blender/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py

548 lines
17 KiB
Python

# SPDX-FileCopyrightText: 2013-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
from bpy.types import (
Panel,
)
class PHYSICS_PT_rigidbody_constraint_panel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
class PHYSICS_PT_rigid_body_constraint(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Rigid Body Constraint"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.rigid_body_constraint and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
layout.prop(rbc, "type")
class PHYSICS_PT_rigid_body_constraint_settings(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Settings"
bl_parent_id = "PHYSICS_PT_rigid_body_constraint"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.rigid_body_constraint and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbc = ob.rigid_body_constraint
col = flow.column()
col.prop(rbc, "enabled")
col.prop(rbc, "disable_collisions")
if rbc.type != 'MOTOR':
col = flow.column()
col.prop(rbc, "use_breaking")
sub = col.column()
sub.active = rbc.use_breaking
sub.prop(rbc, "breaking_threshold", text="Threshold")
class PHYSICS_PT_rigid_body_constraint_objects(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Objects"
bl_parent_id = "PHYSICS_PT_rigid_body_constraint"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.rigid_body_constraint and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
layout.prop(rbc, "object1", text="First")
layout.prop(rbc, "object2", text="Second")
class PHYSICS_PT_rigid_body_constraint_override_iterations(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Override Iterations"
bl_parent_id = "PHYSICS_PT_rigid_body_constraint"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
@classmethod
def poll(cls, context):
ob = context.object
return (ob and ob.rigid_body_constraint and context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
ob = context.object
rbc = ob.rigid_body_constraint
self.layout.row().prop(rbc, "use_override_solver_iterations", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
layout.active = rbc.use_override_solver_iterations
layout.prop(rbc, "solver_iterations", text="Iterations")
class PHYSICS_PT_rigid_body_constraint_limits(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Limits"
bl_parent_id = "PHYSICS_PT_rigid_body_constraint"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc and (rbc.type in {'GENERIC', 'GENERIC_SPRING', 'HINGE', 'SLIDER', 'PISTON'})
and context.engine in cls.COMPAT_ENGINES)
def draw(self, _context):
return # do nothing.
class PHYSICS_PT_rigid_body_constraint_limits_linear(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Linear"
bl_parent_id = "PHYSICS_PT_rigid_body_constraint_limits"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc
and (rbc.type in {'GENERIC', 'GENERIC_SPRING', 'SLIDER', 'PISTON'})
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbc = ob.rigid_body_constraint
if rbc.type in {'PISTON', 'SLIDER'}:
col = flow.column()
col.prop(rbc, "use_limit_lin_x")
sub = col.column(align=True)
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="X Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
elif rbc.type in {'GENERIC', 'GENERIC_SPRING'}:
col = flow.column()
col.prop(rbc, "use_limit_lin_x")
sub = col.column(align=True)
sub.active = rbc.use_limit_lin_x
sub.prop(rbc, "limit_lin_x_lower", text="X Lower")
sub.prop(rbc, "limit_lin_x_upper", text="Upper")
col = flow.column()
col.prop(rbc, "use_limit_lin_y")
sub = col.column(align=True)
sub.active = rbc.use_limit_lin_y
sub.prop(rbc, "limit_lin_y_lower", text="Y Lower")
sub.prop(rbc, "limit_lin_y_upper", text="Upper")
col = flow.column()
col.prop(rbc, "use_limit_lin_z")
sub = col.column(align=True)
sub.active = rbc.use_limit_lin_z
sub.prop(rbc, "limit_lin_z_lower", text="Z Lower")
sub.prop(rbc, "limit_lin_z_upper", text="Upper")
class PHYSICS_PT_rigid_body_constraint_limits_angular(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Angular"
bl_parent_id = "PHYSICS_PT_rigid_body_constraint_limits"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc
and (rbc.type in {'GENERIC', 'GENERIC_SPRING', 'HINGE', 'PISTON'})
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbc = ob.rigid_body_constraint
if rbc.type == 'HINGE':
col = flow.column()
col.prop(rbc, "use_limit_ang_z")
sub = col.column(align=True)
sub.active = rbc.use_limit_ang_z
sub.prop(rbc, "limit_ang_z_lower", text="Z Lower")
sub.prop(rbc, "limit_ang_z_upper", text="Upper")
elif rbc.type == 'PISTON':
col = flow.column()
col.prop(rbc, "use_limit_ang_x")
sub = col.column(align=True)
sub.active = rbc.use_limit_ang_x
sub.prop(rbc, "limit_ang_x_lower", text="X Lower")
sub.prop(rbc, "limit_ang_x_upper", text="Upper")
elif rbc.type in {'GENERIC', 'GENERIC_SPRING'}:
col = flow.column()
col.prop(rbc, "use_limit_ang_x")
sub = col.column(align=True)
sub.active = rbc.use_limit_ang_x
sub.prop(rbc, "limit_ang_x_lower", text="X Lower")
sub.prop(rbc, "limit_ang_x_upper", text="Upper")
col = flow.column()
col.prop(rbc, "use_limit_ang_y")
sub = col.column(align=True)
sub.active = rbc.use_limit_ang_y
sub.prop(rbc, "limit_ang_y_lower", text="Y Lower")
sub.prop(rbc, "limit_ang_y_upper", text="Upper")
col = flow.column()
col.prop(rbc, "use_limit_ang_z")
sub = col.column(align=True)
sub.active = rbc.use_limit_ang_z
sub.prop(rbc, "limit_ang_z_lower", text="Z Lower")
sub.prop(rbc, "limit_ang_z_upper", text="Upper")
class PHYSICS_PT_rigid_body_constraint_motor(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Motor"
bl_parent_id = "PHYSICS_PT_rigid_body_constraint"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc and rbc.type == 'MOTOR'
and context.engine in cls.COMPAT_ENGINES)
def draw(self, _context):
return # do nothing.
