blender/intern/locale/boost_locale_wrapper.h
Jason Wilkins 8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00

55 lines
1.6 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012, Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Bastien Montagne.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file locale/boost_locale_wrapper.h
* \ingroup locale
* A thin C wrapper around boost::locale...
*/
#ifndef __BOOST_LOCALE_WRAPPER_H__
#define __BOOST_LOCALE_WRAPPER_H__
#ifdef __cplusplus
extern "C" {
#endif
void bl_locale_init(const char *messages_path, const char *default_domain);
void bl_locale_set(const char *locale);
const char *bl_locale_get(void);
const char *bl_locale_pgettext(const char *msgctxt, const char *msgid);
#if defined(__APPLE__) && !defined(WITH_HEADLESS) && !defined(WITH_GHOST_SDL)
const char* osx_user_locale(void);
#endif
#ifdef __cplusplus
}
#endif
#endif /* __BOOST_LOCALE_WRAPPER_H__ */