blender/intern/cycles/kernel/shaders/node_checker_texture.osl
Thomas Dinges 188718a3d5 OSL Shader Files:
* Simplify default color values, where each component was the same.
* Initialize closures as Null Closure, rather than assigning an existing closure, gets overwritten anyways.
2012-12-11 16:06:03 +00:00

66 lines
1.5 KiB
Plaintext

/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdosl.h"
#include "node_texture.h"
/* Checker */
float checker(point p)
{
p[0] = (p[0] + 0.00001) * 0.9999;
p[1] = (p[1] + 0.00001) * 0.9999;
p[2] = (p[2] + 0.00001) * 0.9999;
int xi = (int)fabs(floor(p[0]));
int yi = (int)fabs(floor(p[1]));
int zi = (int)fabs(floor(p[2]));
if ((xi % 2 == yi % 2) == (zi % 2)) {
return 1.0;
}
else {
return 0.0;
}
}
shader node_checker_texture(
int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
float Scale = 5.0,
point Vector = P,
color Color1 = 0.8,
color Color2 = 0.2,
output float Fac = 0.0,
output color Color = 0.0)
{
point p = Vector;
if (use_mapping)
p = transform(mapping, p);
Fac = checker(p * Scale);
if (Fac == 1.0) {
Color = Color1;
}
else {
Color = Color2;
}
}