blender/source/gameengine/Expressions/Value.h
Hamed Zaghaghi a49c9c458a improvement of 2d-filter custom shader,
some bugfixes,
now you can use depth buffer and luminance buffer without any settings,
also you can use object's properties in a shader
2008-07-12 10:21:37 +00:00

446 lines
13 KiB
C++

/*
* Value.h: interface for the CValue class.
* $Id$
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#ifdef WIN32
#pragma warning (disable:4786)
#endif //WIN32
/////////////////////////////////////////////////////////////////////////////////////
//// Baseclass CValue
//// Together with CExpression, CValue and it's derived classes can be used to
//// parse expressions into a parsetree with error detecting/correcting capabilities
//// also expandible by a CFactory pluginsystem
////
//// Features:
//// Reference Counting (AddRef() / Release())
//// Calculations (Calc() / CalcFinal())
//// Configuration (Configure())
//// Serialization (EdSerialize() / EdIdSerialize() / EdPtrSerialize() and macro PLUGIN_DECLARE_SERIAL
//// Property system (SetProperty() / GetProperty() / FindIdentifier())
//// Replication (GetReplica())
//// Flags (IsSelected() / IsModified() / SetSelected()...)
////
//// Some small editor-specific things added
//// A helperclass CompressorArchive handles the serialization
////
/////////////////////////////////////////////////////////////////////////////////////
#ifndef __VALUE_H__
#define __VALUE_H__
#include <map> // array functionality for the propertylist
#include "STR_String.h" // STR_String class
#ifndef GEN_NO_ASSERT
#undef assert
#define assert(exp) ((void)NULL)
#endif
#ifndef GEN_NO_TRACE
#undef trace
#define trace(exp) ((void)NULL)
#endif
#ifndef GEN_NO_DEBUG
#undef debug
#define debug(exp) ((void)NULL)
#endif
#ifndef GEN_NO_ASSERTD
#undef assertd
#define assertd(exp) ((void)NULL)
#endif
#ifndef USE_PRAGMA_ONCE
#ifdef WIN32
#pragma once
#endif //WIN32
#endif
#define EDITOR_LEVEL_VERSION 0x06
enum VALUE_OPERATOR {
VALUE_ADD_OPERATOR, // +
VALUE_SUB_OPERATOR, // -
VALUE_MUL_OPERATOR, // *
VALUE_DIV_OPERATOR, // /
VALUE_NEG_OPERATOR, // -
VALUE_POS_OPERATOR, // +
VALUE_AND_OPERATOR, // &&
VALUE_OR_OPERATOR, // ||
VALUE_EQL_OPERATOR, // ==
VALUE_NEQ_OPERATOR, // !=
VALUE_GRE_OPERATOR, // >
VALUE_LES_OPERATOR, // <
VALUE_GEQ_OPERATOR, // >=
VALUE_LEQ_OPERATOR, // <=
VALUE_NOT_OPERATOR, // !
VALUE_NO_OPERATOR // no operation at all
};
enum VALUE_DATA_TYPE {
VALUE_NO_TYPE, // abstract baseclass
VALUE_INT_TYPE,
VALUE_FLOAT_TYPE,
VALUE_STRING_TYPE,
VALUE_BOOL_TYPE,
VALUE_ERROR_TYPE,
VALUE_EMPTY_TYPE,
VALUE_SOLID_TYPE,
VALUE_COMBISOLID_TYPE,
VALUE_VECTOR_TYPE,
VALUE_MENU_TYPE,
VALUE_ACTOR_TYPE,
VALUE_MAX_TYPE //only here to provide number of types
};
#ifdef _DEBUG
//extern int gRefCountValue; // debugonly variable to check if all CValue Refences are Dereferenced at programexit
#endif
struct HashableInt
{
HashableInt(int id) : mData(id) { }
unsigned long Hash() const { return 0;} ////}gHash(&mData, sizeof(int));}
bool operator==(HashableInt rhs) { return mData == rhs.mData; }
int mData;
};
//
// Bitfield that stores the flags for each CValue derived class
//
struct ValueFlags {
ValueFlags() :
Modified(true),
Selected(false),
Affected(false),
ReleaseRequested(false),
Error(false),
RefCountDisabled(false),
HasProperties(false),
HasName(false),
Visible(true),
CustomFlag1(false),
CustomFlag2(false)
{
}
unsigned short Modified : 1;
unsigned short Selected : 1;
unsigned short Affected : 1;
unsigned short ReleaseRequested : 1;
unsigned short Error : 1;
unsigned short RefCountDisabled : 1;
unsigned short HasProperties : 1;
unsigned short HasName : 1;
unsigned short Visible : 1;
unsigned short CustomFlag1 : 1;
unsigned short CustomFlag2 : 1;
};
/**
* Base Class for all Actions performed on CValue's. Can be extended for undo/redo system in future.
