle.py
Damien Picard 418f817879 I18n: do not translate Freestyle modifier breadcrumbs
Each type of Freestyle modifier gets its own panel. Each panel draws
breadcrumbs below the header. These breadcrumbs look like:

MyLineSet > MyLineStyle

They are currently translated, but since they represent data they
should not.

This commit disables translation for these breadcrumbs.

Pull Request: https://projects.blender.org/blender/blender/pulls/112418
2023-09-18 13:03:08 +02:00

1288 lines
45 KiB
Python

# SPDX-FileCopyrightText: 2012-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Menu, Panel, UIList
# Render properties
class RenderFreestyleButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
scene = context.scene
with_freestyle = bpy.app.build_options.freestyle
return scene and with_freestyle and (context.engine in cls.COMPAT_ENGINES)
class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
bl_label = "Freestyle"
bl_options = {'DEFAULT_CLOSED'}
bl_order = 10
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
rd = context.scene.render
self.layout.prop(rd, "use_freestyle", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
rd = context.scene.render
layout.active = rd.use_freestyle
layout.row().prop(rd, "line_thickness_mode", expand=True, text="Line Thickness Mode")
if rd.line_thickness_mode == 'ABSOLUTE':
layout.prop(rd, "line_thickness")
# Render layer properties
class ViewLayerFreestyleButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "view_layer"
bl_order = 10
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
scene = context.scene
rd = scene.render
with_freestyle = bpy.app.build_options.freestyle
return (
scene
and with_freestyle
and rd.use_freestyle
and (context.engine in cls.COMPAT_ENGINES)
)
class ViewLayerFreestyleEditorButtonsPanel(ViewLayerFreestyleButtonsPanel):
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
view_layer = context.view_layer
return (
view_layer
and view_layer.use_freestyle
and view_layer.freestyle_settings.mode == 'EDITOR'
)
class ViewLayerFreestyleLineStyle(ViewLayerFreestyleEditorButtonsPanel):
# Freestyle Linestyle Panels
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
if lineset is None:
return False
linestyle = lineset.linestyle
if linestyle is None:
return False
return True
class ViewLayerFreestyleLinestyleStrokesSubPanel(ViewLayerFreestyleLineStyle):
# Freestyle Linestyle Strokes sub panels
bl_parent_id = "VIEWLAYER_PT_freestyle_linestyle_strokes"
class VIEWLAYER_UL_linesets(UIList):
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, index):
lineset = item
if self.layout_type in {'DEFAULT', 'COMPACT'}:
layout.prop(lineset, "name", text="", emboss=False, icon_value=icon)
layout.prop(lineset, "show_render", text="", index=index)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon)
class RENDER_MT_lineset_context_menu(Menu):
bl_label = "Lineset Specials"
def draw(self, _context):
layout = self.layout
layout.operator("scene.freestyle_lineset_copy", icon='COPYDOWN')
layout.operator("scene.freestyle_lineset_paste", icon='PASTEDOWN')
class VIEWLAYER_PT_freestyle(ViewLayerFreestyleButtonsPanel, Panel):
bl_label = "Freestyle"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
view_layer = context.view_layer
rd = context.scene.render
layout = self.layout
layout.active = rd.use_freestyle
layout.prop(view_layer, "use_freestyle", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
layout.active = view_layer.use_freestyle
col = layout.column(align=True)
col.prop(freestyle, "mode", text="Control Mode")
col.prop(freestyle, "use_view_map_cache", text="View Map Cache")
col.prop(freestyle, "as_render_pass", text="As Render Pass")
class VIEWLAYER_PT_freestyle_edge_detection(ViewLayerFreestyleButtonsPanel, Panel):
bl_label = "Edge Detection"
bl_parent_id = "VIEWLAYER_PT_freestyle"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
layout.active = view_layer.use_freestyle
col = layout.column()
col.prop(freestyle, "crease_angle")
col.prop(freestyle, "use_culling")
col.prop(freestyle, "use_smoothness")
if freestyle.mode == 'SCRIPT':
