210 lines
7.7 KiB
Python
210 lines
7.7 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8-80 compliant>
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import bpy
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import mathutils
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from bpy.types import Operator
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from bpy.props import BoolProperty
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class VIEW3D_OT_edit_mesh_extrude_individual_move(Operator):
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"Extrude individual elements and move"
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bl_label = "Extrude Individual and Move"
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bl_idname = "view3d.edit_mesh_extrude_individual_move"
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return (obj is not None and obj.mode == 'EDIT')
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def execute(self, context):
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mesh = context.object.data
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select_mode = context.tool_settings.mesh_select_mode
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totface = mesh.total_face_sel
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totedge = mesh.total_edge_sel
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#~ totvert = mesh.total_vert_sel
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if select_mode[2] and totface == 1:
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bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN',
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TRANSFORM_OT_translate={
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"constraint_orientation": 'NORMAL',
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"constraint_axis": (False, False, True)})
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elif select_mode[2] and totface > 1:
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bpy.ops.mesh.extrude_faces_move('INVOKE_REGION_WIN')
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elif select_mode[1] and totedge >= 1:
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bpy.ops.mesh.extrude_edges_move('INVOKE_REGION_WIN')
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else:
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bpy.ops.mesh.extrude_vertices_move('INVOKE_REGION_WIN')
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# ignore return from operators above because they are 'RUNNING_MODAL',
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# and cause this one not to be freed. [#24671]
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return {'FINISHED'}
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def invoke(self, context, event):
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return self.execute(context)
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class VIEW3D_OT_edit_mesh_extrude_move(Operator):
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"Extrude and move along normals"
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bl_label = "Extrude and Move on Normals"
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bl_idname = "view3d.edit_mesh_extrude_move_normal"
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return (obj is not None and obj.mode == 'EDIT')
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@staticmethod
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def extrude_region(context, use_vert_normals):
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mesh = context.object.data
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totface = mesh.total_face_sel
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totedge = mesh.total_edge_sel
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#~ totvert = mesh.total_vert_sel
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if totface >= 1:
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if use_vert_normals:
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bpy.ops.mesh.extrude_region_shrink_fatten('INVOKE_REGION_WIN',
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TRANSFORM_OT_shrink_fatten={})
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else:
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bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN',
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TRANSFORM_OT_translate={
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"constraint_orientation": 'NORMAL',
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"constraint_axis": (False, False, True)})
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elif totedge == 1:
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bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN',
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TRANSFORM_OT_translate={
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"constraint_orientation": 'NORMAL',
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# not a popular choice, too restrictive for retopo.
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#~ "constraint_axis": (True, True, False)})
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"constraint_axis": (False, False, False)})
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else:
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bpy.ops.mesh.extrude_region_move('INVOKE_REGION_WIN')
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# ignore return from operators above because they are 'RUNNING_MODAL',
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# and cause this one not to be freed. [#24671]
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return {'FINISHED'}
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def execute(self, context):
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return VIEW3D_OT_edit_mesh_extrude_move.extrude_region(context, False)
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def invoke(self, context, event):
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return self.execute(context)
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class VIEW3D_OT_edit_mesh_extrude_shrink_fatten(Operator):
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"Extrude and move along individual normals"
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bl_label = "Extrude and Move on Individual Normals"
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bl_idname = "view3d.edit_mesh_extrude_move_shrink_fatten"
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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return (obj is not None and obj.mode == 'EDIT')
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def execute(self, context):
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return VIEW3D_OT_edit_mesh_extrude_move.extrude_region(context, True)
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def invoke(self, context, event):
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return self.execute(context)
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class VIEW3D_OT_select_or_deselect_all(Operator):
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"Select element under the mouse, deselect everything is there's nothing under the mouse"
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bl_label = "Select or Deselect All"
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bl_idname = "view3d.select_or_deselect_all"
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bl_options = {'UNDO'}
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extend = BoolProperty(
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name="Extend",
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description="Extend selection instead of deselecting everything first",
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default=False,
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)
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toggle = BoolProperty(
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name="Toggle",
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description="Toggle the selection",
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default=False,
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)
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deselect = BoolProperty(
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name="Deselect",
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description="Remove from selection",
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default=False,
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)
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center = BoolProperty(
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name="Center",
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description="Use the object center when selecting, in editmode used to extend object selection",
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default=False,
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)
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enumerate = BoolProperty(
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name="Enumerate",
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description="List objects under the mouse (object mode only)",
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default=False,
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)
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object = BoolProperty(
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name="Object",
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description="Use object selection (editmode only)",
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default=False,
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)
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def invoke(self, context, event):
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x = event.mouse_region_x
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y = event.mouse_region_y
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if self.extend is False and self.toggle is False and self.deselect is False:
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active_object = context.active_object
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if active_object:
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if active_object.mode == 'EDIT':
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if active_object.type == 'MESH':
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bpy.ops.mesh.select_all(action='DESELECT')
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elif active_object.type == 'CURVE':
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bpy.ops.curve.select_all(action='DESELECT')
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elif active_object.type == 'SURFACE':
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bpy.ops.curve.select_all(action='DESELECT')
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elif active_object.type == 'LATTICE':
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bpy.ops.lattice.select_all(action='DESELECT')
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elif active_object.type == 'META':
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bpy.ops.mball.select_all(action='DESELECT')
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elif active_object.type == 'ARMATURE':
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bpy.ops.armature.select_all(action='DESELECT')
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elif active_object.mode == 'POSE':
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bpy.ops.pose.select_all(action='DESELECT')
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elif active_object.mode == 'PARTICLE_EDIT':
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bpy.ops.particle.select_all(action='DESELECT')
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else:
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bpy.ops.object.select_all(action='DESELECT')
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else:
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bpy.ops.object.select_all(action='DESELECT')
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return bpy.ops.view3d.select(extend=self.extend,
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deselect=self.deselect,
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toggle=self.toggle,
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center=self.center,
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enumerate=self.enumerate,
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object=self.object,
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location=(x, y))
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