class PHYSICS_PT_rigid_body_constraint_motor_angular(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Angular"
bl_parent_id = "PHYSICS_PT_rigid_body_constraint_motor"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc and rbc.type == 'MOTOR'
and context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
ob = context.object
rbc = ob.rigid_body_constraint
self.layout.row().prop(rbc, "use_motor_ang", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbc = ob.rigid_body_constraint
flow.active = rbc.use_motor_ang
col = flow.column(align=True)
col.prop(rbc, "motor_ang_target_velocity", text="Target Velocity")
col = flow.column(align=True)
col.prop(rbc, "motor_ang_max_impulse", text="Max Impulse")
class PHYSICS_PT_rigid_body_constraint_motor_linear(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Linear"
bl_parent_id = "PHYSICS_PT_rigid_body_constraint_motor"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and rbc and rbc.type == 'MOTOR'
and context.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
ob = context.object
rbc = ob.rigid_body_constraint
self.layout.row().prop(rbc, "use_motor_lin", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
ob = context.object
rbc = ob.rigid_body_constraint
flow.active = rbc.use_motor_lin
col = flow.column(align=True)
col.prop(rbc, "motor_lin_target_velocity", text="Target Velocity")
col = flow.column(align=True)
col.prop(rbc, "motor_lin_max_impulse", text="Max Impulse")
class PHYSICS_PT_rigid_body_constraint_springs(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Springs"
bl_parent_id = "PHYSICS_PT_rigid_body_constraint"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and ob.rigid_body_constraint
and rbc.type == 'GENERIC_SPRING'
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
layout.prop(rbc, "spring_type", text="Type")
class PHYSICS_PT_rigid_body_constraint_springs_angular(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Angular"
bl_parent_id = "PHYSICS_PT_rigid_body_constraint_springs"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and ob.rigid_body_constraint
and rbc.type == 'GENERIC_SPRING'
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
col = flow.column()
col.prop(rbc, "use_spring_ang_x", text="X Angle")
sub = col.column(align=True)
sub.active = rbc.use_spring_ang_x
sub.prop(rbc, "spring_stiffness_ang_x", text="X Stiffness")
sub.prop(rbc, "spring_damping_ang_x", text="Damping")
col = flow.column()
col.prop(rbc, "use_spring_ang_y", text="Y Angle")
sub = col.column(align=True)
sub.active = rbc.use_spring_ang_y
sub.prop(rbc, "spring_stiffness_ang_y", text="Y Stiffness")
sub.prop(rbc, "spring_damping_ang_y", text="Damping")
col = flow.column()
col.prop(rbc, "use_spring_ang_z", text="Z Angle")
sub = col.column(align=True)
sub.active = rbc.use_spring_ang_z
sub.prop(rbc, "spring_stiffness_ang_z", text="Z Stiffness")
sub.prop(rbc, "spring_damping_ang_z", text="Damping")
class PHYSICS_PT_rigid_body_constraint_springs_linear(PHYSICS_PT_rigidbody_constraint_panel, Panel):
bl_label = "Linear"
bl_parent_id = "PHYSICS_PT_rigid_body_constraint_springs"
COMPAT_ENGINES = {
'BLENDER_RENDER',
'BLENDER_EEVEE',
'BLENDER_EEVEE_NEXT',
'BLENDER_WORKBENCH',
}
@classmethod
def poll(cls, context):
ob = context.object
rbc = ob.rigid_body_constraint
return (ob and ob.rigid_body_constraint
and rbc.type == 'GENERIC_SPRING'
and context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ob = context.object
rbc = ob.rigid_body_constraint
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
col = flow.column()
col.prop(rbc, "use_spring_x", text="X Axis")
sub = col.column(align=True)
sub.active = rbc.use_spring_x
sub.prop(rbc, "spring_stiffness_x", text="X Stiffness")
sub.prop(rbc, "spring_damping_x", text="Damping")
col = flow.column()
col.prop(rbc, "use_spring_y", text="Y Axis")
sub = col.column(align=True)
sub.active = rbc.use_spring_y
sub.prop(rbc, "spring_stiffness_y", text="Stiffness")
sub.prop(rbc, "spring_damping_y", text="Damping")
col = flow.column()
col.prop(rbc, "use_spring_z", text="Z Axis")
sub = col.column(align=True)
sub.active = rbc.use_spring_z
sub.prop(rbc, "spring_stiffness_z", text="Stiffness")
sub.prop(rbc, "spring_damping_z", text="Damping")
classes = (
PHYSICS_PT_rigid_body_constraint,
PHYSICS_PT_rigid_body_constraint_settings,
PHYSICS_PT_rigid_body_constraint_limits,
PHYSICS_PT_rigid_body_constraint_limits_angular,
PHYSICS_PT_rigid_body_constraint_limits_linear,
PHYSICS_PT_rigid_body_constraint_motor,
PHYSICS_PT_rigid_body_constraint_motor_angular,
PHYSICS_PT_rigid_body_constraint_motor_linear,
PHYSICS_PT_rigid_body_constraint_objects,
PHYSICS_PT_rigid_body_constraint_override_iterations,
PHYSICS_PT_rigid_body_constraint_springs,
PHYSICS_PT_rigid_body_constraint_springs_angular,
PHYSICS_PT_rigid_body_constraint_springs_linear,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)