blender/intern/cycles/kernel/kernel_compat_cuda.h
Brecht Van Lommel cfbd6cf154 Cycles:
* OpenCL now only uses GPU/Accelerator devices, it's only confusing if CPU
  device is used, easy to enable in the code for debugging.
* OpenCL kernel binaries are now cached for faster startup after the first
  time compiling.
* CUDA kernels can now be compiled and cached at runtime if the CUDA toolkit
  is installed. This means that even if the build does not have CUDA enabled,
  it's still possible to use it as long as you install the toolkit.
2011-09-09 12:04:39 +00:00

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C

/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __KERNEL_COMPAT_CUDA_H__
#define __KERNEL_COMPAT_CUDA_H__
#define __KERNEL_GPU__
#define __KERNEL_CUDA__
#define CCL_NAMESPACE_BEGIN
#define CCL_NAMESPACE_END
#include <cuda.h>
#include <float.h>
#include "util_types.h"
/* Qualifier wrappers for different names on different devices */
#define __device __device__ __inline__
#define __device_inline __device__ __inline__
#define __device_noinline __device__ __noinline__
#define __global
#define __shared __shared__
#define __constant
/* No assert supported for CUDA */
#define kernel_assert(cond)
/* Textures */
typedef texture<float4, 1> texture_float4;
typedef texture<float, 1> texture_float;
typedef texture<uint, 1> texture_uint;
typedef texture<int, 1> texture_int;
typedef texture<uint4, 1> texture_uint4;
typedef texture<float4, 2> texture_image_float4;
typedef texture<uchar4, 2, cudaReadModeNormalizedFloat> texture_image_uchar4;
/* Macros to handle different memory storage on different devices */
#define kernel_tex_fetch(t, index) tex1Dfetch(t, index)
#define kernel_tex_interp(t, x) tex1D(t, x)
#define kernel_tex_image_interp(t, x, y) tex2D(t, x, y)
#define kernel_data __data
#endif /* __KERNEL_COMPAT_CUDA_H__ */