col.prop(freestyle, "use_material_boundaries")
if freestyle.mode == 'SCRIPT':
col.prop(freestyle, "use_ridges_and_valleys")
col.prop(freestyle, "use_suggestive_contours")
col.prop(freestyle, "sphere_radius")
col.prop(freestyle, "kr_derivative_epsilon")
class VIEWLAYER_PT_freestyle_style_modules(ViewLayerFreestyleButtonsPanel, Panel):
bl_label = "Style Modules"
bl_parent_id = "VIEWLAYER_PT_freestyle"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
@classmethod
def poll(cls, context):
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
return freestyle.mode == 'SCRIPT'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
layout.active = view_layer.use_freestyle
col = layout.column()
col.use_property_split = False
row = col.row()
row.operator("scene.freestyle_module_add", text="Add")
for module in freestyle.modules:
box = col.box()
box.context_pointer_set("freestyle_module", module)
row = box.row(align=True)
row.prop(module, "use", text="")
row.prop(module, "script", text="")
row.operator("scene.freestyle_module_open", icon='FILEBROWSER', text="")
row.operator("scene.freestyle_module_remove", icon='X', text="")
row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP'
row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel):
bl_label = "Freestyle Line Set"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_edge_type_buttons(self, box, lineset, edge_type):
# property names
select_edge_type = "select_" + edge_type
exclude_edge_type = "exclude_" + edge_type
# draw edge type buttons
row = box.row(align=True)
row.prop(lineset, select_edge_type)
sub = row.column(align=True)
sub.prop(lineset, exclude_edge_type, text="")
sub.active = getattr(lineset, select_edge_type)
def draw(self, context):
layout = self.layout
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
lineset = freestyle.linesets.active
row = layout.row()
is_sortable = len(freestyle.linesets) > 1
rows = 3
if is_sortable:
rows = 5
row.template_list(
"VIEWLAYER_UL_linesets",
"",
freestyle,
"linesets",
freestyle.linesets,
"active_index",
rows=rows,
)
col = row.column(align=True)
col.operator("scene.freestyle_lineset_add", icon='ADD', text="")
col.operator("scene.freestyle_lineset_remove", icon='REMOVE', text="")
col.separator()
col.menu("RENDER_MT_lineset_context_menu", icon='DOWNARROW_HLT', text="")
if is_sortable:
col.separator()
col.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
col.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
if lineset:
layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
layout.separator()
col = layout.column(heading="Select by")
col.use_property_split = True
col.use_property_decorate = False
col.prop(lineset, "select_by_image_border", text="Image Border")
# Freestyle Lineset Sub Panels
class VIEWLAYER_PT_freestyle_lineset_visibilty(ViewLayerFreestyleLineStyle, Panel):
bl_label = "Visibility"
bl_parent_id = "VIEWLAYER_PT_freestyle_lineset"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
layout = self.layout
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
lineset = freestyle.linesets.active
layout.prop(lineset, "select_by_visibility", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
lineset = freestyle.linesets.active
layout.active = lineset.select_by_visibility
col = layout.column(align=True, heading="Type")
col.prop(lineset, "visibility", text="Type", expand=False)
if lineset.visibility == 'RANGE':
col = layout.column(align=True)
col.use_property_split = True
col.prop(lineset, "qi_start")
col.prop(lineset, "qi_end")
class VIEWLAYER_PT_freestyle_lineset_edgetype(ViewLayerFreestyleLineStyle, Panel):
bl_label = "Edge Type"
bl_parent_id = "VIEWLAYER_PT_freestyle_lineset"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
layout = self.layout
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
lineset = freestyle.linesets.active
layout.prop(lineset, "select_by_edge_types", text="")
def draw_edge_type_buttons(self, box, lineset, edge_type):
# property names
select_edge_type = "select_" + edge_type
exclude_edge_type = "exclude_" + edge_type
