blender/intern/ghost
Jean-Luc Peurière acf2fda50e fix for Game engine bug #1961 furnished by Josh Nimoy.
Thanks.

Although the fix is not perfect (lacks screen requisition safeguards),
it does indeed allow to run game engine fullscreen
2005-10-20 18:05:06 +00:00
..
doc Replaced old doxygen config file with two new ones: 2002-12-28 22:33:48 +00:00
intern fix for Game engine bug #1961 furnished by Josh Nimoy. 2005-10-20 18:05:06 +00:00
make _.NET projectfiles update_ 2005-08-02 13:44:49 +00:00
test Added multitest to the targets that get built for tests for ghost. 2003-01-30 02:47:29 +00:00
GHOST_C-api.h Commit of cursor framework. Cursors now defined in source/blender/src/cursors.c and 2003-12-26 20:12:42 +00:00
GHOST_IEvent.h Removed those extra CVS tag lines in the header files of ghost (now I know what 2002-12-28 22:26:45 +00:00
GHOST_IEventConsumer.h Removed those extra CVS tag lines in the header files of ghost (now I know what 2002-12-28 22:26:45 +00:00
GHOST_ISystem.h Fixed doxygen so it would run again for ghost.... 2003-01-24 05:32:14 +00:00
GHOST_ITimerTask.h Removed those extra CVS tag lines in the header files of ghost (now I know what 2002-12-28 22:26:45 +00:00
GHOST_IWindow.h Commit of cursor framework. Cursors now defined in source/blender/src/cursors.c and 2003-12-26 20:12:42 +00:00
GHOST_Rect.h Removed those extra CVS tag lines in the header files of ghost (now I know what 2002-12-28 22:26:45 +00:00
GHOST_Types.h Removed comma at end of enumerator list to please fussy compiler. 2005-03-29 14:27:20 +00:00
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
SConscript updates to the OS X build system : 2005-08-04 16:05:28 +00:00