d138a6d43c
* fixed more bugs in face clipping, clip_line wasnt working when the line was horiz/vertical. unning exactly on the clipping rectangle bounds. * testing if a point was inside a triangle didnt work if the point was touching the triangles edge, added IsectPT2Df_limit(...) for this rather then using 3 point/line intersection checks. ...Cant find anymore bugs in face clipping now :) |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |