blender/source/creator/creator.c
Matt Ebb 2be851c966 Blender TIFF support
* Removed dynamic linking libTIFF code and change it to static linking 
(built into the blender executable). Dynamic linking made things a 
fair bit more complicated and wasn't working at all before on OS X - 
the dylib didn't exist and wasn't being copied. Since TIFF is more heavily
depended upon now in Blender, it makes sense to make it less 'optional'
and more in line with other libraries.

I've updated both CMake and scons, and CMake on OS X/64bit works fine.
It's now up to other platform/build system maintainers to enable this for 
their respective platforms (Campbell will check it for linux). For windows,
and non-64bit osx, we need static libtiff libraries in /lib.

I've added options WITH_TIFF for CMake and WITH_BF_TIFF for scons,
so if blender won't build because of this, you should be able to disable 
these options until your build system has been updated.

* Bonus feature: while doing this, I added support for loading 16bit and 32bit 
per channel TIFFs - they get converted to Blender's float buffers. Handy for 
zbrush displacement maps!
2010-05-21 03:25:38 +00:00

1099 lines
30 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#if defined(__linux__) && defined(__GNUC__)
#define _GNU_SOURCE
#include <fenv.h>
#endif
#include <stdlib.h>
#include <string.h>
/* for setuid / getuid */
#ifdef __sgi
#include <sys/types.h>
#include <unistd.h>
#endif
/* This little block needed for linking to Blender... */
#include "MEM_guardedalloc.h"
#ifdef WIN32
#include "BLI_winstuff.h"
#endif
#include "BLI_args.h"
#include "BLI_threads.h"
#include "GEN_messaging.h"
#include "DNA_ID.h"
#include "DNA_scene_types.h"
#include "BLI_blenlib.h"
#include "BKE_utildefines.h"
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_font.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_packedFile.h"
#include "BKE_scene.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_sound.h"
#include "IMB_imbuf.h" // for IMB_init
#ifndef DISABLE_PYTHON
#include "BPY_extern.h"
#endif
#include "RE_pipeline.h"
//XXX #include "playanim_ext.h"
#include "ED_datafiles.h"
#include "WM_api.h"
#include "RNA_define.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
/* for passing information between creator and gameengine */
#include "SYS_System.h"
#include <signal.h>
#ifdef __FreeBSD__
# include <sys/types.h>
# include <floatingpoint.h>
# include <sys/rtprio.h>
#endif
#ifdef WITH_BINRELOC
#include "binreloc.h"
#endif
// from buildinfo.c
#ifdef BUILD_DATE
extern char build_date[];
extern char build_time[];
extern char build_rev[];
extern char build_platform[];
extern char build_type[];
#endif
/* Local Function prototypes */
static int print_help(int argc, char **argv, void *data);
static int print_version(int argc, char **argv, void *data);
/* for the callbacks: */
extern int pluginapi_force_ref(void); /* from blenpluginapi:pluginapi.c */
char bprogname[FILE_MAXDIR+FILE_MAXFILE]; /* from blenpluginapi:pluginapi.c */
char btempdir[FILE_MAXDIR+FILE_MAXFILE];
/* unix path support.
