blender/SConstruct
Nathan Letwory 3aaea833b9 === SCons ===
Copy the Python 2.5 dll on windows, not 2.4. Also commented out the copying of the
 python24.zip and zlib.pyd. I'm under the impression there is a concensus we want
 users to install py25 if they want to use it.
2007-03-01 05:00:24 +00:00

622 lines
20 KiB
Python

#!/usr/bin/env python
# $Id$
# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version. The Blender
# Foundation also sells licenses for use in proprietary software under
# the Blender License. See http://www.blender.org/BL/ for information
# about this.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Nathan Letwory.
#
# ***** END GPL/BL DUAL LICENSE BLOCK *****
#
# Main entry-point for the SCons building system
# Set up some custom actions and target/argument handling
# Then read all SConscripts and build
import sys
import os
import os.path
import string
import shutil
import glob
import re
import tools.Blender
import tools.btools
import tools.bcolors
BlenderEnvironment = tools.Blender.BlenderEnvironment
btools = tools.btools
B = tools.Blender
### globals ###
platform = sys.platform
quickie = None
quickdebug = None
nsis_build = None
##### BEGIN SETUP #####
B.possible_types = ['core', 'common', 'blender', 'intern',
'international', 'game', 'game2',
'player', 'player2', 'system']
B.binarykind = ['blender' , 'blenderplayer']
##################################
# target and argument validation #
##################################
# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
use_color = ARGUMENTS.get('BF_FANCY', '1')
if platform=='win32':
use_color = None
if not use_color=='1':
B.bc.disable()
# arguments
print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
btools.print_arguments(B.arguments, B.bc)
# targets
print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
btools.print_targets(B.targets, B.bc)
##########################
# setting up environment #
##########################
# handling cmd line arguments & config file
# first check cmdline for toolset and we create env to work on
quickie = B.arguments.get('BF_QUICK', None)
quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
if quickdebug:
B.quickdebug=string.split(quickdebug, ',')
else:
B.quickdebug=[]
if quickie:
B.quickie=string.split(quickie,',')
else:
B.quickie=[]
toolset = B.arguments.get('BF_TOOLSET', None)
if toolset:
print "Using " + toolset
if toolset=='mstoolkit':
env = BlenderEnvironment(ENV = os.environ)
env.Tool('mstoolkit', ['tools'])
else:
env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
else:
env = BlenderEnvironment(ENV = os.environ)
if not env:
print "Could not create a build environment"
Exit()
env.SConscriptChdir(0)
cc = B.arguments.get('CC', None)
cxx = B.arguments.get('CXX', None)
if cc:
env['CC'] = cc
if cxx:
env['CXX'] = cxx
if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32':
platform = 'win32-vc'
elif env['CC'] in ['gcc'] and sys.platform=='win32':
platform = 'win32-mingw'
# Fix me!
#if platform == 'win32-mingw':
if 0:
try:
import win32file
import win32event
import win32process
import win32security
import string
slash= re.compile(r"\\")
def myesc(b):
if b[0]!= "-":
b = slash.sub(r"\\\\", b[1:-1])
return "\"" + b + "\""
else:
return b
def my_spawn(sh, escape, cmd, args, spawnenv):
for var in spawnenv:
spawnenv[var] = spawnenv[var].encode('ascii', 'replace')
sAttrs = win32security.SECURITY_ATTRIBUTES()
StartupInfo = win32process.STARTUPINFO()
if cmd=='ar' and args[1]=='r':
args[1] = '-r'
newargs = string.join(map(myesc, args[1:]), ' ')
cmdline = cmd + " " + newargs
# check for any special operating system commands
if cmd == 'del':
for arg in args[1:]:
win32file.DeleteFile(arg)
exit_code = 0
else:
