blender/intern/openvdb/openvdb_capi.cc
Kévin Dietrich 4403ca80bd Smoke: expose empty space clipping property to the UI.
This is used to determine which voxels are to be considered empty space.

Previously it was hardcoded for converting dense grids to OpenVDB grids
to reduce disk space usage.

This value is also useful for rendering engines to know, i.e. to
optimize ray marching.
2018-02-24 13:37:58 +01:00

243 lines
5.9 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Kevin Dietrich
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "openvdb_capi.h"
#include "openvdb_dense_convert.h"
#include "openvdb_util.h"
struct OpenVDBFloatGrid { int unused; };
struct OpenVDBIntGrid { int unused; };
struct OpenVDBVectorGrid { int unused; };
int OpenVDB_getVersionHex()
{
return openvdb::OPENVDB_LIBRARY_VERSION;
}
OpenVDBFloatGrid *OpenVDB_export_grid_fl(
OpenVDBWriter *writer,
const char *name, float *data,
const int res[3], float matrix[4][4], const float clipping,
OpenVDBFloatGrid *mask)
{
Timer(__func__);
using openvdb::FloatGrid;
FloatGrid *mask_grid = reinterpret_cast<FloatGrid *>(mask);
FloatGrid *grid = internal::OpenVDB_export_grid<FloatGrid>(
writer,
name,
data,
res,
matrix,
clipping,
mask_grid);
return reinterpret_cast<OpenVDBFloatGrid *>(grid);
}
OpenVDBIntGrid *OpenVDB_export_grid_ch(
OpenVDBWriter *writer,
const char *name, unsigned char *data,
const int res[3], float matrix[4][4], const float clipping,
OpenVDBFloatGrid *mask)
{
Timer(__func__);
using openvdb::FloatGrid;
using openvdb::Int32Grid;
FloatGrid *mask_grid = reinterpret_cast<FloatGrid *>(mask);
Int32Grid *grid = internal::OpenVDB_export_grid<Int32Grid>(
writer,
name,
data,
res,
matrix,
clipping,
mask_grid);
return reinterpret_cast<OpenVDBIntGrid *>(grid);
}
OpenVDBVectorGrid *OpenVDB_export_grid_vec(struct OpenVDBWriter *writer,
const char *name,
const float *data_x, const float *data_y, const float *data_z,
const int res[3], float matrix[4][4], short vec_type, const float clipping,
const bool is_color, OpenVDBFloatGrid *mask)
{
Timer(__func__);
using openvdb::GridBase;
using openvdb::FloatGrid;
using openvdb::VecType;
FloatGrid *mask_grid = reinterpret_cast<FloatGrid *>(mask);
GridBase *grid = internal::OpenVDB_export_vector_grid(
writer,
name,
data_x,
data_y,
data_z,
res,
matrix,
static_cast<VecType>(vec_type),
is_color,
clipping,
mask_grid);
return reinterpret_cast<OpenVDBVectorGrid *>(grid);
}
void OpenVDB_import_grid_fl(
OpenVDBReader *reader,
const char *name, float **data,
const int res[3])
{
Timer(__func__);
internal::OpenVDB_import_grid<openvdb::FloatGrid>(reader, name, data, res);
}
void OpenVDB_import_grid_ch(
OpenVDBReader *reader,
const char *name, unsigned char **data,
const int res[3])
{
internal::OpenVDB_import_grid<openvdb::Int32Grid>(reader, name, data, res);
}
void OpenVDB_import_grid_vec(
struct OpenVDBReader *reader,
const char *name,
float **data_x, float **data_y, float **data_z,
const int res[3])
{
Timer(__func__);
internal::OpenVDB_import_grid_vector(reader, name, data_x, data_y, data_z, res);
}
OpenVDBWriter *OpenVDBWriter_create()
{
return new OpenVDBWriter();
}
void OpenVDBWriter_free(OpenVDBWriter *writer)
{
delete writer;
}
void OpenVDBWriter_set_flags(OpenVDBWriter *writer, const int flag, const bool half)
{
int compression_flags = openvdb::io::COMPRESS_ACTIVE_MASK;
#ifdef WITH_OPENVDB_BLOSC
if (flag == 0) {
compression_flags |= openvdb::io::COMPRESS_BLOSC;
}
else
#endif
if (flag == 1) {
compression_flags |= openvdb::io::COMPRESS_ZIP;
}
else {
compression_flags = openvdb::io::COMPRESS_NONE;
}
writer->setFlags(compression_flags, half);
}
void OpenVDBWriter_add_meta_fl(OpenVDBWriter *writer, const char *name, const float value)
{
writer->insertFloatMeta(name, value);
}
void OpenVDBWriter_add_meta_int(OpenVDBWriter *writer, const char *name, const int value)
{
writer->insertIntMeta(name, value);
}
void OpenVDBWriter_add_meta_v3(OpenVDBWriter *writer, const char *name, const float value[3])
{
writer->insertVec3sMeta(name, value);
}
void OpenVDBWriter_add_meta_v3_int(OpenVDBWriter *writer, const char *name, const int value[3])
{
writer->insertVec3IMeta(name, value);
}
void OpenVDBWriter_add_meta_mat4(OpenVDBWriter *writer, const char *name, float value[4][4])
{
writer->insertMat4sMeta(name, value);
}
void OpenVDBWriter_write(OpenVDBWriter *writer, const char *filename)
{
writer->write(filename);
}
OpenVDBReader *OpenVDBReader_create()
{
return new OpenVDBReader();
}
void OpenVDBReader_free(OpenVDBReader *reader)
{
delete reader;
}
void OpenVDBReader_open(OpenVDBReader *reader, const char *filename)
{
reader->open(filename);
}
void OpenVDBReader_get_meta_fl(OpenVDBReader *reader, const char *name, float *value)
{
reader->floatMeta(name, *value);
}
void OpenVDBReader_get_meta_int(OpenVDBReader *reader, const char *name, int *value)
{
reader->intMeta(name, *value);
}
void OpenVDBReader_get_meta_v3(OpenVDBReader *reader, const char *name, float value[3])
{
reader->vec3sMeta(name, value);
}
void OpenVDBReader_get_meta_v3_int(OpenVDBReader *reader, const char *name, int value[3])
{
reader->vec3IMeta(name, value);
}
void OpenVDBReader_get_meta_mat4(OpenVDBReader *reader, const char *name, float value[4][4])
{
reader->mat4sMeta(name, value);
}