* defined by the compiler. eg "/usr/share/blender/2.5" "/opt/blender/2.5" */
#ifndef BLENDERPATH
#define BLENDERPATH ""
#endif
char blender_path[FILE_MAXDIR+FILE_MAXFILE] = BLENDERPATH;
/* Initialise callbacks for the modules that need them */
static void setCallbacks(void);
/* on linux set breakpoints here when running in debug mode, useful to catch floating point errors */
#if defined(__sgi) || defined(__linux__)
static void fpe_handler(int sig)
{
// printf("SIGFPE trapped\n");
}
#endif
/* handling ctrl-c event in console */
static void blender_esc(int sig)
{
static int count = 0;
G.afbreek = 1; /* forces render loop to read queue, not sure if its needed */
if (sig == 2) {
if (count) {
printf("\nBlender killed\n");
exit(2);
}
printf("\nSent an internal break event. Press ^C again to kill Blender\n");
count++;
}
}
/* buildinfo can have quotes */
#ifdef BUILD_DATE
static void strip_quotes(char *str)
{
if(str[0] == '"') {
int len= strlen(str) - 1;
memmove(str, str+1, len);
if(str[len-1] == '"') {
str[len-1]= '\0';
}
}
}
#endif
static int print_version(int argc, char **argv, void *data)
{
#ifdef BUILD_DATE
printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION);
printf ("\tbuild date: %s\n", build_date);
printf ("\tbuild time: %s\n", build_time);
printf ("\tbuild revision: %s\n", build_rev);
printf ("\tbuild platform: %s\n", build_platform);
printf ("\tbuild type: %s\n", build_type);
#else
printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION);
#endif
exit(0);
return 0;
}
static int print_help(int argc, char **argv, void *data)
{
printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION);
printf ("Usage: blender [args ...] [file] [args ...]\n");
printf ("\nRender options:\n");
printf (" -b <file>\tLoad <file> in background (often used for background rendering)\n");
printf (" -a render frames from start to end (inclusive), only works when used after -b\n");
printf (" -S <name>\tSet scene <name>\n");
printf (" -f <frame>\tRender frame <frame> and save it\n");
printf (" -s <frame>\tSet start to frame <frame> (use before the -a argument)\n");
printf (" -e <frame>\tSet end to frame <frame> (use before the -a argument)\n");
printf (" -o <path>\tSet the render path and file name.\n");
printf (" Use // at the start of the path to\n");
printf (" render relative to the blend file.\n");
printf (" The # characters are replaced by the frame number, and used to define zero padding.\n");
printf (" ani_##_test.png becomes ani_01_test.png\n");
printf (" test-######.png becomes test-000001.png\n");
printf (" When the filename has no #, The suffix #### is added to the filename\n");
printf (" The frame number will be added at the end of the filename.\n");
printf (" eg: blender -b foobar.blend -o //render_ -F PNG -x 1 -a\n");
printf (" -E <engine>\tSpecify the render engine.\n");
printf (" use -E help to list available engines.\n");
printf ("\nFormat options:\n");
printf (" -F <format>\tSet the render format, Valid options are...\n");
printf (" \tTGA IRIS JPEG MOVIE IRIZ RAWTGA\n");
printf (" \tAVIRAW AVIJPEG PNG BMP FRAMESERVER\n");
printf (" (formats that can be compiled into blender, not available on all systems)\n");
printf (" \tHDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS\n");
printf (" -x <bool>\tSet option to add the file extension to the end of the file.\n");
printf (" -t <threads>\tUse amount of <threads> for rendering (background mode only).\n");
printf (" [1-%d], 0 for systems processor count.\n", BLENDER_MAX_THREADS);
printf ("\nAnimation playback options:\n");
printf (" -a <options> <file(s)>\tPlayback <file(s)>, only operates this way when -b is not used.\n");
printf (" -p <sx> <sy>\tOpen with lower left corner at <sx>, <sy>\n");
printf (" -m\t\tRead from disk (Don't buffer)\n");
printf (" -f <fps> <fps-base>\t\tSpecify FPS to start with\n");
printf (" -j <frame>\tSet frame step to <frame>\n");
printf ("\nWindow options:\n");
printf (" -w\t\tForce opening with borders (default)\n");
printf (" -W\t\tForce opening without borders\n");
printf (" -p <sx> <sy> <w> <h>\tOpen with lower left corner at <sx>, <sy>\n");
printf (" \tand width and height <w>, <h>\n");
printf ("\nGame Engine specific options:\n");
printf (" -g fixedtime\t\tRun on 50 hertz without dropping frames\n");
