blender/intern/ghost/GHOST_IEventConsumer.h
Campbell Barton e12c08e8d1 ClangFormat: apply to source, most of intern
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2019-04-17 06:21:24 +02:00

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup GHOST
* Declaration of GHOST_IEventConsumer interface class.
*/
#ifndef __GHOST_IEVENTCONSUMER_H__
#define __GHOST_IEVENTCONSUMER_H__
#include "GHOST_IEvent.h"
/**
* Interface class for objects interested in receiving events.
* Objects interested in events should inherit this class and implement the
* processEvent() method. They should then be registered with the system that
* they want to receive events. The system will call the processEvent() method
* for every installed event consumer to pass events.
* \see GHOST_ISystem#addEventConsumer
*/
class GHOST_IEventConsumer {
public:
/**
* Destructor.
*/
virtual ~GHOST_IEventConsumer()
{
}
/**
* This method is called by the system when it has events to dispatch.
* \see GHOST_ISystem#dispatchEvents
* \param event The event that can be handled or ignored.
* \return Indication as to whether the event was handled.
*/
virtual bool processEvent(GHOST_IEvent *event) = 0;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_IEventConsumer")
#endif
};
#endif /* __GHOST_IEVENTCONSUMER_H__ */