# draw edge type buttons
row = box.row(align=True)
row.prop(lineset, select_edge_type)
sub = row.column(align=True)
sub.prop(lineset, exclude_edge_type, text="")
sub.active = getattr(lineset, select_edge_type)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
lineset = freestyle.linesets.active
layout.active = lineset.select_by_edge_types
layout.row().prop(lineset, "edge_type_negation", expand=True, text="Negation")
layout.row().prop(lineset, "edge_type_combination", expand=True, text="Combination")
col = layout.column(heading="Type")
self.draw_edge_type_buttons(col, lineset, "silhouette")
self.draw_edge_type_buttons(col, lineset, "crease")
self.draw_edge_type_buttons(col, lineset, "border")
self.draw_edge_type_buttons(col, lineset, "edge_mark")
self.draw_edge_type_buttons(col, lineset, "contour")
self.draw_edge_type_buttons(col, lineset, "external_contour")
self.draw_edge_type_buttons(col, lineset, "material_boundary")
self.draw_edge_type_buttons(col, lineset, "suggestive_contour")
self.draw_edge_type_buttons(col, lineset, "ridge_valley")
class VIEWLAYER_PT_freestyle_lineset_facemarks(ViewLayerFreestyleLineStyle, Panel):
bl_label = "Face Marks"
bl_parent_id = "VIEWLAYER_PT_freestyle_lineset"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
layout = self.layout
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
lineset = freestyle.linesets.active
layout.prop(lineset, "select_by_face_marks", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
lineset = freestyle.linesets.active
layout.active = lineset.select_by_face_marks
layout.row().prop(lineset, "face_mark_negation", expand=True, text="Negation")
layout.row().prop(lineset, "face_mark_condition", expand=True, text="Condition")
class VIEWLAYER_PT_freestyle_lineset_collection(ViewLayerFreestyleLineStyle, Panel):
bl_label = "Collection"
bl_parent_id = "VIEWLAYER_PT_freestyle_lineset"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
layout = self.layout
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
lineset = freestyle.linesets.active
layout.prop(lineset, "select_by_collection", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
lineset = freestyle.linesets.active
layout.active = lineset.select_by_collection
layout.row().prop(lineset, "collection", text="Line Set Collection")
layout.row().prop(lineset, "collection_negation", expand=True, text="Negation")
# Linestyle Modifier Drawing code
def draw_modifier_box_header(box, modifier):
row = box.row()
row.use_property_split = False
row.context_pointer_set("modifier", modifier)
if modifier.expanded:
icon = 'TRIA_DOWN'
else:
icon = 'TRIA_RIGHT'
row.prop(modifier, "expanded", text="", icon=icon, emboss=False)
sub = row.row(align=True)
sub.prop(modifier, "name", text="")
if modifier.use:
icon = 'RESTRICT_RENDER_OFF'
else:
icon = 'RESTRICT_RENDER_ON'
sub.prop(modifier, "use", text="", icon=icon)
sub.operator("scene.freestyle_modifier_copy", icon='DUPLICATE', text="")
sub = row.row(align=True)
sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP'
sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
row.operator("scene.freestyle_modifier_remove", icon='X', text="", emboss=False)
def draw_modifier_box_error(box, _modifier, message):
row = box.row()
row.label(text=message, icon='ERROR')
def draw_modifier_common(box, modifier):
col = box.column()
col.prop(modifier, "blend", text="Blend Mode")
col.prop(modifier, "influence")
def draw_modifier_color_ramp_common(box, modifier, has_range):
box.template_color_ramp(modifier, "color_ramp", expand=True)
if has_range:
col = box.column(align=True)
col.prop(modifier, "range_min", text="Range Min")
col.prop(modifier, "range_max", text="Max")
def draw_modifier_curve_common(box, modifier, has_range, has_value):
row = box.row()
row.prop(modifier, "mapping", text="Mapping")
if modifier.mapping == 'LINEAR':
box.prop(modifier, "invert")
if has_range:
col = box.column(align=True)
col.prop(modifier, "range_min", text="Range Min")
col.prop(modifier, "range_max", text="Max")
if has_value:
col = box.column(align=True)
col.prop(modifier, "value_min", text="Value Min")
