2ba840652d
Roughness, Anisotropy and Rotation. Also a fix for automatic tangents and OSL attribute handling. Meaning of new sockets explained in the documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Shaders#Anisotropic
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "util_attribute.h"
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CCL_NAMESPACE_BEGIN
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const char *attribute_standard_name(AttributeStandard std)
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{
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if(std == ATTR_STD_VERTEX_NORMAL)
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return "N";
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else if(std == ATTR_STD_FACE_NORMAL)
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return "Ng";
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else if(std == ATTR_STD_UV)
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return "uv";
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else if(std == ATTR_STD_GENERATED)
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return "generated";
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else if(std == ATTR_STD_TANGENT)
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return "tangent";
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else if(std == ATTR_STD_POSITION_UNDEFORMED)
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return "undeformed";
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else if(std == ATTR_STD_POSITION_UNDISPLACED)
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return "undisplaced";
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else if(std == ATTR_STD_MOTION_PRE)
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return "motion_pre";
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else if(std == ATTR_STD_MOTION_POST)
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return "motion_post";
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else if(std == ATTR_STD_PARTICLE)
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return "particle";
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return "";
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}
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CCL_NAMESPACE_END
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