d3c4248946
The Studio lights are now loaded from disk. The location is `datafiles/studiolights` they need to be JPG for now. JPG cannot store HDRI color range but they are clamped inside the Workbench engine for speed reason. I didn't select JP2K as it might not be enabled. Users can add upto 20 HDRI files. This limitation is inside the RNA_space.c Currently the icons are calculated when you first open the selection box for the HDRI's. We could add them to a background rendering later. I added 2 test files a sky texture rendered in Cycles and an HDRI from cloud.blender.org. |
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.. | ||
blender_icons16 | ||
blender_icons32 | ||
brushicons | ||
colormanagement | ||
fonts | ||
icons | ||
locale@d3349b4285 | ||
matcaps | ||
studiolights | ||
bfont.pfb | ||
bfont.ttf | ||
blender_icons_geom_update.py | ||
blender_icons_geom.py | ||
blender_icons_update.py | ||
blender_icons.svg | ||
bmonofont.ttf | ||
ctodata.py | ||
DejaVuSans-Lite.sfd.bz2 | ||
LICENSE-bfont.ttf.txt | ||
LICENSE-bmonofont-i18n.ttf.txt | ||
LICENSE-droidsans.ttf.txt | ||
preview_cycles.blend | ||
preview.blend | ||
prvicons_update.py | ||
prvicons.png | ||
prvicons.svg | ||
splash_2x.png | ||
splash_scale.sh | ||
splash_template.xcf | ||
splash.png | ||
startup.blend | ||
workspaces.blend |