blender/intern/bsp/SConscript
Michel Selten d3e1fc8870 SCons build system files added.
You'll need SCons (www.scons.org) to build.
Platforms currently working:
* Linux (me)
  - options for quicktime, openal and international disabled
  - uses the system libs and include files for building - no option to build
    with the precompiled libraries yet.
* Windows (jesterKing)
  - builds with quicktime (optional)
  - builds with openal (optional)
  - builds with international support (optional)
  - Use the DOS box to build
  - builds with precompiled libraries
* Irix (Hos)
  - Uses default Irix compiler
  - Not all optimization levels correct yet
  - options for quicktime, openal and international disabled
  - builds with precompiled libraries
* Cygwin (me)
  - has a problem in the linking stage
  - uses free build tools (gcc)
  - options for quicktime, openal and international disabled
  - uses the system libs and include files for building - no option to build
    with the precompiled libraries yet.
* MacOS (sgefant)
  - builds with quicktime (optional)
  - options for openal and international disabled
  - builds a nice bundle
  - builds with precompiled libraries

Thanks to IanWill for a bugfix in the Linux build.
Note: This is a work in progress. A lot still has to be done - for example the
      optional parts are only to be enabled by directly setting 'true' or
      'false' in the SConstruct file. This needs to be moved to a user config
      file. Also, the .o/.obj files are stored in the source tree. This needs
      to be fixed as well.
      The game engine is not yet built.
2004-01-04 21:11:59 +00:00

30 lines
1.0 KiB
Python

bsp_env = Environment()
# Import the C flags set in the SConstruct file
Import ('cflags')
Import ('cxxflags')
Import ('defines')
bsp_env.Append (CCFLAGS = cflags)
bsp_env.Append (CXXFLAGS = cxxflags)
bsp_env.Append (CPPDEFINES = defines)
source_files = ['intern/BSP_CSGHelper.cpp',
'intern/BSP_CSGMesh.cpp',
'intern/BSP_CSGMeshBuilder.cpp',
'intern/BSP_CSGMeshSplitter.cpp',
'intern/BSP_CSGNCMeshSplitter.cpp',
'intern/BSP_CSGUserData.cpp',
'intern/BSP_FragNode.cpp',
'intern/BSP_FragTree.cpp',
'intern/BSP_MeshFragment.cpp',
'intern/BSP_MeshPrimitives.cpp',
'intern/BSP_Triangulate.cpp',
'intern/CSG_BooleanOps.cpp']
bsp_env.Append (CPPPATH = ['intern',
'../container',
'../moto/include',
'../memutil'])
bsp_env.Library (target='#/lib/blender_BSP', source=source_files)