d5d7d453a5
The issue was caused by combination of following factors: - Clipboard cleanup function will pass node tree as NULL to node free function. This is fine on it's own, we don't have tree in clipboard. - Node free function will call node storage cleanup only when there is a non-NULL node tree. This is somewhat weird, because storage cleanup does not take node tree as argument. So the solution here: move node storage cleanup outside of check that node tree is not NULL. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@b11375e890 | ||
CMakeLists.txt |