col.prop(modifier, "value_max", text="Max")
if modifier.mapping == 'CURVE':
box.template_curve_mapping(modifier, "curve")
class VIEWLAYER_PT_freestyle_linestyle_strokes(ViewLayerFreestyleLineStyle, Panel):
bl_label = "Freestyle Strokes"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
layout.active = view_layer.use_freestyle
if lineset is None:
return
linestyle = lineset.linestyle
if linestyle is None:
return
row = layout.row(align=True)
row.alignment = 'LEFT'
row.label(text=lineset.name, icon='LINE_DATA', translate=False)
row.label(text="", icon='RIGHTARROW')
row.label(text=linestyle.name, translate=False)
col = layout.column(align=True)
col.prop(linestyle, "caps", expand=False)
class VIEWLAYER_PT_freestyle_linestyle_strokes_chaining(ViewLayerFreestyleLinestyleStrokesSubPanel, Panel):
bl_label = "Chaining"
def draw_header(self, context):
layout = self.layout
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
lineset = freestyle.linesets.active
linestyle = lineset.linestyle
layout.prop(linestyle, "use_chaining", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
linestyle = lineset.linestyle
layout.active = linestyle.use_chaining
layout.row().prop(linestyle, "chaining", expand=True, text="Method")
if linestyle.chaining == 'SKETCHY':
layout.prop(linestyle, "rounds")
layout.prop(linestyle, "use_same_object")
class VIEWLAYER_PT_freestyle_linestyle_strokes_splitting(ViewLayerFreestyleLinestyleStrokesSubPanel, Panel):
bl_label = "Splitting"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
linestyle = lineset.linestyle
row = layout.row(align=False, heading="Min 2D Angle")
row.prop(linestyle, "use_angle_min", text="")
sub = row.row()
sub.active = linestyle.use_angle_min
sub.prop(linestyle, "angle_min", text="")
row = layout.row(align=False, heading="Max 2D Angle")
row.prop(linestyle, "use_angle_max", text="")
sub = row.row()
sub.active = linestyle.use_angle_max
sub.prop(linestyle, "angle_max", text="")
row = layout.row(align=False, heading="2D Length")
row.prop(linestyle, "use_split_length", text="")
sub = row.row()
sub.active = linestyle.use_split_length
sub.prop(linestyle, "split_length", text="")
layout.prop(linestyle, "material_boundary")
class VIEWLAYER_PT_freestyle_linestyle_strokes_splitting_pattern(ViewLayerFreestyleLinestyleStrokesSubPanel, Panel):
bl_label = "Split Pattern"
bl_parent_id = "VIEWLAYER_PT_freestyle_linestyle_strokes_splitting"
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
layout = self.layout
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
lineset = freestyle.linesets.active
linestyle = lineset.linestyle
layout.prop(linestyle, "use_split_pattern", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
linestyle = lineset.linestyle
layout.active = linestyle.use_split_pattern
col = layout.column(align=True)
col.prop(linestyle, "split_dash1", text="Dash 1")
col.prop(linestyle, "split_dash2", text="2")
col.prop(linestyle, "split_dash3", text="3")
col = layout.column(align=True)
col.prop(linestyle, "split_gap1", text="Gap 1")
col.prop(linestyle, "split_gap2", text="2")
col.prop(linestyle, "split_gap3", text="3")
class VIEWLAYER_PT_freestyle_linestyle_strokes_sorting(ViewLayerFreestyleLinestyleStrokesSubPanel, Panel):
bl_label = "Sorting"
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
layout = self.layout
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
lineset = freestyle.linesets.active
linestyle = lineset.linestyle
layout.prop(linestyle, "use_sorting", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
lineset = freestyle.linesets.active
linestyle = lineset.linestyle
layout.active = linestyle.use_sorting
layout.prop(linestyle, "sort_key")
row = layout.row()
row.active = linestyle.sort_key in {
'DISTANCE_FROM_CAMERA',
'PROJECTED_X',
'PROJECTED_Y',
}
row.prop(linestyle, "integration_type")
layout.row().prop(linestyle, "sort_order", expand=True, text="Sort Order")
class VIEWLAYER_PT_freestyle_linestyle_strokes_selection(ViewLayerFreestyleLinestyleStrokesSubPanel, Panel):
bl_label = "Selection"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