printf (" -g vertexarrays\tUse Vertex Arrays for rendering (usually faster)\n");
printf (" -g nomipmap\t\tNo Texture Mipmapping\n");
printf (" -g linearmipmap\tLinear Texture Mipmapping instead of Nearest (default)\n");
printf ("\nMisc options:\n");
printf (" -d\t\tTurn debugging on\n");
printf (" \t\t * prints every operator call and their arguments\n");
printf (" \t\t * disables mouse grab (to interact with a debugger in some cases)\n");
printf (" \t\t * keeps python sys.stdin rather then setting it to None\n");
printf (" -nojoystick\tDisable joystick support\n");
printf (" -noglsl\tDisable GLSL shading\n");
printf (" -noaudio\tForce sound system to None\n");
printf (" -setaudio\tForce sound system to a specific device\n");
printf (" \tNULL SDL OPENAL JACK\n");
printf (" -h\t\tPrint this help text\n");
printf (" -y\t\tDisable automatic python script execution (pydrivers, pyconstraints, pynodes)\n");
printf (" -Y\t\tEnable automatic python script execution\n");
printf (" -P <filename>\tRun the given Python script (filename or Blender Text)\n");
#ifdef WIN32
printf (" -R\t\tRegister .blend extension\n");
#endif
printf (" -v\t\tPrint Blender version and exit\n");
printf (" --\t\tEnds option processing. Following arguments are \n");
printf (" \t\t passed unchanged. Access via Python's sys.argv\n");
printf ("\nEnvironment Variables:\n");
printf (" $HOME\t\t\tStore files such as .blender/ .B.blend .Bfs .Blog here.\n");
printf (" $BLENDERPATH\tSystem directory to use for data files and scripts.\n");
printf (" \tFor this build of blender the default BLENDERPATH is...\n");
printf (" \t\"%s\"\n", blender_path);
printf (" \tseting the $BLENDERPATH will override this\n");
#ifdef WIN32
printf (" $TEMP\t\tStore temporary files here.\n");
#else
printf (" $TMP or $TMPDIR\tStore temporary files here.\n");
printf (" $BF_TIFF_LIB\t\tUse an alternative libtiff.so for loading tiff image files.\n");
#endif
#ifndef DISABLE_SDL
printf (" $SDL_AUDIODRIVER\tLibSDL audio driver - alsa, esd, alsa, dma.\n");
#endif
printf (" $IMAGEEDITOR\t\tImage editor executable, launch with the IKey from the file selector.\n");
printf (" $WINEDITOR\t\tText editor executable, launch with the EKey from the file selector.\n");
printf (" $PYTHONHOME\t\tPath to the python directory, eg. /usr/lib/python.\n");
printf ("\nNote: Arguments must be separated by white space. eg:\n");
printf (" \"blender -ba test.blend\"\n");
printf (" ...will ignore the 'a'\n");
printf (" \"blender -b test.blend -f8\"\n");
printf (" ...will ignore 8 because there is no space between the -f and the frame value\n");
printf ("Note: Arguments are executed in the order they are given. eg:\n");
printf (" \"blender -b test.blend -f 1 -o /tmp\"\n");
printf (" ...may not render to /tmp because '-f 1' renders before the output path is set\n");
printf (" \"blender -b -o /tmp test.blend -f 1\"\n");
printf (" ...may not render to /tmp because loading the blend file overwrites the output path that was set\n");
printf (" \"blender -b test.blend -o /tmp -f 1\" works as expected.\n\n");
exit(0);
return 0;
}
double PIL_check_seconds_timer(void);
/* XXX This was here to fix a crash when running python scripts
* with -P that used the screen.
*
* static void main_init_screen( void )
{
setscreen(G.curscreen);
if(G.main->scene.first==0) {
set_scene( add_scene("1") );
}
}*/
static int end_arguments(int argc, char **argv, void *data)
{
return -1;
}
static int enable_python(int argc, char **argv, void *data)
{
G.f |= G_SCRIPT_AUTOEXEC;
return 0;
}
static int disable_python(int argc, char **argv, void *data)
{
G.f &= ~G_SCRIPT_AUTOEXEC;
return 0;
}
static int background_mode(int argc, char **argv, void *data)
{
G.background = 1;
return 0;
}
static int debug_mode(int argc, char **argv, void *data)
{
G.f |= G_DEBUG; /* std output printf's */
printf ("Blender %d.%02d (sub %d) Build\n", BLENDER_VERSION/100, BLENDER_VERSION%100, BLENDER_SUBVERSION);
MEM_set_memory_debug();
#ifdef NAN_BUILDINFO
printf("Build: %s %s %s %s\n", build_date, build_time, build_platform, build_type);
#endif // NAN_BUILDINFO
BLI_argsPrint(data);
return 0;
}
static int set_fpe(int argc, char **argv, void *data)
{
#if defined(__sgi) || defined(__linux__)
/* zealous but makes float issues a heck of a lot easier to find!