# otherwise execute the command.
hProcess, hThread, dwPid, dwTid = win32process.CreateProcess(None, cmdline, None, None, 1, 0, spawnenv, None, StartupInfo)
win32event.WaitForSingleObject(hProcess, win32event.INFINITE)
exit_code = win32process.GetExitCodeProcess(hProcess)
win32file.CloseHandle(hProcess);
win32file.CloseHandle(hThread);
return exit_code
env['SPAWN'] = my_spawn
except:
print "install win32all from http://sourceforge.net/project/showfiles.php?group_id=78018"
crossbuild = B.arguments.get('BF_CROSS', None)
if crossbuild and platform!='win32':
platform = 'linuxcross'
env['OURPLATFORM'] = platform
configfile = B.arguments.get('BF_CONFIG', 'config'+os.sep+platform+'-config.py')
if os.path.exists(configfile):
print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
else:
print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
if crossbuild and env['PLATFORM'] != 'win32':
print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
env.Tool('crossmingw', ['tools'])
# todo: determine proper libs/includes etc.
# Needed for gui programs, console programs should do without it
env.Append(LINKFLAGS=['-mwindows'])
# first read platform config. B.arguments will override
optfiles = [configfile]
if os.path.exists('user-config.py'):
print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + 'user-config.py'
optfiles += ['user-config.py']
else:
print B.bc.WARNING + 'user-config.py' + " not found, no user overrides" + B.bc.ENDC
opts = btools.read_opts(optfiles, B.arguments)
opts.Update(env)
# disable elbeem (fluidsim) compilation?
if env['BF_NO_ELBEEM'] == 1:
env['CPPFLAGS'].append('-DDISABLE_ELBEEM')
env['CXXFLAGS'].append('-DDISABLE_ELBEEM')
env['CCFLAGS'].append('-DDISABLE_ELBEEM')
#check for additional debug libnames
if env.has_key('BF_DEBUG_LIBS'):
B.quickdebug += env['BF_DEBUG_LIBS']
printdebug = B.arguments.get('BF_LISTDEBUG', 0)
# see if this linux distro has libalut
if env['OURPLATFORM'] == 'linux2' :
if env['WITH_BF_OPENAL']:
mylib_test_source_file = """
#include "AL/alut.h"
int main(int argc, char **argv)
{
alutGetMajorVersion();
return 0;
}
"""
def CheckFreeAlut(context,env):
context.Message( B.bc.OKGREEN + "Linux platform detected:\n checking for FreeAlut... " + B.bc.ENDC )
env['LIBS'] = 'alut'
result = context.TryLink(mylib_test_source_file, '.c')
context.Result(result)
return result
env2 = env.Copy( LIBPATH = env['BF_OPENAL'] )
conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, '.sconf_temp', '/dev/null' )
if conf.CheckFreeAlut( env2 ):
env['BF_OPENAL_LIB'] += ' alut'
del env2
for root, dirs, files in os.walk('.sconf_temp', topdown=False):
for name in files:
os.remove(os.path.join(root, name))
for name in dirs:
os.rmdir(os.path.join(root, name))
os.rmdir(root)
if len(B.quickdebug) > 0 and printdebug != 0:
print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
for l in B.quickdebug:
print "\t" + l
# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
if 'blenderplayer' in B.targets:
env['WITH_BF_PLAYER'] = True
if 'blendernogame' in B.targets:
env['WITH_BF_GAMEENGINE'] = False
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
#B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep)
B.root_build_dir = env['BF_BUILDDIR']
env['BUILDDIR'] = B.root_build_dir
if not B.root_build_dir[-1]==os.sep:
B.root_build_dir += os.sep
def NSIS_Installer():
if env['OURPLATFORM'] != 'win32-vc' and env['OURPLATFORM'] != 'win32-mingw':
print "NSIS installer is only available on Windows."