linestyle = lineset.linestyle
row = layout.row(align=False, heading="Min 2D Length")
row.prop(linestyle, "use_length_min", text="")
sub = row.row()
sub.active = linestyle.use_length_min
sub.prop(linestyle, "length_min", text="")
row = layout.row(align=False, heading="Max 2D Length")
row.prop(linestyle, "use_length_max", text="")
sub = row.row()
sub.active = linestyle.use_length_max
sub.prop(linestyle, "length_max", text="")
row = layout.row(align=False, heading="Chain Count")
row.prop(linestyle, "use_chain_count", text="")
sub = row.row()
sub.active = linestyle.use_chain_count
sub.prop(linestyle, "chain_count", text="")
class VIEWLAYER_PT_freestyle_linestyle_strokes_dashedline(ViewLayerFreestyleLinestyleStrokesSubPanel, Panel):
bl_label = "Dashed Line"
bl_options = {'DEFAULT_CLOSED'}
def draw_header(self, context):
layout = self.layout
view_layer = context.view_layer
freestyle = view_layer.freestyle_settings
lineset = freestyle.linesets.active
linestyle = lineset.linestyle
layout.prop(linestyle, "use_dashed_line", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
linestyle = lineset.linestyle
layout.active = linestyle.use_dashed_line
col = layout.column(align=True)
col.prop(linestyle, "dash1", text="Dash 1")
col.prop(linestyle, "dash2", text="2")
col.prop(linestyle, "dash3", text="3")
col = layout.column(align=True)
col.prop(linestyle, "gap1", text="Gap 1")
col.prop(linestyle, "gap2", text="2")
col.prop(linestyle, "gap3", text="3")
class VIEWLAYER_PT_freestyle_linestyle_color(ViewLayerFreestyleLineStyle, Panel):
bl_label = "Freestyle Color"
bl_options = {'DEFAULT_CLOSED'}
def draw_color_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
draw_modifier_common(box, modifier)
if modifier.type == 'ALONG_STROKE':
draw_modifier_color_ramp_common(box, modifier, False)
elif modifier.type == 'DISTANCE_FROM_OBJECT':
box.prop(modifier, "target")
draw_modifier_color_ramp_common(box, modifier, True)
props = box.operator("scene.freestyle_fill_range_by_selection")
props.type = 'COLOR'
props.name = modifier.name
elif modifier.type == 'DISTANCE_FROM_CAMERA':
draw_modifier_color_ramp_common(box, modifier, True)
props = box.operator("scene.freestyle_fill_range_by_selection")
props.type = 'COLOR'
props.name = modifier.name
elif modifier.type == 'MATERIAL':
row = box.row()
row.prop(modifier, "material_attribute",
text="Material Attribute")
sub = box.column()
sub.prop(modifier, "use_ramp")
if modifier.material_attribute in {'LINE', 'DIFF', 'SPEC'}:
sub.active = True
show_ramp = modifier.use_ramp
else:
sub.active = False
show_ramp = True
if show_ramp:
draw_modifier_color_ramp_common(box, modifier, False)
elif modifier.type == 'TANGENT':
draw_modifier_color_ramp_common(box, modifier, False)
elif modifier.type == 'NOISE':
subcol = box.column(align=True)
subcol.prop(modifier, "amplitude")
subcol.prop(modifier, "period")
subcol.prop(modifier, "seed")
draw_modifier_color_ramp_common(box, modifier, False)
elif modifier.type == 'CREASE_ANGLE':
subcol = box.column(align=True)
subcol.prop(modifier, "angle_min", text="Angle Min")
subcol.prop(modifier, "angle_max", text="Max")
draw_modifier_color_ramp_common(box, modifier, False)
elif modifier.type == 'CURVATURE_3D':
subcol = box.column(align=True)
subcol.prop(modifier, "curvature_min", text="Curvature Min")
subcol.prop(modifier, "curvature_max", text="Max")
draw_modifier_color_ramp_common(box, modifier, False)
freestyle = context.view_layer.freestyle_settings
if not freestyle.use_smoothness:
message = "Enable Face Smoothness to use this modifier"
draw_modifier_box_error(col.box(), modifier, message)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
layout.active = view_layer.use_freestyle
if lineset is None:
return
linestyle = lineset.linestyle
if linestyle is None:
return
row = layout.row(align=True)
row.alignment = 'LEFT'
row.label(text=lineset.name, icon='LINE_DATA', translate=False)
row.label(text="", icon='RIGHTARROW')
row.label(text=linestyle.name, translate=False)
col = layout.column()
row = col.row()
