blender/intern/cycles
Brecht Van Lommel d40c39fca0 Cycles: adjust Sky texture intensity to follow physical units
The sky will appear brighter than before by default. To compensate for this,
lower exposure in the Film panel. The default altitude was also changed from
90 to 15 degrees.

Patch contributed by Marco with the help of Ryan Jones.

Differential Revision: https://developer.blender.org/D8285
2020-07-20 19:31:42 +02:00
..
app EEVEE: Implement the missing Sky texture 2020-07-09 17:31:36 +02:00
blender Fix T78881: Cycles OpenImageDenoise not using albedo and normal correctly 2020-07-13 19:38:49 +02:00
bvh Cycles: internal refactoring to make thick/ribbon curve separate primitives 2020-06-22 13:28:01 +02:00
cmake CMake: Fix spelling of Embree passed to find package 2020-07-08 12:35:56 +02:00
device Cycles: Use pre-compiled PTX kernel for older generation when no matching one is found 2020-07-20 19:25:27 +02:00
doc ClangFormat: apply to source, most of intern 2019-04-17 06:21:24 +02:00
graph Fix incorrect assert in Cycles node socket get/set functions 2020-05-12 21:50:49 +02:00
kernel Cycles: adjust Sky texture intensity to follow physical units 2020-07-20 19:31:42 +02:00
render Cycles: adjust Sky texture intensity to follow physical units 2020-07-20 19:31:42 +02:00
subd Cleanup: compiler warnings 2019-09-13 16:51:51 +02:00
test Cleanup: minor refactoring around DeviceTask 2020-06-22 13:06:47 +02:00
util Cleanup: missing CMake headers from source lists 2020-07-16 13:17:31 +10:00
CMakeLists.txt Cycles: make TBB a required library dependency, and use in a few places 2020-06-22 13:06:47 +02:00