blender/intern/cycles/util/util_hash.h
Brecht Van Lommel f6107af4cf Cycles: change Index output of Hair and Particle Info to Random, in 0..1 range.
These are used for randomization, so it's convenient if the index is already
hashed and consistent with the Object Info node.
2018-02-14 14:55:46 +01:00

73 lines
1.4 KiB
C

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_HASH_H__
#define __UTIL_HASH_H__
#include "util/util_types.h"
CCL_NAMESPACE_BEGIN
ccl_device_inline uint hash_int_2d(uint kx, uint ky)
{
#define rot(x,k) (((x)<<(k)) | ((x)>>(32-(k))))
uint a, b, c;
a = b = c = 0xdeadbeef + (2 << 2) + 13;
a += kx;
b += ky;
c ^= b; c -= rot(b,14);
a ^= c; a -= rot(c,11);
b ^= a; b -= rot(a,25);
c ^= b; c -= rot(b,16);
a ^= c; a -= rot(c,4);
b ^= a; b -= rot(a,14);
c ^= b; c -= rot(b,24);
return c;
#undef rot
}
ccl_device_inline uint hash_int(uint k)
{
return hash_int_2d(k, 0);
}
#ifndef __KERNEL_GPU__
static inline uint hash_string(const char *str)
{
uint i = 0, c;
while((c = *str++))
i = i * 37 + c;
return i;
}
#endif
ccl_device_inline float hash_int_01(uint k)
{
return (float)hash_int(k) * (1.0f/(float)0xFFFFFFFF);
}
CCL_NAMESPACE_END
#endif /* __UTIL_HASH_H__ */