Exit()
install_base_dir = os.getcwd() + "\\"
os.chdir("release")
v = open("VERSION")
version = v.read()[:-1]
shortver = version.split('.')[0] + version.split('.')[1]
v.close()
#### change to suit install dir ####
inst_dir = install_base_dir + env['BF_INSTALLDIR']
os.chdir("windows/installer")
ns = open("00.sconsblender.nsi","r")
ns_cnt = str(ns.read())
ns.close()
# do root
rootlist = []
rootdir = os.listdir(inst_dir+"\\")
for rootitem in rootdir:
if os.path.isdir(inst_dir+"\\"+ rootitem) == 0:
rootlist.append("File " + inst_dir + "\\" + rootitem)
rootstring = string.join(rootlist, "\n ")
rootstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[ROOTDIRCONTS]", rootstring)
# do delete items
delrootlist = []
for rootitem in rootdir:
if os.path.isdir(inst_dir + rootitem) == 0:
delrootlist.append("Delete $INSTDIR\\" + rootitem)
delrootstring = string.join(delrootlist, "\n ")
delrootstring += "\n"
ns_cnt = string.replace(ns_cnt, "[DELROOTDIRCONTS]", delrootstring)
# do scripts
scriptlist = []
scriptpath = "%s%s" % (inst_dir, "\\.blender\\scripts")
scriptdir = os.listdir(scriptpath)
for scriptitem in scriptdir:
scriptfile = "%s\\%s" % (scriptpath, scriptitem)
if os.path.isdir(scriptfile) == 0:
scriptlist.append("File %s" % scriptfile)
scriptstring = string.join(scriptlist, "\n ")
scriptstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[SCRIPTCONTS]", scriptstring)
# do scripts\bpymodules
bpymodlist = []
bpymodpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpymodules")
bpymoddir = os.listdir(bpymodpath)
for bpymoditem in bpymoddir:
bpymodfile = "%s\\%s" % (bpymodpath, bpymoditem)
if os.path.isdir(bpymodfile) == 0:
bpymodlist.append("File %s" % bpymodfile)
bpymodstring = string.join(bpymodlist, "\n ")
bpymodstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[SCRIPTMODCONTS]", bpymodstring)
# do scripts\bpymodules\colladaimex
colladalist = []
bpymodpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpymodules\\ColladaImEx")
bpymoddir = os.listdir(bpymodpath)
for bpymoditem in bpymoddir:
bpymodfile = "%s\\%s" % (bpymodpath, bpymoditem)
if os.path.isdir(bpymodfile) == 0:
colladalist.append("File %s" % bpymodfile)
bpymodstring = string.join(colladalist, "\n ")
bpymodstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[SCRIPTMODCOLLADACONT]", bpymodstring)
# do scripts\bpydata
bpydatalist = []
bpydatapath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpydata")
bpydatadir = os.listdir(bpydatapath)
for bpydataitem in bpydatadir:
bpydatafile = "%s\\%s" % (bpydatapath, bpydataitem)
if os.path.isdir(bpydatafile) == 0:
bpydatalist.append("File %s" % bpydatafile)
bpydatastring = string.join(bpydatalist, "\n ")
bpydatastring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[SCRIPTDATACONTS]", bpydatastring)
# do plugins\include
plugincludelist = []
plugincludepath = "%s%s" % (inst_dir, "\\plugins\\include")
plugincludedir = os.listdir(plugincludepath)
for plugincludeitem in plugincludedir:
plugincludefile = "%s\\%s" % (plugincludepath, plugincludeitem)
if os.path.isdir(plugincludefile) == 0:
if plugincludefile.find('.h') or plugincludefile.find('.DEF'):
plugincludelist.append("File %s" % plugincludefile)
plugincludestring = string.join(plugincludelist, "\n ")
plugincludestring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[PLUGINCONTS]", plugincludestring)
# do scripts\bpydata\config
cfglist = []
cfgpath = "%s%s" % (inst_dir, "\\.blender\\scripts\\bpydata\\config")
cfgdir = os.listdir(cfgpath)
for cfgitem in cfgdir:
cfgfile = "%s\\%s" % (cfgpath, cfgitem)
if os.path.isdir(cfgfile) == 0:
cfglist.append("File %s" % cfgfile)
cfgstring = string.join(cfglist, "\n ")
cfgstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[SCRIPTDATACFGCONTS]", cfgstring)
# do dotblender
dotblendlist = []
dotblenddir = os.listdir(inst_dir+"\\.blender")
for dotblenditem in dotblenddir:
if os.path.isdir(inst_dir + "\\.blender\\" + dotblenditem) == 0:
dotblendlist.append("File " + inst_dir + "\\.blender\\" + dotblenditem)
dotblendstring = string.join(dotblendlist, "\n ")
dotblendstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[DOTBLENDERCONTS]", dotblendstring)
# do language files
langlist = []
langfiles = []
langdir = os.listdir(inst_dir + "\\.blender\\locale")
for langitem in langdir:
if os.path.isdir(inst_dir + "\\.blender\\locale\\" + langitem) == 1:
langfiles.append("SetOutPath $BLENDERHOME\\.blender\\locale\\" + langitem + "\\LC_MESSAGES")
langfiles.append("File " + inst_dir + "\\.blender\\locale\\" + langitem + "\\LC_MESSAGES\\blender.mo")
langstring = string.join(langfiles, "\n ")
langstring += "\n\n"
ns_cnt = string.replace(ns_cnt, "[LANGUAGECONTS]", langstring)
# var replacements
ns_cnt = string.replace(ns_cnt, "DISTDIR", inst_dir+"\\")
ns_cnt = string.replace(ns_cnt, "SHORTVER", shortver)
ns_cnt = string.replace(ns_cnt, "VERSION", version)
new_nsis = open("00.blender_tmp.nsi", 'w')
new_nsis.write(ns_cnt)
new_nsis.close()
sys.stdout = os.popen("makensis 00.blender_tmp.nsi", 'w')
nsis_build = None
if 'nsis' in B.targets:
NSIS_Installer()
Exit()
# We do a shortcut for clean when no quicklist is given: just delete
# builddir without reading in SConscripts
do_clean = None
if 'clean' in B.targets:
do_clean = True
if not quickie and do_clean:
print B.bc.HEADER+'Cleaning...'+B.bc.ENDC
dirs = os.listdir(B.root_build_dir)
for dir in dirs:
if os.path.isdir(B.root_build_dir + dir) == 1:
print "clean dir %s"%(B.root_build_dir+dir)
shutil.rmtree(B.root_build_dir+dir)
print B.bc.OKGREEN+'...done'+B.bc.ENDC
Exit()
if not os.path.isdir ( B.root_build_dir):
os.makedirs ( B.root_build_dir )
os.makedirs ( B.root_build_dir + 'source' )
os.makedirs ( B.root_build_dir + 'intern' )
os.makedirs ( B.root_build_dir + 'extern' )
os.makedirs ( B.root_build_dir + 'lib' )
os.makedirs ( B.root_build_dir + 'bin' )
Help(opts.GenerateHelpText(env))
# default is new quieter output, but if you need to see the
# commands, do 'scons BF_QUIET=0'
bf_quietoutput = B.arguments.get('BF_QUIET', '1')
if bf_quietoutput=='1':
B.set_quiet_output(env)
else:
if toolset=='msvc':
B.msvc_hack(env)
print B.bc.HEADER+'Building in '+B.bc.ENDC+B.root_build_dir
env.SConsignFile(B.root_build_dir+'scons-signatures')
B.init_lib_dict()
##### END SETUP ##########
Export('env')
#Export('root_build_dir') # this one is still needed for makesdna
##TODO: improve makesdna usage
BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
SConscript(B.root_build_dir+'/intern/SConscript')
BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
SConscript(B.root_build_dir+'/extern/SConscript')
BuildDir(B.root_build_dir+'/source', 'source', duplicate=0)
SConscript(B.root_build_dir+'/source/SConscript')
# now that we have read all SConscripts, we know what
# libraries will be built. Create list of
# libraries to give as objects to linking phase
mainlist = []
for tp in B.possible_types:
if not tp == 'player' and not tp == 'player2':
mainlist += B.create_blender_liblist(env, tp)
if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
B.propose_priorities()
dobj = B.buildinfo(env, "dynamic") + B.resources
thestatlibs, thelibincs = B.setup_staticlibs(env)
thesyslibs = B.setup_syslibs(env)