row.prop(linestyle, "color", text="Base Color")
col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.color_modifiers:
self.draw_color_modifier(context, modifier)
class VIEWLAYER_PT_freestyle_linestyle_alpha(ViewLayerFreestyleLineStyle, Panel):
bl_label = "Freestyle Alpha"
bl_options = {'DEFAULT_CLOSED'}
def draw_alpha_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
draw_modifier_common(box, modifier)
if modifier.type == 'ALONG_STROKE':
draw_modifier_curve_common(box, modifier, False, False)
elif modifier.type == 'DISTANCE_FROM_OBJECT':
box.prop(modifier, "target")
draw_modifier_curve_common(box, modifier, True, False)
props = box.operator("scene.freestyle_fill_range_by_selection")
props.type = 'ALPHA'
props.name = modifier.name
elif modifier.type == 'DISTANCE_FROM_CAMERA':
draw_modifier_curve_common(box, modifier, True, False)
props = box.operator("scene.freestyle_fill_range_by_selection")
props.type = 'ALPHA'
props.name = modifier.name
elif modifier.type == 'MATERIAL':
box.prop(modifier, "material_attribute", text="Material Attribute")
draw_modifier_curve_common(box, modifier, False, False)
elif modifier.type == 'TANGENT':
draw_modifier_curve_common(box, modifier, False, False)
elif modifier.type == 'NOISE':
col = box.column(align=True)
col.prop(modifier, "amplitude")
col.prop(modifier, "period")
col.prop(modifier, "seed")
draw_modifier_curve_common(box, modifier, False, False)
elif modifier.type == 'CREASE_ANGLE':
col = box.column(align=True)
col.prop(modifier, "angle_min", text="Angle Min")
col.prop(modifier, "angle_max", text="Max")
draw_modifier_curve_common(box, modifier, False, False)
elif modifier.type == 'CURVATURE_3D':
draw_modifier_curve_common(box, modifier, False, False)
subcol = box.column(align=True)
subcol.prop(modifier, "curvature_min", text="Curvature Min")
subcol.prop(modifier, "curvature_max", text="Max")
freestyle = context.view_layer.freestyle_settings
if not freestyle.use_smoothness:
message = "Enable Face Smoothness to use this modifier"
draw_modifier_box_error(col.box(), modifier, message)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
layout.active = view_layer.use_freestyle
if lineset is None:
return
linestyle = lineset.linestyle
if linestyle is None:
return
row = layout.row(align=True)
row.alignment = 'LEFT'
row.label(text=lineset.name, icon='LINE_DATA', translate=False)
row.label(text="", icon='RIGHTARROW')
row.label(text=linestyle.name, translate=False)
col = layout.column()
row = col.row()
row.prop(linestyle, "alpha", text="Base Transparency")
col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.alpha_modifiers:
self.draw_alpha_modifier(context, modifier)
class VIEWLAYER_PT_freestyle_linestyle_thickness(ViewLayerFreestyleLineStyle, Panel):
bl_label = "Freestyle Thickness"
bl_options = {'DEFAULT_CLOSED'}
def draw_thickness_modifier(self, context, modifier):
layout = self.layout
col = layout.column(align=True)
draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
draw_modifier_common(box, modifier)
if modifier.type == 'ALONG_STROKE':
draw_modifier_curve_common(box, modifier, False, True)
elif modifier.type == 'DISTANCE_FROM_OBJECT':
box.prop(modifier, "target")
draw_modifier_curve_common(box, modifier, True, True)
props = box.operator("scene.freestyle_fill_range_by_selection")
props.type = 'THICKNESS'
props.name = modifier.name
elif modifier.type == 'DISTANCE_FROM_CAMERA':
draw_modifier_curve_common(box, modifier, True, True)
props = box.operator("scene.freestyle_fill_range_by_selection")
props.type = 'THICKNESS'
props.name = modifier.name
elif modifier.type == 'MATERIAL':
box.prop(modifier, "material_attribute", text="Material Attribute")
draw_modifier_curve_common(box, modifier, False, True)
elif modifier.type == 'CALLIGRAPHY':
box.prop(modifier, "orientation")
subcol = box.column(align=True)
subcol.prop(modifier, "thickness_min", text="Thickness Min")
subcol.prop(modifier, "thickness_max", text="Max")
elif modifier.type == 'TANGENT':
self.mapping = 'CURVE'
subcol = box.column(align=True)
subcol.prop(modifier, "thickness_min", text="Thickness Min")
