143 lines
3.4 KiB
C++
143 lines
3.4 KiB
C++
/**
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* Always trigger
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#ifdef WIN32
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// This warning tells us about truncation of __long__ stl-generated names.
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// It can occasionally cause DevStudio to have internal compiler warnings.
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#pragma warning( disable : 4786 )
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#endif
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#include "SCA_AlwaysSensor.h"
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#include "SCA_LogicManager.h"
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#include "SCA_EventManager.h"
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/* ------------------------------------------------------------------------- */
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/* Native functions */
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/* ------------------------------------------------------------------------- */
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SCA_AlwaysSensor::SCA_AlwaysSensor(class SCA_EventManager* eventmgr,
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SCA_IObject* gameobj,
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PyTypeObject* T)
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: SCA_ISensor(gameobj,eventmgr, T)
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{
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//SetDrawColor(255,0,0);
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m_alwaysresult = true;
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}
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SCA_AlwaysSensor::~SCA_AlwaysSensor()
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{
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/* intentionally empty */
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}
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CValue* SCA_AlwaysSensor::GetReplica()
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{
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CValue* replica = new SCA_AlwaysSensor(*this);//m_float,GetName());
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// this will copy properties and so on...
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CValue::AddDataToReplica(replica);
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return replica;
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}
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bool SCA_AlwaysSensor::IsPositiveTrigger()
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{
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return (m_invert ? false : true);
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}
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bool SCA_AlwaysSensor::Evaluate(CValue* event)
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{
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/* Nice! :) */
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//return true;
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/* even nicer ;) */
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//return false;
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/* nicest ! */
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bool result = m_alwaysresult;
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m_alwaysresult = false;
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return result;
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}
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/* ------------------------------------------------------------------------- */
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/* Python functions */
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/* ------------------------------------------------------------------------- */
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/* Integration hooks ------------------------------------------------------- */
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PyTypeObject SCA_AlwaysSensor::Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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0,
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"SCA_AlwaysSensor",
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sizeof(SCA_AlwaysSensor),
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0,
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PyDestructor,
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0,
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__getattr,
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__setattr,
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0, //&MyPyCompare,
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__repr,
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0, //&cvalue_as_number,
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0,
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0,
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0,
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0
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};
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PyParentObject SCA_AlwaysSensor::Parents[] = {
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&SCA_AlwaysSensor::Type,
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&SCA_ISensor::Type,
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&SCA_ILogicBrick::Type,
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&CValue::Type,
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NULL
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};
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PyMethodDef SCA_AlwaysSensor::Methods[] = {
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{NULL,NULL} //Sentinel
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};
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PyObject* SCA_AlwaysSensor::_getattr(const STR_String& attr) {
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_getattr_up(SCA_ISensor);
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}
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/* eof */
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