blender/release/scripts/ui/space_time.py
2010-04-01 21:44:56 +00:00

192 lines
5.7 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
class TIME_HT_header(bpy.types.Header):
bl_space_type = 'TIMELINE'
def draw(self, context):
layout = self.layout
scene = context.scene
tools = context.tool_settings
screen = context.screen
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("TIME_MT_view")
sub.menu("TIME_MT_frame")
sub.menu("TIME_MT_playback")
layout.prop(scene, "use_preview_range", text="PR")
row = layout.row(align=True)
if not scene.use_preview_range:
row.prop(scene, "frame_start", text="Start")
row.prop(scene, "frame_end", text="End")
else:
row.prop(scene, "preview_range_frame_start", text="Start")
row.prop(scene, "preview_range_frame_end", text="End")
layout.prop(scene, "frame_current", text="")
layout.separator()
row = layout.row(align=True)
row.operator("screen.frame_jump", text="", icon='REW').end = False
row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
if not screen.animation_playing:
row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
row.operator("screen.animation_play", text="", icon='PLAY')
else:
sub = row.row()
sub.scale_x = 2.0
sub.operator("screen.animation_play", text="", icon='PAUSE')
row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
row.operator("screen.frame_jump", text="", icon='FF').end = True
row = layout.row(align=True)
row.prop(tools, "use_auto_keying", text="", toggle=True, icon='REC')
if screen.animation_playing and tools.use_auto_keying:
subsub = row.row()
subsub.prop(tools, "record_with_nla", toggle=True)
layout.prop(scene, "sync_mode", text="")
layout.separator()
row = layout.row(align=True)
row.prop_object(scene, "active_keying_set", scene, "all_keying_sets", text="")
row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
class TIME_MT_view(bpy.types.Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.operator("anim.time_toggle")
layout.operator("time.view_all")
layout.separator()
layout.prop(st, "show_cframe_indicator")
layout.prop(st, "only_selected")
layout.separator()
layout.operator("marker.camera_bind")
class TIME_MT_frame(bpy.types.Menu):
bl_label = "Frame"
def draw(self, context):
layout = self.layout
# tools = context.tool_settings
layout.operator("marker.add", text="Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.move", text="Grab/Move Marker")
layout.operator("marker.delete", text="Delete Marker")
# it was ok for riscos... ok TODO, operator
for marker in context.scene.timeline_markers:
if marker.selected:
layout.separator()
layout.prop(marker, "name", text="", icon='MARKER_HLT')
break
layout.separator()
layout.operator("time.start_frame_set")
layout.operator("time.end_frame_set")
layout.separator()
sub = layout.row()
sub.menu("TIME_MT_autokey")
class TIME_MT_playback(bpy.types.Menu):
bl_label = "Playback"
def draw(self, context):
layout = self.layout
st = context.space_data
scene = context.scene
layout.prop(st, "play_top_left")
layout.prop(st, "play_all_3d")
layout.prop(st, "play_anim")
layout.prop(st, "play_buttons")
layout.prop(st, "play_image")
layout.prop(st, "play_sequencer")
layout.prop(st, "play_nodes")
layout.separator()
layout.prop(scene, "frame_drop", text="Frame Dropping")
layout.prop(scene, "sync_audio", text="AV-sync", icon='SPEAKER')
layout.prop(scene, "mute_audio")
layout.prop(scene, "scrub_audio")
class TIME_MT_autokey(bpy.types.Menu):
bl_label = "Auto-Keyframing Mode"
def draw(self, context):
layout = self.layout
tools = context.tool_settings
layout.prop_enum(tools, "autokey_mode", 'ADD_REPLACE_KEYS')
layout.prop_enum(tools, "autokey_mode", 'REPLACE_KEYS')
classes = [
TIME_HT_header,
TIME_MT_view,
TIME_MT_frame,
TIME_MT_autokey,
TIME_MT_playback]
def register():
register = bpy.types.register
for cls in classes:
register(cls)
def unregister():
unregister = bpy.types.unregister
for cls in classes:
unregister(cls)
if __name__ == "__main__":
register()