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Joshua Leung d6b166d1a1 Bugfix [#34012] Skeleton Sketching settings unclear
Although the bug report here wasn't exactly clear about what exactly was wrong,
it soon became apparent that the UI stuff here was in need of some love.

Changes:
* Ported over missing tooltips from 2.49 (i.e. most of them)
* Fixed a few incorrect tooltips (mostly the subdivision length settings)
* Made the autonaming and number/side settings slightly clearer - number/side
are used to replace placeholders in the names of template bones (&N and &S
respectively) when autonaming is disabled. When it is enabled, these values are
determined automatically.
2013-01-29 02:00:33 +00:00
build_files fix for missing initialization of vert data in ccgDM_copyFinalVertArray 2013-01-24 09:36:22 +00:00
doc BGE Py API docs: correct references to bge.keys 2013-01-28 06:39:23 +00:00
extern add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system. 2013-01-03 00:23:52 +00:00
intern Cycles: preview rendering support for world/material/lamp. 2013-01-28 17:37:51 +00:00
release Bugfix [#34012] Skeleton Sketching settings unclear 2013-01-29 02:00:33 +00:00
source Bugfix [#34012] Skeleton Sketching settings unclear 2013-01-29 02:00:33 +00:00
CMakeLists.txt Dosvidanya, old compositor! 2013-01-14 15:53:17 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct Scons: 2013-01-28 17:49:15 +00:00