f1c4f705a1
So we should be all set now :) Kent -- mein@cs.umn.edu
114 lines
3.1 KiB
C++
114 lines
3.1 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __IPO_SGCONTROLLER_H
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#define __IPO_SGCONTROLLER_H
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#include "SG_Controller.h"
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#include "SG_Spatial.h"
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#include "KX_IPOTransform.h"
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#include "KX_IInterpolator.h"
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class KX_IpoSGController : public SG_Controller
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{
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KX_IPOTransform m_ipo_xform;
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T_InterpolatorList m_interpolators;
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/* Why not bools? */
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short m_modify_position : 1;
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short m_modify_orientation : 1;
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short m_modify_scaling : 1;
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/** Interpret the ipo as a force rather than a displacement? */
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bool m_ipo_as_force;
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/** Ipo-as-force acts in local rather than in global coordinates? */
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bool m_force_ipo_acts_local;
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/** Were settings altered since the last update? */
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bool m_modified;
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/** Local time of this ipo.*/
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double m_ipotime;
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/** A reference to the sm scene an eventually associated physics object is in. */
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// class SM_Scene* m_sumo_scene;
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/** A reference an eventually associated physics object is in. */
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class SM_Object* m_sumo_object;
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/** A reference to the original game object. */
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class KX_GameObject* m_game_object;
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public:
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KX_IpoSGController();
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virtual ~KX_IpoSGController();
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virtual SG_Controller* GetReplica(class SG_Node* destnode);
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void
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SetOption(
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int option,
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int value
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);
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/** Set sumo data. */
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void UpdateSumoReference();
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/** Set reference to the corresponding game object. */
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void SetGameObject(class KX_GameObject*);
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void SetModifyPosition(bool modifypos) {
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m_modify_position=modifypos;
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}
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void SetModifyOrientation(bool modifyorient) {
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m_modify_orientation=modifyorient;
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}
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void SetModifyScaling(bool modifyscale) {
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m_modify_scaling=modifyscale;
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}
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KX_IPOTransform& GetIPOTransform()
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{
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return m_ipo_xform;
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}
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void AddInterpolator(KX_IInterpolator* interp);
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virtual bool Update(double time);
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virtual void SetSimulatedTime(double time)
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{
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m_ipotime = time;
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m_modified = true;
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}
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};
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#endif //__IPO_SGCONTROLLER_H
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