* set breakpoints on fpe_handler */
signal(SIGFPE, fpe_handler);
#if defined(__linux__) && defined(__GNUC__)
feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW );
#endif
#endif
return 0;
}
static int playback_mode(int argc, char **argv, void *data)
{
/* not if -b was given first */
if (G.background == 0) {
// XXX playanim(argc, argv); /* not the same argc and argv as before */
exit(0);
}
return -2;
}
static int prefsize(int argc, char **argv, void *data)
{
int stax, stay, sizx, sizy;
if (argc < 5) {
printf ("-p requires four arguments\n");
exit(1);
}
stax= atoi(argv[1]);
stay= atoi(argv[2]);
sizx= atoi(argv[3]);
sizy= atoi(argv[4]);
WM_setprefsize(stax, stay, sizx, sizy);
return 4;
}
static int with_borders(int argc, char **argv, void *data)
{
/* with borders XXX OLD CRUFT!*/
return 0;
}
static int without_borders(int argc, char **argv, void *data)
{
/* borderless, win + linux XXX OLD CRUFT */
/* XXX, fixme mein, borderless on OSX */
return 0;
}
static int register_extension(int argc, char **argv, void *data)
{
#ifdef WIN32
char *path = BLI_argsArgv(data)[0];
RegisterBlendExtension(path);
#endif
return 0;
}
static int no_joystick(int argc, char **argv, void *data)
{
SYS_SystemHandle *syshandle = data;
/**
don't initialize joysticks if user doesn't want to use joysticks
failed joystick initialization delays over 5 seconds, before game engine start
*/
SYS_WriteCommandLineInt(*syshandle, "nojoystick",1);
if (G.f & G_DEBUG) printf("disabling nojoystick\n");
return 0;
}
static int no_glsl(int argc, char **argv, void *data)
{
GPU_extensions_disable();
return 0;
}
static int no_audio(int argc, char **argv, void *data)
{
sound_force_device(0);
return 0;
}
static int set_audio(int argc, char **argv, void *data)
{
if (argc < 1) {
printf("-setaudio require one argument\n");
exit(1);
}
sound_force_device(sound_define_from_str(argv[1]));
return 1;
}
static int set_output(int argc, char **argv, void *data)
{
bContext *C = data;
if (argc >= 1){
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
BLI_strncpy(scene->r.pic, argv[1], FILE_MAXDIR);
} else {
printf("\nError: no blend loaded. cannot use '-o'.\n");
}
return 1;
} else {
printf("\nError: you must specify a path after '-o '.\n");
return 0;
}
}
static int set_engine(int argc, char **argv, void *data)
{
bContext *C = data;
if (argc >= 1)
{
if (!strcmp(argv[1],"help"))
{
RenderEngineType *type = NULL;
for( type = R_engines.first; type; type = type->next )
{
printf("\t%s\n", type->idname);
}
exit(0);
}
else
{
if (CTX_data_scene(C)==NULL)
{
printf("\nError: no blend loaded. order the arguments so '-E ' is after a blend is loaded.\n");
}
else
{
Scene *scene= CTX_data_scene(C);
RenderData *rd = &scene->r;
RenderEngineType *type = NULL;
for( type = R_engines.first; type; type = type->next )
{
if (!strcmp(argv[1],type->idname))
{
BLI_strncpy(rd->engine, type->idname, sizeof(rd->engine));
}
}
}
}
return 1;
}
else
{
printf("\nEngine not specified.\n");
return 0;
}
}
static int set_image_type(int argc, char **argv, void *data)
{
bContext *C = data;
if (argc >= 1){
char *imtype = argv[1];
if (CTX_data_scene(C)==NULL) {
printf("\nError: no blend loaded. order the arguments so '-F ' is after the blend is loaded.\n");
} else {
Scene *scene= CTX_data_scene(C);
if (!strcmp(imtype,"TGA")) scene->r.imtype = R_TARGA;
