blender/intern/opensubdiv/CMakeLists.txt
Sergey Sharybin a27b54f6e2 OpenSubdiv: Split shader source files
Was a bit annoying to do tweaks in a file which contained all
vertex, geometry and fragment shaders.
2016-09-16 12:28:35 +02:00

94 lines
2.6 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2013, Blender Foundation
# All rights reserved.
#
# The Original Code is: all of this file.
#
# Contributor(s): Sergey Sharybin.
#
# ***** END GPL LICENSE BLOCK *****
set(INC
.
../guardedalloc
)
set(INC_SYS
${OPENSUBDIV_INCLUDE_DIR}
${GLEW_INCLUDE_PATH}
)
set(SRC
opensubdiv_capi.cc
opensubdiv_converter.cc
opensubdiv_device_context_cuda.cc
opensubdiv_device_context_opencl.cc
opensubdiv_evaluator_capi.cc
opensubdiv_gpu_capi.cc
opensubdiv_utils_capi.cc
opensubdiv_capi.h
opensubdiv_converter_capi.h
opensubdiv_device_context_cuda.h
opensubdiv_device_context_opencl.h
opensubdiv_intern.h
opensubdiv_topology_refiner.h
)
macro(OPENSUBDIV_DEFINE_COMPONENT component)
if(${${component}})
add_definitions(-D${component})
endif()
endmacro()
OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_OPENMP)
# TODO(sergey): OpenCL is not tested and totally unstable atm.
# OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_OPENCL)
# TODO(sergey): CUDA stays disabled for util it's ported to drievr API.
# OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_CUDA)
OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_GLSL_TRANSFORM_FEEDBACK)
OPENSUBDIV_DEFINE_COMPONENT(OPENSUBDIV_HAS_GLSL_COMPUTE)
data_to_c_simple(gpu_shader_opensubdiv_vertex.glsl SRC)
data_to_c_simple(gpu_shader_opensubdiv_geometry.glsl SRC)
data_to_c_simple(gpu_shader_opensubdiv_fragment.glsl SRC)
add_definitions(-DGLEW_STATIC)
if(WIN32)
add_definitions(-DNOMINMAX)
add_definitions(-D_USE_MATH_DEFINES)
endif()
# TODO(sergey): Put CUEW back when CUDA is officially supported by OSD.
#if(OPENSUBDIV_HAS_CUDA)
# list(APPEND INC
# ../../extern/cuew/include
# )
# add_definitions(-DOPENSUBDIV_HAS_CUEW)
#endif()
if(OPENSUBDIV_HAS_OPENCL)
list(APPEND INC
../../extern/clew/include
)
add_definitions(-DOPENSUBDIV_HAS_CLEW)
endif()
blender_add_lib(bf_intern_opensubdiv "${SRC}" "${INC}" "${INC_SYS}")