a3f0ff6184
for a camera ray, compute the actual range of the hair width that the current pixel covers, and only integrate that subset, to prevent a ribbon-like appearance in close-up looks. When the hair covers less than one pixel on the screen or when the ray is not camera ray, the model works the same as before. Pull Request: https://projects.blender.org/blender/blender/pulls/116094 |
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app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
graph | ||
hydra | ||
integrator | ||
kernel | ||
scene | ||
session | ||
subd | ||
test | ||
util | ||
CMakeLists.txt |