blender/source
Bastien Montagne cdfae957f2 When creating texture/image in Texture Paint mode, both datablocks should get the same name
The paint slot name was not the same as what is displayed on the texture properties panel.
Instead, the slot type (e.g. "Diffuse Color") was used as the name.

Patch by Suchaaver (@minifigmaster125) with minor changes from @mont29.

Reviewers: mont29, sergey

Maniphest Tasks: T50704

Differential Revision: https://developer.blender.org/D2523
2017-03-03 10:50:01 +01:00
..
blender When creating texture/image in Texture Paint mode, both datablocks should get the same name 2017-03-03 10:50:01 +01:00
blenderplayer Fix T49860: Copying vgroups between objects sharing the same obdata was not possible. 2017-02-03 15:47:44 +01:00
creator Cycles: Fix non-zero exit status when rendering animation from CLI and running out of memory 2017-02-24 14:25:38 +01:00
gameengine Cleanup: Grey --> Gray 2017-02-27 19:33:57 -05:00
tools@b11375e890 Fix blurry icons 2017-01-29 17:21:57 +03:00
CMakeLists.txt