blender/intern/audaspace/FX/AUD_VolumeFactory.cpp
Joerg Mueller 52ef66da4d Audaspace:
* Created awesome filter classes :)
* Made all filter effects use the filter classes instead of having the same implementation everywhere.
* Added a Python API for LTI IIR filters.
* Fixed a warning in creator.c that was introduced when adding game autoplay.
2010-08-01 22:33:50 +00:00

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1.2 KiB
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/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#include "AUD_VolumeFactory.h"
#include "AUD_IIRFilterReader.h"
AUD_VolumeFactory::AUD_VolumeFactory(AUD_IFactory* factory, float volume) :
AUD_EffectFactory(factory),
m_volume(volume)
{
}
float AUD_VolumeFactory::getVolume() const
{
return m_volume;
}
AUD_IReader* AUD_VolumeFactory::createReader() const
{
std::vector<float> a, b;
a.push_back(1);
b.push_back(m_volume);
return new AUD_IIRFilterReader(getReader(), b, a);
}