else if (!strcmp(imtype,"IRIS")) scene->r.imtype = R_IRIS;
#ifdef WITH_DDS
else if (!strcmp(imtype,"DDS")) scene->r.imtype = R_DDS;
#endif
else if (!strcmp(imtype,"JPEG")) scene->r.imtype = R_JPEG90;
else if (!strcmp(imtype,"IRIZ")) scene->r.imtype = R_IRIZ;
else if (!strcmp(imtype,"RAWTGA")) scene->r.imtype = R_RAWTGA;
else if (!strcmp(imtype,"AVIRAW")) scene->r.imtype = R_AVIRAW;
else if (!strcmp(imtype,"AVIJPEG")) scene->r.imtype = R_AVIJPEG;
else if (!strcmp(imtype,"PNG")) scene->r.imtype = R_PNG;
else if (!strcmp(imtype,"AVICODEC")) scene->r.imtype = R_AVICODEC;
else if (!strcmp(imtype,"QUICKTIME")) scene->r.imtype = R_QUICKTIME;
else if (!strcmp(imtype,"BMP")) scene->r.imtype = R_BMP;
else if (!strcmp(imtype,"HDR")) scene->r.imtype = R_RADHDR;
#ifdef WITH_TIFF
else if (!strcmp(imtype,"TIFF")) scene->r.imtype = R_TIFF;
#endif
#ifdef WITH_OPENEXR
else if (!strcmp(imtype,"EXR")) scene->r.imtype = R_OPENEXR;
else if (!strcmp(imtype,"MULTILAYER")) scene->r.imtype = R_MULTILAYER;
#endif
else if (!strcmp(imtype,"MPEG")) scene->r.imtype = R_FFMPEG;
else if (!strcmp(imtype,"FRAMESERVER")) scene->r.imtype = R_FRAMESERVER;
else if (!strcmp(imtype,"CINEON")) scene->r.imtype = R_CINEON;
else if (!strcmp(imtype,"DPX")) scene->r.imtype = R_DPX;
#if WITH_OPENJPEG
else if (!strcmp(imtype,"JP2")) scene->r.imtype = R_JP2;
#endif
else printf("\nError: Format from '-F' not known or not compiled in this release.\n");
}
return 1;
} else {
printf("\nError: you must specify a format after '-F '.\n");
return 0;
}
}
static int set_threads(int argc, char **argv, void *data)
{
if (argc >= 1) {
if(G.background) {
RE_set_max_threads(atoi(argv[1]));
} else {
printf("Warning: threads can only be set in background mode\n");
}
return 1;
} else {
printf("\nError: you must specify a number of threads between 0 and 8 '-t '.\n");
return 0;
}
}
static int set_extension(int argc, char **argv, void *data)
{
bContext *C = data;
if (argc >= 1) {
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
if (argv[1][0] == '0') {
scene->r.scemode &= ~R_EXTENSION;
} else if (argv[1][0] == '1') {
scene->r.scemode |= R_EXTENSION;
} else {
printf("\nError: Use '-x 1' or '-x 0' To set the extension option.\n");
}
} else {
printf("\nError: no blend loaded. order the arguments so '-o ' is after '-x '.\n");
}
return 1;
} else {
printf("\nError: you must specify a path after '- '.\n");
return 0;
}
}
static int set_ge_parameters(int argc, char **argv, void *data)
{
SYS_SystemHandle syshandle = *(SYS_SystemHandle*)data;
int a = 0;
/**
gameengine parameters are automaticly put into system
-g [paramname = value]
-g [boolparamname]
example:
-g novertexarrays
-g maxvertexarraysize = 512
*/
if(argc >= 1)
{
char* paramname = argv[a];
/* check for single value versus assignment */
if (a+1 < argc && (*(argv[a+1]) == '='))
{
a++;
if (a+1 < argc)
{
a++;
/* assignment */
SYS_WriteCommandLineString(syshandle,paramname,argv[a]);
} else
{
printf("error: argument assignment (%s) without value.\n",paramname);
return 0;
}
/* name arg eaten */
} else {
SYS_WriteCommandLineInt(syshandle,argv[a],1);
/* doMipMap */
if (!strcmp(argv[a],"nomipmap"))
{
GPU_set_mipmap(0); //doMipMap = 0;
}
/* linearMipMap */
if (!strcmp(argv[a],"linearmipmap"))
{
GPU_set_linear_mipmap(1); //linearMipMap = 1;
}
} /* if (*(argv[a+1]) == '=') */
}
return a;
}
static int render_frame(int argc, char **argv, void *data)
{
bContext *C = data;
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
if (argc > 1) {
int frame = atoi(argv[1]);
Render *re = RE_NewRender(scene->id.name);
ReportList reports;
BKE_reports_init(&reports, RPT_PRINT);
frame = MIN2(MAXFRAME, MAX2(MINAFRAME, frame));
RE_BlenderAnim(re, scene, scene->lay, frame, frame, scene->r.frame_step, &reports);
return 1;
} else {
printf("\nError: frame number must follow '-f'.\n");
return 0;
}
} else {
printf("\nError: no blend loaded. cannot use '-f'.\n");
return 0;
}
}
static int render_animation(int argc, char **argv, void *data)
{
bContext *C = data;
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
Render *re= RE_NewRender(scene->id.name);
ReportList reports;
BKE_reports_init(&reports, RPT_PRINT);
RE_BlenderAnim(re, scene, scene->lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, &reports);
} else {
printf("\nError: no blend loaded. cannot use '-a'.\n");
}
return 0;
}
static int set_scene(int argc, char **argv, void *data)
{
if(argc > 1) {
set_scene_name(argv[1]);
return 1;
} else {
printf("\nError: Scene name must follow '-S'.\n");
return 0;
}
}
static int set_start_frame(int argc, char **argv, void *data)
{
bContext *C = data;
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
if (argc > 1) {
int frame = atoi(argv[1]);
(scene->r.sfra) = CLAMPIS(frame, MINFRAME, MAXFRAME);
return 1;
} else {
printf("\nError: frame number must follow '-s'.\n");
return 0;
}
} else {
printf("\nError: no blend loaded. cannot use '-s'.\n");
return 0;
}
}
static int set_end_frame(int argc, char **argv, void *data)
{
bContext *C = data;
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
if (argc > 1) {
int frame = atoi(argv[1]);
(scene->r.efra) = CLAMPIS(frame, MINFRAME, MAXFRAME);
return 1;
} else {
printf("\nError: frame number must follow '-e'.\n");
return 0;
}
} else {
printf("\nError: no blend loaded. cannot use '-e'.\n");
return 0;
}
}
static int set_skip_frame(int argc, char **argv, void *data)
{
bContext *C = data;
if (CTX_data_scene(C)) {
Scene *scene= CTX_data_scene(C);
if (argc > 1) {
int frame = atoi(argv[1]);
(scene->r.frame_step) = CLAMPIS(frame, 1, MAXFRAME);
return 1;
} else {
printf("\nError: number of frames to step must follow '-j'.\n");
return 0;
}
} else {
printf("\nError: no blend loaded. cannot use '-j'.\n");
return 0;
}
}
static int run_python(int argc, char **argv, void *data)
{
#ifndef DISABLE_PYTHON
bContext *C = data;
/* Make the path absolute because its needed for relative linked blends to be found */
char filename[FILE_MAXDIR + FILE_MAXFILE];
BLI_strncpy(filename, argv[1], sizeof(filename));
BLI_path_cwd(filename);
/* workaround for scripts not getting a bpy.context.scene, causes internal errors elsewhere */
if (argc > 1) {
/* XXX, temp setting the WM is ugly, splash also does this :S */
wmWindowManager *wm= CTX_wm_manager(C);
wmWindow *prevwin= CTX_wm_window(C);
Scene *prevscene= CTX_data_scene(C);
if(wm->windows.first) {
CTX_wm_window_set(C, wm->windows.first);
BPY_run_python_script(C, filename, NULL, NULL); // use reports?
CTX_wm_window_set(C, prevwin);
}
else {
fprintf(stderr, "Python script \"%s\" running with missing context data.\n", argv[1]);
BPY_run_python_script(C, filename, NULL, NULL); // use reports?
}
CTX_data_scene_set(C, prevscene);
return 1;
} else {
printf("\nError: you must specify a Python script after '-P '.\n");
return 0;
}
#else
printf("This blender was built without python support\n");
return 0;
#endif /* DISABLE_PYTHON */
}
static int load_file(int argc, char **argv, void *data)
{
bContext *C = data;
/* Make the path absolute because its needed for relative linked blends to be found */
char filename[FILE_MAXDIR + FILE_MAXFILE];
BLI_strncpy(filename, argv[0], sizeof(filename));
BLI_path_cwd(filename);
if (G.background) {
int retval = BKE_read_file(C, filename, NULL, NULL);
/*we successfully loaded a blend file, get sure that
pointcache works */
if (retval!=0) {
wmWindowManager *wm= CTX_wm_manager(C);
CTX_wm_manager_set(C, NULL); /* remove wm to force check */
WM_check(C);
G.relbase_valid = 1;
if (CTX_wm_manager(C) == NULL) CTX_wm_manager_set(C, wm); /* reset wm */
}
/* WM_read_file() runs normally but since we're in background mode do here */
#ifndef DISABLE_PYTHON
/* run any texts that were loaded in and flagged as modules */
BPY_load_user_modules(C);
#endif
/* happens for the UI on file reading too (huh? (ton))*/
// XXX BKE_reset_undo();
// BKE_write_undo("original"); /* save current state */
} else {
/* we are not running in background mode here, but start blender in UI mode with
a file - this should do everything a 'load file' does */
WM_read_file(C, filename, NULL);
}
G.file_loaded = 1;
return 0;
}
void setupArguments(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
{
//BLI_argsAdd(ba, arg, pass, BA_ArgCallback cb, C);
/* end argument processing after -- */
BLI_argsAdd(ba, "--", -1, end_arguments, NULL);
/* first pass: background mode, disable python and commands that exit after usage */
BLI_argsAdd(ba, "--help", 1, print_help, NULL);
BLI_argsAdd(ba, "-h", 1, print_help, NULL);
BLI_argsAdd(ba, "/?", 1, print_help, NULL);
BLI_argsAdd(ba, "--version", 1, print_version, NULL);
BLI_argsAdd(ba, "-v", 1, print_version, NULL);
BLI_argsAdd(ba, "-Y", 1, enable_python, NULL);
BLI_argsAdd(ba, "-y", 1, disable_python, NULL);
BLI_argsAdd(ba, "-fpe", 1, set_fpe, NULL);
BLI_argsAdd(ba, "-B", 1, background_mode, NULL);
BLI_argsAdd(ba, "-b", 1, background_mode, NULL);
BLI_argsAdd(ba, "-a", 1, playback_mode, NULL);
BLI_argsAdd(ba, "-d", 1, debug_mode, ba);
/* second pass: custom window stuff */
BLI_argsAdd(ba, "-p", 2, prefsize, NULL);
BLI_argsAdd(ba, "-w", 2, with_borders, NULL);
BLI_argsAdd(ba, "-W", 2, without_borders, NULL);
BLI_argsAdd(ba, "-R", 2, register_extension, ba);
/* third pass: disabling things and forcing settings */
BLI_argsAddCase(ba, "-nojoystick", 3, no_joystick, syshandle);
BLI_argsAddCase(ba, "-noglsl", 3, no_glsl, NULL);
BLI_argsAddCase(ba, "-noaudio", 3, no_audio, NULL);
BLI_argsAddCase(ba, "-setaudio", 3, set_audio, NULL);
/* fourth pass: processing arguments */
BLI_argsAdd(ba, "-g", 4, set_ge_parameters, syshandle);
BLI_argsAdd(ba, "-f", 4, render_frame, C);
BLI_argsAdd(ba, "-a", 4, render_animation, C);
BLI_argsAdd(ba, "-S", 4, set_scene, NULL);
BLI_argsAdd(ba, "-s", 4, set_start_frame, C);
BLI_argsAdd(ba, "-e", 4, set_end_frame, C);
BLI_argsAdd(ba, "-j", 4, set_skip_frame, C);
BLI_argsAdd(ba, "-P", 4, run_python, C);
BLI_argsAdd(ba, "-o", 4, set_output, C);
BLI_argsAdd(ba, "-E", 4, set_engine, C);
BLI_argsAdd(ba, "-F", 4, set_image_type, C);
BLI_argsAdd(ba, "-t", 4, set_threads, NULL);
BLI_argsAdd(ba, "-x", 4, set_extension, C);
}
int main(int argc, char **argv)
{
SYS_SystemHandle syshandle;
bContext *C= CTX_create();
bArgs *ba;
#ifdef WITH_BINRELOC
br_init( NULL );
#endif
setCallbacks();
#ifdef __APPLE__
/* patch to ignore argument finder gives us (pid?) */
if (argc==2 && strncmp(argv[1], "-psn_", 5)==0) {
extern int GHOST_HACK_getFirstFile(char buf[]);
static char firstfilebuf[512];
argc= 1;
if (GHOST_HACK_getFirstFile(firstfilebuf)) {
argc= 2;
argv[1]= firstfilebuf;
}
}
#endif
#ifdef __FreeBSD__
fpsetmask(0);
#endif
// copy path to executable in bprogname. playanim and creting runtimes
// need this.
BLI_where_am_i(bprogname, argv[0]);
{ /* override the hard coded blender path */
char *blender_path_env = getenv("BLENDERPATH");
if(blender_path_env)
BLI_strncpy(blender_path, blender_path_env, sizeof(blender_path));
}
#ifdef BUILD_DATE
strip_quotes(build_date);
strip_quotes(build_time);
strip_quotes(build_rev);
strip_quotes(build_platform);
strip_quotes(build_type);
#endif
BLI_threadapi_init();
RNA_init();
RE_engines_init();
/* Hack - force inclusion of the plugin api functions,
* see blenpluginapi:pluginapi.c
*/
pluginapi_force_ref();
init_nodesystem();
initglobals(); /* blender.c */
IMB_init();
syshandle = SYS_GetSystem();
GEN_init_messaging_system();
/* first test for background */
ba = BLI_argsInit(argc, argv); /* skip binary path */
setupArguments(C, ba, &syshandle);
BLI_argsParse(ba, 1, NULL, NULL);
#ifdef __sgi
setuid(getuid()); /* end superuser */
#endif
/* for all platforms, even windos has it! */
if(G.background) signal(SIGINT, blender_esc); /* ctrl c out bg render */
/* background render uses this font too */
BKE_font_register_builtin(datatoc_Bfont, datatoc_Bfont_size);
/* Initialiaze ffmpeg if built in, also needed for bg mode if videos are
rendered via ffmpeg */
sound_init_once();
init_def_material();
if(G.background==0) {
BLI_argsParse(ba, 2, NULL, NULL);
BLI_argsParse(ba, 3, NULL, NULL);
WM_init(C, argc, argv);
/* this is properly initialized with user defs, but this is default */
BLI_where_is_temp( btempdir, 1 ); /* call after loading the .B.blend so we can read U.tempdir */
#ifndef DISABLE_SDL
BLI_setenv("SDL_VIDEODRIVER", "dummy");
/* I think this is not necessary anymore (04-24-2010 neXyon)
#ifdef __linux__
// On linux the default SDL driver dma often would not play
// use alsa if none is set
setenv("SDL_AUDIODRIVER", "alsa", 0);
#endif
*/
#endif
}
else {
BLI_argsParse(ba, 3, NULL, NULL);
WM_init(C, argc, argv);
BLI_where_is_temp( btempdir, 0 ); /* call after loading the .B.blend so we can read U.tempdir */
}
#ifndef DISABLE_PYTHON
/**
* NOTE: the U.pythondir string is NULL until WM_init() is executed,
* so we provide the BPY_ function below to append the user defined
* pythondir to Python's sys.path at this point. Simply putting
* WM_init() before BPY_start_python() crashes Blender at startup.
* Update: now this function also inits the bpymenus, which also depend
* on U.pythondir.
*/
// TODO - U.pythondir
#endif
CTX_py_init_set(C, 1);
WM_keymap_init(C);
/* OK we are ready for it */
BLI_argsParse(ba, 4, load_file, C);
BLI_argsFree(ba);
if(G.background) {
/* actually incorrect, but works for now (ton) */
WM_exit(C);
}
else {
if((G.fileflags & G_FILE_AUTOPLAY) && (G.f & G_SCRIPT_AUTOEXEC))
WM_init_game(C);
else if(!G.file_loaded)
WM_init_splash(C);
}
WM_main(C);
/*XXX if (scr_init==0) {
main_init_screen();
}
screenmain();*/ /* main display loop */
return 0;
} /* end of int main(argc,argv) */
static void error_cb(char *err)
{
printf("%s\n", err); /* XXX do this in WM too */
}
static void mem_error_cb(const char *errorStr)
{
fputs(errorStr, stderr);
fflush(stderr);
}
static void setCallbacks(void)
{
/* Error output from the alloc routines: */
MEM_set_error_callback(mem_error_cb);
/* BLI_blenlib: */
BLI_setErrorCallBack(error_cb); /* */
// XXX BLI_setInterruptCallBack(blender_test_break);
}