blender/source
Sybren A. Stüvel ce8a032ac2 Anim: fix bug in name uniqueness check for editbones
Fix the name uniqueness check for editbones. The function can receive a
"bone to ignore", which would not be properly ignored. If it was found
earlier in `armature->edbo` than another bone with the same name, the
name would incorrectly be marked as unique.

This issue only occurred when a "bone to ignore" was passed to the
uniqueness check. This never actually happens in the current code, but
that's going to change soon.
2024-03-22 15:21:36 +01:00
..
blender Anim: fix bug in name uniqueness check for editbones 2024-03-22 15:21:36 +01:00
creator Extensions: add BLENDER_USER_EXTENSIONS user directory 2024-03-22 16:08:25 +11:00
CMakeLists.txt Revert changes from main commits that were merged into blender-v4.1-release 2024-03-18 15:04:12 +01:00