env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
if env['WITH_BF_PLAYER']:
playerlist = B.create_blender_liblist(env, 'player')
env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
##### Now define some targets
#------------ INSTALL
blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
#-- .blender
dotblendlist = []
dottargetlist = []
for dp, dn, df in os.walk('bin/.blender'):
if 'CVS' in dn:
dn.remove('CVS')
for f in df:
dotblendlist.append(dp+os.sep+f)
dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f)
dotblenderinstall = []
for targetdir,srcfile in zip(dottargetlist, dotblendlist):
td, tf = os.path.split(targetdir)
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
#-- .blender/scripts
scriptinstall = []
scriptpath='release/scripts'
for dp, dn, df in os.walk(scriptpath):
if 'CVS' in dn:
dn.remove('CVS')
dir=env['BF_INSTALLDIR']+'/.blender/scripts'+dp[len(scriptpath):]
source=[dp+os.sep+f for f in df]
scriptinstall.append(env.Install(dir=dir,source=source))
#-- plugins
pluglist = []
plugtargetlist = []
for tp, tn, tf in os.walk('release/plugins'):
if 'CVS' in tn:
tn.remove('CVS')
for f in tf:
pluglist.append(tp+os.sep+f)
plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f)
plugininstall = []
for targetdir,srcfile in zip(plugtargetlist, pluglist):
td, tf = os.path.split(targetdir)
plugininstall.append(env.Install(dir=td, source=srcfile))
textlist = []
texttargetlist = []
for tp, tn, tf in os.walk('release/text'):
if 'CVS' in tn:
tn.remove('CVS')
for f in tf:
textlist.append(tp+os.sep+f)
textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist)
allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall]
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'):
dllsources = ['${LCGDIR}/gettext/lib/gnu_gettext.dll',
'${LCGDIR}/png/lib/libpng.dll',
# '#release/windows/extra/python24.zip',
# '#release/windows/extra/zlib.pyd',
'${LCGDIR}/sdl/lib/SDL.dll',
'${LCGDIR}/zlib/lib/zlib.dll',
'${LCGDIR}/tiff/lib/libtiff.dll']
if env['BF_DEBUG']:
dllsources.append('${LCGDIR}/python/lib/python25_d.dll')
else:
dllsources.append('${LCGDIR}/python/lib/python25.dll')
if env['OURPLATFORM'] == 'win32-mingw':
dllsources += ['${LCGDIR}/pthreads/lib/pthreadGC2.dll']
else:
dllsources += ['${LCGDIR}/pthreads/lib/pthreadVC2.dll']
if env['WITH_BF_ICONV']:
dllsources += ['${LCGDIR}/iconv/lib/iconv.dll']
if env['WITH_BF_FFMPEG']:
dllsources += ['${LCGDIR}/ffmpeg/lib/avcodec-51.dll',
'${LCGDIR}/ffmpeg/lib/avformat-51.dll',
'${LCGDIR}/ffmpeg/lib/avutil-49.dll',
'${LCGDIR}/ffmpeg/lib/libdts.dll',
'${LCGDIR}/ffmpeg/lib/libfaac.dll',
'${LCGDIR}/ffmpeg/lib/libfaad.dll',
'${LCGDIR}/ffmpeg/lib/libgsm.dll',
'${LCGDIR}/ffmpeg/lib/libmp3lame-0.dll',
'${LCGDIR}/ffmpeg/lib/libogg-0.dll',
'${LCGDIR}/ffmpeg/lib/libvorbis-0.dll',
'${LCGDIR}/ffmpeg/lib/libvorbisenc-2.dll',
'${LCGDIR}/ffmpeg/lib/libx264-54.dll',
'${LCGDIR}/ffmpeg/lib/postproc-51.dll',
'${LCGDIR}/ffmpeg/lib/xvidcore.dll']
windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources)
allinstall += windlls
installtarget = env.Alias('install', allinstall)
bininstalltarget = env.Alias('install-bin', blenderinstall)
if env['WITH_BF_PLAYER']:
blenderplayer = env.Alias('blenderplayer', B.program_list)
Depends(blenderplayer,installtarget)
if not env['WITH_BF_GAMEENGINE']:
blendernogame = env.Alias('blendernogame', B.program_list)
Depends(blendernogame,installtarget)
Default(B.program_list)
Default(installtarget)
#------------ RELEASE
# TODO: zipup the installation
#------------ BLENDERPLAYER
# TODO: build stubs and link into blenderplayer
#------------ EPYDOC
# TODO: run epydoc