..
Joystick
Fix for a relative paths issue in the game engine. G.sce was being
2008-10-11 00:56:49 +00:00
CMakeLists.txt
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Makefile
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
SCA_2DFilterActuator.cpp
Fix for bug #17620 : the motion blur actuator did not work correct
2008-09-15 00:57:11 +00:00
SCA_2DFilterActuator.h
improvement of 2d-filter custom shader,
2008-07-12 10:21:37 +00:00
SCA_ActuatorEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_ActuatorEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_ActuatorSensor.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
SCA_ActuatorSensor.h
BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
2008-07-23 21:37:37 +00:00
SCA_AlwaysEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_AlwaysEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_AlwaysSensor.cpp
BGE patch: add state engine support in the logic bricks.
2008-06-22 14:23:57 +00:00
SCA_AlwaysSensor.h
BGE patch: add state engine support in the logic bricks.
2008-06-22 14:23:57 +00:00
SCA_ANDController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SCA_ANDController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SCA_DelaySensor.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
SCA_DelaySensor.h
BGE patch: New Delay sensor (derived from patch #17472 )
2008-08-16 20:45:37 +00:00
SCA_EventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_EventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_ExpressionController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SCA_ExpressionController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SCA_IActuator.cpp
BGE patch: add state engine support in the logic bricks.
2008-06-22 14:23:57 +00:00
SCA_IActuator.h
BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system.
2008-07-08 12:18:43 +00:00
SCA_IController.cpp
BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller.
2008-08-23 11:54:27 +00:00
SCA_IController.h
BGE patch: add state engine support in the logic bricks.
2008-06-22 14:23:57 +00:00
SCA_IInputDevice.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SCA_IInputDevice.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SCA_ILogicBrick.cpp
converted my gen_utils.h fix to PyObjectPlus.h
2008-09-06 14:13:31 +00:00
SCA_ILogicBrick.h
BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
2008-07-19 07:45:19 +00:00
SCA_IObject.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_IObject.h
BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system.
2008-07-08 12:18:43 +00:00
SCA_IScene.cpp
BGE bug fix: crash at exit when object with Radar/Near sensor has debug properties
2008-04-19 21:15:37 +00:00
SCA_IScene.h
BGE bug fix: crash at exit when object with Radar/Near sensor has debug properties
2008-04-19 21:15:37 +00:00
SCA_ISensor.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
SCA_ISensor.h
BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller.
2008-08-23 11:54:27 +00:00
SCA_JoystickManager.cpp
Fix for a relative paths issue in the game engine. G.sce was being
2008-10-11 00:56:49 +00:00
SCA_JoystickManager.h
BGE patch approved: BGE Multiple Joysticks
2008-08-31 18:42:58 +00:00
SCA_JoystickSensor.cpp
my changes broke the "level" option for joystick keys being held between states
2008-10-08 11:40:39 +00:00
SCA_JoystickSensor.h
joystick update
2008-10-07 05:09:24 +00:00
SCA_KeyboardManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_KeyboardManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_KeyboardSensor.cpp
* Joystick sensor is now only triggered from events of the selected type.
2008-10-08 03:16:19 +00:00
SCA_KeyboardSensor.h
BGE patch: add state engine support in the logic bricks.
2008-06-22 14:23:57 +00:00
SCA_LogicManager.cpp
BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller.
2008-08-23 11:54:27 +00:00
SCA_LogicManager.h
BGE state system improvement: the sensor with Level option enabled will trigger the controller of a newly activated state, even if the sensor is already connected to an active state; new isTriggered() python function to determine which sensor triggered the current controller.
2008-08-23 11:54:27 +00:00
SCA_MouseManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_MouseManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_MouseSensor.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
SCA_MouseSensor.h
BGE patch: add state engine support in the logic bricks.
2008-06-22 14:23:57 +00:00
SCA_NANDController.cpp
BGE patch: Add NAND, NOR, XOR, XNOR controllers.
2008-06-23 20:41:18 +00:00
SCA_NANDController.h
BGE patch: Add NAND, NOR, XOR, XNOR controllers.
2008-06-23 20:41:18 +00:00
SCA_NORController.cpp
BGE patch: Add NAND, NOR, XOR, XNOR controllers.
2008-06-23 20:41:18 +00:00
SCA_NORController.h
BGE patch: Add NAND, NOR, XOR, XNOR controllers.
2008-06-23 20:41:18 +00:00
SCA_ORController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SCA_ORController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SCA_PropertyActuator.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
SCA_PropertyActuator.h
BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
2008-07-19 07:45:19 +00:00
SCA_PropertyEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_PropertyEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_PropertySensor.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
SCA_PropertySensor.h
BGE patch: add state engine support in the logic bricks.
2008-06-22 14:23:57 +00:00
SCA_PythonController.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
SCA_PythonController.h
[ #17600 ] char* -> const char*
2008-09-20 11:08:35 +00:00
SCA_RandomActuator.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
SCA_RandomActuator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SCA_RandomEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_RandomEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_RandomNumberGenerator.cpp
big warning hunt commit
2005-03-09 19:45:59 +00:00
SCA_RandomNumberGenerator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
SCA_RandomSensor.cpp
Python 2.4 should build with the game engine now, no thanks to python for switching from char to const char
2008-10-02 00:22:28 +00:00
SCA_RandomSensor.h
BGE patch: add state engine support in the logic bricks.
2008-06-22 14:23:57 +00:00
SCA_TimeEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_TimeEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
SCA_XNORController.cpp
BGE patch: Add NAND, NOR, XOR, XNOR controllers.
2008-06-23 20:41:18 +00:00
SCA_XNORController.h
BGE patch: Add NAND, NOR, XOR, XNOR controllers.
2008-06-23 20:41:18 +00:00
SCA_XORController.cpp
BGE patch: Add NAND, NOR, XOR, XNOR controllers.
2008-06-23 20:41:18 +00:00
SCA_XORController.h
BGE patch: Add NAND, NOR, XOR, XNOR controllers.
2008-06-23 20:41:18 +00:00
SConscript
game engine now compiles with SDL disabled. CDROM and Joystick wont function in this case
2008-09-21 05:38:28 +00:00