Sybren A. Stüvel
ce8a032ac2
Fix the name uniqueness check for editbones. The function can receive a "bone to ignore", which would not be properly ignored. If it was found earlier in `armature->edbo` than another bone with the same name, the name would incorrectly be marked as unique. This issue only occurred when a "bone to ignore" was passed to the uniqueness check. This never actually happens in the current code, but that's going to change soon. |
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blender | ||
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CMakeLists.txt |