*/
class CAction
{
public:
CAction() {
};
virtual ~CAction(){
};
virtual void Execute() const =0;
};
//
// CValue
//
// Base class for all editor functionality, flexible object type that allows
// calculations and uses reference counting for memory management.
//
//
#ifndef NO_EXP_PYTHON_EMBEDDING
#include "PyObjectPlus.h"
#include "object.h"
class CValue : public PyObjectPlus
#else
class CValue
#endif //NO_EXP_PYTHON_EMBEDDING
{
#ifndef NO_EXP_PYTHON_EMBEDDING
Py_Header;
#endif //NO_EXP_PYTHON_EMBEDDING
public:
enum AllocationTYPE {
STACKVALUE = 0,
HEAPVALUE = 1
};
enum DrawTYPE {
STARTFRAME = 0,
ENDFRAME = 1,
INTERFRAME = 2
};
// Construction / Destruction
#ifndef NO_EXP_PYTHON_EMBEDDING
CValue(PyTypeObject *T = &Type);
//static PyObject* PyMake(PyObject*,PyObject*);
virtual PyObject *_repr(void)
{
return Py_BuildValue("s",(const char*)GetText());
}
virtual PyObject* _getattr(const STR_String& attr);
void SpecialRelease()
{
int i=0;
if (ob_refcnt == 0)
{
_Py_NewReference(this);
} else
{
i++;
}
Release();
}
static void PyDestructor(PyObject *P) // python wrapper
{
((CValue*)P)->SpecialRelease();
};
virtual PyObject* ConvertValueToPython() {
return NULL;
}
virtual CValue* ConvertPythonToValue(PyObject* pyobj);
virtual int _delattr(const STR_String& attr);
virtual int _setattr(const STR_String& attr,PyObject* value);
virtual PyObject* ConvertKeysToPython( void );
KX_PYMETHOD(CValue,GetName);
#else
CValue();
#endif //NO_EXP_PYTHON_EMBEDDING
// Expression Calculation
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val) = 0;
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val) = 0;
virtual void SetOwnerExpression(class CExpression* expr);
void Execute(const CAction& a)
{
a.Execute();
};
/// Reference Counting
int GetRefCount() { return m_refcount; }
virtual CValue* AddRef(); // Add a reference to this value
virtual int Release(); // Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
/// Property Management
virtual void SetProperty(const STR_String& name,CValue* ioProperty); // Set property <ioProperty>, overwrites and releases a previous property with the same name if needed
virtual CValue* GetProperty(const STR_String & inName); // Get pointer to a property with name <inName>, returns NULL if there is no property named <inName>
STR_String GetPropertyText(const STR_String & inName,const STR_String& deftext=""); // Get text description of property with name <inName>, returns an empty string if there is no property named <inName>
float GetPropertyNumber(const STR_String& inName,float defnumber);
virtual bool RemoveProperty(const STR_String & inName); // Remove the property named <inName>, returns true if the property was succesfully removed, false if property was not found or could not be removed
virtual vector<STR_String> GetPropertyNames();
virtual void ClearProperties(); // Clear all properties
virtual void SetPropertiesModified(bool inModified); // Set all properties' modified flag to <inModified>
virtual bool IsAnyPropertyModified(); // Check if any of the properties in this value have been modified
virtual CValue* GetProperty(int inIndex); // Get property number <inIndex>
virtual int GetPropertyCount(); // Get the amount of properties assiocated with this value
virtual void CloneProperties(CValue* replica);
virtual CValue* FindIdentifier(const STR_String& identifiername);
/** Set the wireframe color of this value depending on the CSG
* operator type <op>
* @attention: not implemented */
virtual void SetColorOperator(VALUE_OPERATOR op);
virtual const STR_String & GetText() = 0;
virtual float GetNumber() = 0;
double* ZeroVector() { return m_sZeroVec; };
virtual double* GetVector3(bool bGetTransformedVec = false);
virtual STR_String GetName() = 0; // Retrieve the name of the value
virtual void SetName(STR_String name) = 0; // Set the name of the value
virtual void ReplicaSetName(STR_String name) = 0;
/** Sets the value to this cvalue.