subcol.prop(modifier, "thickness_max", text="Max")
draw_modifier_curve_common(box, modifier, False, False)
elif modifier.type == 'NOISE':
col = box.column(align=True)
col.prop(modifier, "amplitude")
col.prop(modifier, "period")
col = box.column(align=True)
col.prop(modifier, "seed")
col.prop(modifier, "use_asymmetric")
elif modifier.type == 'CREASE_ANGLE':
col = box.column(align=True)
col.prop(modifier, "thickness_min", text="Thickness Min")
col.prop(modifier, "thickness_max", text="Max")
col = box.column(align=True)
col.prop(modifier, "angle_min", text="Angle Min")
col.prop(modifier, "angle_max", text="Max")
draw_modifier_curve_common(box, modifier, False, False)
elif modifier.type == 'CURVATURE_3D':
subcol = box.column(align=True)
subcol.prop(modifier, "thickness_min", text="Thickness Min")
subcol.prop(modifier, "thickness_max", text="Max")
subcol = box.column(align=True)
subcol.prop(modifier, "curvature_min")
subcol.prop(modifier, "curvature_max")
draw_modifier_curve_common(box, modifier, False, False)
freestyle = context.view_layer.freestyle_settings
if not freestyle.use_smoothness:
message = "Enable Face Smoothness to use this modifier"
draw_modifier_box_error(col.box(), modifier, message)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
layout.active = view_layer.use_freestyle
if lineset is None:
return
linestyle = lineset.linestyle
if linestyle is None:
return
row = layout.row(align=True)
row.alignment = 'LEFT'
row.label(text=lineset.name, icon='LINE_DATA', translate=False)
row.label(text="", icon='RIGHTARROW')
row.label(text=linestyle.name, translate=False)
col = layout.column()
row = col.row()
row.prop(linestyle, "thickness", text="Base Thickness")
subcol = col.column()
subcol.active = linestyle.chaining == 'PLAIN' and linestyle.use_same_object
row = subcol.row()
row.prop(linestyle, "thickness_position", expand=False)
if linestyle.thickness_position == 'RELATIVE':
row = subcol.row()
row.prop(linestyle, "thickness_ratio")
col = layout.column()
col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.thickness_modifiers:
self.draw_thickness_modifier(context, modifier)
class VIEWLAYER_PT_freestyle_linestyle_geometry(ViewLayerFreestyleLineStyle, Panel):
bl_label = "Freestyle Geometry"
bl_options = {'DEFAULT_CLOSED'}
def draw_geometry_modifier(self, _context, modifier):
layout = self.layout
col = layout.column(align=True)
draw_modifier_box_header(col.box(), modifier)
if modifier.expanded:
box = col.box()
if modifier.type == 'SAMPLING':
box.prop(modifier, "sampling")
elif modifier.type == 'BEZIER_CURVE':
box.prop(modifier, "error")
elif modifier.type == 'SINUS_DISPLACEMENT':
col = box.column(align=True)
col.prop(modifier, "wavelength")
col.prop(modifier, "amplitude")
col = box.column(align=True)
col.prop(modifier, "phase")
elif modifier.type == 'SPATIAL_NOISE':
col = box.column(align=True)
col.prop(modifier, "amplitude")
col.prop(modifier, "scale")
col.prop(modifier, "octaves")
col = box.column(align=True)
col.prop(modifier, "smooth")
col.prop(modifier, "use_pure_random")
elif modifier.type == 'PERLIN_NOISE_1D':
col = box.column(align=True)
col.prop(modifier, "frequency")
col.prop(modifier, "amplitude")
col.prop(modifier, "seed")
col = box.column(align=True)
col.prop(modifier, "octaves")
col.prop(modifier, "angle")
elif modifier.type == 'PERLIN_NOISE_2D':
col = box.column(align=True)
col.prop(modifier, "frequency")
col.prop(modifier, "amplitude")
col.prop(modifier, "seed")
col = box.column(align=True)
col.prop(modifier, "octaves")
col.prop(modifier, "angle")
elif modifier.type == 'BACKBONE_STRETCHER':
box.prop(modifier, "backbone_length")
elif modifier.type == 'TIP_REMOVER':
box.prop(modifier, "tip_length")
elif modifier.type == 'POLYGONIZATION':
box.prop(modifier, "error")
elif modifier.type == 'GUIDING_LINES':
box.prop(modifier, "offset")
elif modifier.type == 'BLUEPRINT':
row = box.row()
row.prop(modifier, "shape", expand=True)
box.prop(modifier, "rounds")
subcol = box.column(align=True)
if modifier.shape in {'CIRCLES', 'ELLIPSES'}:
