blender/intern/audaspace/FX/AUD_DelayFactory.h
Joerg Mueller d1c542ce05 3D Audio GSoC:
Memory management improvements.
2011-06-03 23:28:57 +00:00

69 lines
1.7 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/FX/AUD_DelayFactory.h
* \ingroup audfx
*/
#ifndef AUD_DELAYFACTORY
#define AUD_DELAYFACTORY
#include "AUD_EffectFactory.h"
/**
* This factory plays another factory delayed.
*/
class AUD_DelayFactory : public AUD_EffectFactory
{
private:
/**
* The delay in samples.
*/
const float m_delay;
// hide copy constructor and operator=
AUD_DelayFactory(const AUD_DelayFactory&);
AUD_DelayFactory& operator=(const AUD_DelayFactory&);
public:
/**
* Creates a new delay factory.
* \param factory The input factory.
* \param delay The desired delay in seconds.
*/
AUD_DelayFactory(AUD_Reference<AUD_IFactory> factory, float delay = 0);
/**
* Returns the delay in seconds.
*/
float getDelay() const;
virtual AUD_Reference<AUD_IReader> createReader() const;
};
#endif //AUD_DELAYFACTORY