blender/source/gameengine/GameLogic/SCA_ILogicBrick.cpp
Campbell Barton d573e9c539 BGE Python api
Added the method into the PyType so python knows about the methods (its supposed to work this way).
This means in the future the api can use PyType_Ready() to store the methods in the types dictionary.
Python3 removes Py_FindMethod and we should not be using it anyway since its not that efficient.
2009-04-03 04:12:20 +00:00

353 lines
6.5 KiB
C++

/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "SCA_ILogicBrick.h"
#include "PyObjectPlus.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
SCA_LogicManager* SCA_ILogicBrick::m_sCurrentLogicManager = NULL;
SCA_ILogicBrick::SCA_ILogicBrick(SCA_IObject* gameobj,
PyTypeObject* T)
:
CValue(T),
m_gameobj(gameobj),
m_Execute_Priority(0),
m_Execute_Ueber_Priority(0),
m_bActive(false),
m_eventval(0)
{
m_text = "KX_LogicBrick";
}
SCA_ILogicBrick::~SCA_ILogicBrick()
{
RemoveEvent();
}
void SCA_ILogicBrick::SetExecutePriority(int execute_Priority)
{
m_Execute_Priority = execute_Priority;
}
void SCA_ILogicBrick::SetUeberExecutePriority(int execute_Priority)
{
m_Execute_Ueber_Priority = execute_Priority;
}
SCA_IObject* SCA_ILogicBrick::GetParent()
{
return m_gameobj;
}
void SCA_ILogicBrick::ReParent(SCA_IObject* parent)
{
m_gameobj = parent;
}
void SCA_ILogicBrick::Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map)
{
// nothing to do
}
CValue* SCA_ILogicBrick::Calc(VALUE_OPERATOR op, CValue *val)
{
CValue* temp = new CBoolValue(false,"");
CValue* result = temp->Calc(op,val);
temp->Release();
return result;
}
CValue* SCA_ILogicBrick::CalcFinal(VALUE_DATA_TYPE dtype,
VALUE_OPERATOR op,
CValue *val)
{
// same as bool implementation, so...
CValue* temp = new CBoolValue(false,"");
CValue* result = temp->CalcFinal(dtype,op,val);
temp->Release();
return result;
}
const STR_String& SCA_ILogicBrick::GetText()
{
if (m_name.Length())
return m_name;
return m_text;
}
float SCA_ILogicBrick::GetNumber()
{
return -1;
}
STR_String SCA_ILogicBrick::GetName()
{
return m_name;
}
void SCA_ILogicBrick::SetName(STR_String name)
{
m_name = name;
}
void SCA_ILogicBrick::ReplicaSetName(STR_String name)
{
m_name = name;
}
bool SCA_ILogicBrick::IsActive()
{
return m_bActive;
}
bool SCA_ILogicBrick::LessComparedTo(SCA_ILogicBrick* other)
{
return (this->m_Execute_Ueber_Priority < other->m_Execute_Ueber_Priority)
|| ((this->m_Execute_Ueber_Priority == other->m_Execute_Ueber_Priority) &&
(this->m_Execute_Priority < other->m_Execute_Priority));
}
void SCA_ILogicBrick::SetActive(bool active)
{
m_bActive=active;
if (active)
{
//m_gameobj->SetDebugColor(GetDrawColor());
} else
{
//m_gameobj->ResetDebugColor();
}
}
void SCA_ILogicBrick::RegisterEvent(CValue* eventval)
{
if (m_eventval)
m_eventval->Release();
m_eventval = eventval->AddRef();
}
void SCA_ILogicBrick::RemoveEvent()
{
if (m_eventval)
{
m_eventval->Release();
m_eventval = NULL;
}
}
CValue* SCA_ILogicBrick::GetEvent()
{
if (m_eventval)
{
return m_eventval->AddRef();
}
return NULL;
}
/* python stuff */
PyTypeObject SCA_ILogicBrick::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"SCA_ILogicBrick",
sizeof(SCA_ILogicBrick),
0,
PyDestructor,
0,
__getattr,
__setattr,
0, //&MyPyCompare,
__repr,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
Methods
};
PyParentObject SCA_ILogicBrick::Parents[] = {
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef SCA_ILogicBrick::Methods[] = {
{"getOwner", (PyCFunction) SCA_ILogicBrick::sPyGetOwner, METH_NOARGS},
// --> Deprecated
{"getExecutePriority", (PyCFunction) SCA_ILogicBrick::sPyGetExecutePriority, METH_NOARGS},
{"setExecutePriority", (PyCFunction) SCA_ILogicBrick::sPySetExecutePriority, METH_VARARGS},
// <-- Deprecated
{NULL,NULL} //Sentinel
};
PyAttributeDef SCA_ILogicBrick::Attributes[] = {
KX_PYATTRIBUTE_INT_RW("executePriority",0,100000,false,SCA_ILogicBrick,m_Execute_Ueber_Priority),
{NULL} //Sentinel
};
int SCA_ILogicBrick::CheckProperty(void *self, const PyAttributeDef *attrdef)
{
if (attrdef->m_type != KX_PYATTRIBUTE_TYPE_STRING || attrdef->m_length != 1) {
PyErr_SetString(PyExc_AttributeError, "inconsistent check function for attribute type, report to blender.org");
return 1;
}
SCA_ILogicBrick* brick = reinterpret_cast<SCA_ILogicBrick*>(self);
STR_String* var = reinterpret_cast<STR_String*>((char*)self+attrdef->m_offset);
CValue* prop = brick->GetParent()->FindIdentifier(*var);
bool error = prop->IsError();
prop->Release();
if (error) {
PyErr_SetString(PyExc_ValueError, "string does not correspond to a property");
return 1;
}
return 0;
}
PyObject*
SCA_ILogicBrick::_getattr(const char *attr)
{
PyObject* object = _getattr_self(Attributes, this, attr);
if (object != NULL)
return object;
_getattr_up(CValue);
}
int SCA_ILogicBrick::_setattr(const char *attr, PyObject *value)
{
int ret = _setattr_self(Attributes, this, attr, value);
if (ret >= 0)
return ret;
return CValue::_setattr(attr, value);
}
PyObject* SCA_ILogicBrick::PyGetOwner(PyObject* self)
{
CValue* parent = GetParent();
if (parent)
{
parent->AddRef();
return parent;
}
printf("ERROR: Python scriptblock without owner\n");
Py_RETURN_NONE; //Int_FromLong(IsPositiveTrigger());
}
PyObject* SCA_ILogicBrick::PySetExecutePriority(PyObject* self,
PyObject* args,
PyObject* kwds)
{
ShowDeprecationWarning("setExecutePriority()", "the executePriority property");
int priority=0;
if (!PyArg_ParseTuple(args, "i", &priority)) {
return NULL;
}
m_Execute_Ueber_Priority = priority;
Py_RETURN_NONE;
}
PyObject* SCA_ILogicBrick::PyGetExecutePriority(PyObject* self)
{
ShowDeprecationWarning("getExecutePriority()", "the executePriority property");
return PyInt_FromLong(m_Execute_Ueber_Priority);
}
/* Conversions for making life better. */
bool SCA_ILogicBrick::PyArgToBool(int boolArg)
{
if (boolArg) {
return true;
} else {
return false;
}
}
PyObject* SCA_ILogicBrick::BoolToPyArg(bool boolarg)
{
return PyInt_FromLong(boolarg? KX_TRUE: KX_FALSE);
}