subcol.prop(modifier, "random_radius", text="Random Radius")
subcol.prop(modifier, "random_center", text="Center")
elif modifier.shape == 'SQUARES':
subcol.prop(modifier, "backbone_length", text="Backbone Length")
subcol.prop(modifier, "random_backbone", text="Randomness")
elif modifier.type == '2D_OFFSET':
subcol = box.column(align=True)
subcol.prop(modifier, "start")
subcol.prop(modifier, "end")
subcol = box.column(align=True)
subcol.prop(modifier, "x")
subcol.prop(modifier, "y")
elif modifier.type == '2D_TRANSFORM':
box.prop(modifier, "pivot")
if modifier.pivot == 'PARAM':
box.prop(modifier, "pivot_u")
elif modifier.pivot == 'ABSOLUTE':
subcol = box.column(align=True)
subcol.prop(modifier, "pivot_x", text="Pivot X")
subcol.prop(modifier, "pivot_y", text="Y")
subcol = box.column(align=True)
subcol.prop(modifier, "scale_x", text="Scale X")
subcol.prop(modifier, "scale_y", text="Y")
box.prop(modifier, "angle")
elif modifier.type == 'SIMPLIFICATION':
box.prop(modifier, "tolerance")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
layout.active = view_layer.use_freestyle
if lineset is None:
return
linestyle = lineset.linestyle
if linestyle is None:
return
row = layout.row(align=True)
row.alignment = 'LEFT'
row.label(text=lineset.name, icon='LINE_DATA', translate=False)
row.label(text="", icon='RIGHTARROW')
row.label(text=linestyle.name, translate=False)
col = layout.column()
col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier")
for modifier in linestyle.geometry_modifiers:
self.draw_geometry_modifier(context, modifier)
class VIEWLAYER_PT_freestyle_linestyle_texture(ViewLayerFreestyleLineStyle, Panel):
bl_label = "Freestyle Texture"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
view_layer = context.view_layer
lineset = view_layer.freestyle_settings.linesets.active
layout.active = view_layer.use_freestyle
if lineset is None:
return
linestyle = lineset.linestyle
if linestyle is None:
return
row = layout.row(align=True)
row.alignment = 'LEFT'
row.label(text=lineset.name, icon='LINE_DATA', translate=False)
row.label(text="", icon='RIGHTARROW')
row.label(text=linestyle.name, translate=False)
layout.prop(linestyle, "use_nodes")
layout.prop(linestyle, "texture_spacing", text="Spacing Along Stroke")
row = layout.row()
props = row.operator(
"wm.properties_context_change",
text="Go to Linestyle Textures Properties",
icon='TEXTURE',
)
props.context = 'TEXTURE'
# Material properties
class MaterialFreestyleButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@classmethod
def poll(cls, context):
scene = context.scene
material = context.material
with_freestyle = bpy.app.build_options.freestyle
return (
with_freestyle
and material
and scene
and scene.render.use_freestyle
and (context.engine in cls.COMPAT_ENGINES)
)
class MATERIAL_PT_freestyle_line(MaterialFreestyleButtonsPanel, Panel):
bl_label = "Freestyle Line"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
mat = context.material
col = layout.column()
col.prop(mat, "line_color")
col.prop(mat, "line_priority", text="Priority")
classes = (
RENDER_PT_freestyle,
VIEWLAYER_UL_linesets,
RENDER_MT_lineset_context_menu,
VIEWLAYER_PT_freestyle,
VIEWLAYER_PT_freestyle_edge_detection,
VIEWLAYER_PT_freestyle_style_modules,
VIEWLAYER_PT_freestyle_lineset,
VIEWLAYER_PT_freestyle_lineset_visibilty,
VIEWLAYER_PT_freestyle_lineset_edgetype,
VIEWLAYER_PT_freestyle_lineset_facemarks,
VIEWLAYER_PT_freestyle_lineset_collection,
VIEWLAYER_PT_freestyle_linestyle_strokes,
VIEWLAYER_PT_freestyle_linestyle_strokes_chaining,
VIEWLAYER_PT_freestyle_linestyle_strokes_splitting,
VIEWLAYER_PT_freestyle_linestyle_strokes_splitting_pattern,
VIEWLAYER_PT_freestyle_linestyle_strokes_sorting,
VIEWLAYER_PT_freestyle_linestyle_strokes_selection,
VIEWLAYER_PT_freestyle_linestyle_strokes_dashedline,
VIEWLAYER_PT_freestyle_linestyle_color,
VIEWLAYER_PT_freestyle_linestyle_alpha,
VIEWLAYER_PT_freestyle_linestyle_thickness,
VIEWLAYER_PT_freestyle_linestyle_geometry,
VIEWLAYER_PT_freestyle_linestyle_texture,
MATERIAL_PT_freestyle_line,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)