blender/intern/cycles/kernel/shaders
Brecht Van Lommel cf0e457e52 Fix #35004: fireflies with .tif image in cycles, try to avoid extreme values when
openimageio can't detect premul/straight alpha correct.
2013-04-17 14:47:58 +00:00
..
CMakeLists.txt Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
node_add_closure.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_ambient_occlusion.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_attribute.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_background.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_brick_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_brightness.osl style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
node_bump.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_camera.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_checker_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_color.h Fix #34679: cycles image texture alpha fringes. New rule is now that color output 2013-04-05 16:43:53 +00:00
node_combine_rgb.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_color.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_float.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_int.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_normal.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_point.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_convert_from_string.osl Fix #33347: cycles OSL crash connecting string to vector socket. 2012-11-30 06:10:16 +00:00
node_convert_from_vector.osl Fix #33347: cycles OSL crash connecting string to vector socket. 2012-11-30 06:10:16 +00:00
node_diffuse_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_emission.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_environment_texture.osl Fix #35004: fireflies with .tif image in cycles, try to avoid extreme values when 2013-04-17 14:47:58 +00:00
node_fresnel.h Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_fresnel.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_gamma.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_geometry.osl Cycles OSL: small optimization to geometry node, tangent output still was 2012-12-16 09:37:32 +00:00
node_glass_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_glossy_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_gradient_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_hair_info.osl Cycles Hair: refactoring to support generic attributes for hair curves. There 2013-01-03 12:08:54 +00:00
node_holdout.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_hsv.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_image_texture.osl Fix #35004: fireflies with .tif image in cycles, try to avoid extreme values when 2013-04-17 14:47:58 +00:00
node_invert.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_layer_weight.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_light_falloff.osl osl style cleanup and update man-page. 2012-12-04 03:18:08 +00:00
node_light_path.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_magic_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_mapping.osl replace BLI_array_declare with BLI_array_staticdeclare() and BLI_array_alloca() for smaller arrays. 2012-12-12 02:48:03 +00:00
node_math.osl Cycles / OSL: 2013-03-10 00:42:47 +00:00
node_mix_closure.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_mix.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_musgrave_texture.osl Cycles / OSL: 2013-02-04 11:23:40 +00:00
node_noise_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_normal_map.osl style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
node_normal.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_object_info.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_output_displacement.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_output_surface.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_output_volume.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_particle_info.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_refraction_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_rgb_curves.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_rgb_ramp.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_separate_rgb.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_set_normal.osl Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
node_sky_texture.osl Cycles / SunSky: 2013-03-27 19:44:25 +00:00
node_subsurface_scattering.osl Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
node_tangent.osl Cycles: 4 new nodes. 2012-11-06 19:59:02 +00:00
node_texture_coordinate.osl Fix cycles OSL wrong reflection texture coordinate. 2012-11-22 22:24:34 +00:00
node_texture.h Code cleanup / Cycles: 2013-03-27 19:08:29 +00:00
node_translucent_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_transparent_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_value.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_vector_curves.osl style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
node_vector_math.osl Cycles / OSL: 2013-03-10 00:42:47 +00:00
node_velvet_bsdf.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_voronoi_texture.osl OSL Shader Files: 2012-12-11 16:06:03 +00:00
node_ward_bsdf.osl style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's 2013-03-27 20:27:07 +00:00
node_wave_texture.osl Cycles / OSL: 2013-03-10 00:42:47 +00:00
oslutil.h Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
stdosl.h Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00