* @attention this particular function should never be called. Why not abstract? */
virtual void SetValue(CValue* newval);
virtual CValue* GetReplica() =0;
//virtual CValue* Copy() = 0;
STR_String op2str(VALUE_OPERATOR op);
// setting / getting flags
inline void SetSelected(bool bSelected) { m_ValFlags.Selected = bSelected; }
virtual void SetModified(bool bModified) { m_ValFlags.Modified = bModified; }
virtual void SetAffected(bool bAffected=true) { m_ValFlags.Affected = bAffected; }
inline void SetReleaseRequested(bool bReleaseRequested) { m_ValFlags.ReleaseRequested=bReleaseRequested; }
inline void SetError(bool err) { m_ValFlags.Error=err; }
inline void SetVisible (bool vis) { m_ValFlags.Visible=vis; }
virtual bool IsModified() { return m_ValFlags.Modified; }
inline bool IsError() { return m_ValFlags.Error; }
virtual bool IsAffected() { return m_ValFlags.Affected || m_ValFlags.Modified; }
virtual bool IsSelected() { return m_ValFlags.Selected; }
inline bool IsReleaseRequested() { return m_ValFlags.ReleaseRequested; }
virtual bool IsVisible() { return m_ValFlags.Visible;}
virtual void SetCustomFlag1(bool bCustomFlag) { m_ValFlags.CustomFlag1 = bCustomFlag;};
virtual bool IsCustomFlag1() { return m_ValFlags.CustomFlag1;};
virtual void SetCustomFlag2(bool bCustomFlag) { m_ValFlags.CustomFlag2 = bCustomFlag;};
virtual bool IsCustomFlag2() { return m_ValFlags.CustomFlag2;};
protected:
virtual void DisableRefCount(); // Disable reference counting for this value
virtual void AddDataToReplica(CValue* replica);
virtual ~CValue();
private:
// Member variables
std::map<STR_String,CValue*>* m_pNamedPropertyArray; // Properties for user/game etc
ValueFlags m_ValFlags; // Frequently used flags in a bitfield (low memoryusage)
int m_refcount; // Reference Counter
static double m_sZeroVec[3];
};
//
// Declare a CValue or CExpression or CWhatever to be serialized by the editor.
//
// This macro introduces the EdSerialize() function (which must be implemented by
// the client) and the EdIdSerialize() function (which is implemented by this macro).
//
// The generated Copy() function returns a pointer to <root_base_class_name> type
// of object. So, for *any* CValue-derived object this should be set to CValue,
// for *any* CExpression-derived object this should be set to CExpression.
//
#define PLUGIN_DECLARE_SERIAL(class_name, root_base_class_name) \
public: \
virtual root_base_class_name * Copy() { return new class_name; } \
virtual bool EdSerialize(CompressorArchive& arch,class CFactoryManager* facmgr,bool bIsStoring); \
virtual bool EdIdSerialize(CompressorArchive& arch,class CFactoryManager* facmgr,bool bIsStoring) \
{ \
if (bIsStoring) \
arch.StoreString(#class_name); \
\
return false; \
} \
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// CPropValue is a CValue derived class, that implements the identification (String name)
// SetName() / GetName(),
// normal classes should derive from CPropValue, real lightweight classes straight from CValue
class CPropValue : public CValue
{
public:
#ifndef NO_EXP_PYTHON_EMBEDDING
CPropValue(PyTypeObject* T=&Type) :
CValue(T),
#else
CPropValue() :
#endif //NO_EXP_PYTHON_EMBEDDING
m_pstrNewName(NULL)
{
}
virtual ~CPropValue()
{
if (m_pstrNewName)
{
delete m_pstrNewName;
m_pstrNewName = NULL;
}
}
virtual void SetName(STR_String name) {
if (m_pstrNewName)
{
delete m_pstrNewName;
m_pstrNewName = NULL;
}
if (name.Length())
m_pstrNewName = new STR_String(name);
}
virtual void ReplicaSetName(STR_String name) {
m_pstrNewName=NULL;
if (name.Length())
m_pstrNewName = new STR_String(name);
}
virtual STR_String GetName() {
//STR_String namefromprop = GetPropertyText("Name");
//if (namefromprop.Length() > 0)
// return namefromprop;
if (m_pstrNewName)
{
return *m_pstrNewName;
}
return STR_String("");
}; // name of Value
protected:
STR_String* m_pstrNewName; // Identification
};
#endif // !defined _VALUEBASECLASS_H