5d0a207ecb
blocks that were previously missed; and b) greatly increase my ohloh stats!
344 lines
8.6 KiB
C++
344 lines
8.6 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
#ifndef SND_IAUDIODEVICE
|
|
#define SND_IAUDIODEVICE
|
|
|
|
#include "SND_SoundObject.h"
|
|
#include "SND_CDObject.h"
|
|
#include "SND_WaveCache.h"
|
|
#include "SND_WaveSlot.h"
|
|
#include "MT_Matrix3x3.h"
|
|
|
|
class SND_IAudioDevice
|
|
{
|
|
public:
|
|
|
|
/**
|
|
* constructor
|
|
*/
|
|
SND_IAudioDevice() {};
|
|
|
|
/**
|
|
* destructor
|
|
*/
|
|
virtual ~SND_IAudioDevice() {};
|
|
|
|
/**
|
|
* check to see if initialization was successfull
|
|
*
|
|
* @return indication of succes
|
|
*/
|
|
virtual bool IsInitialized()=0;
|
|
|
|
/**
|
|
* get the wavecache (which does sample (un)loading)
|
|
*
|
|
* @return pointer to the wavecache
|
|
*/
|
|
virtual SND_WaveCache* GetWaveCache() const =0;
|
|
|
|
/**
|
|
* loads a sample into the device
|
|
*
|
|
* @param samplename the name of the sample
|
|
* @param memlocation pointer where the sample is stored
|
|
* @param size size of the sample in memory
|
|
*
|
|
* @return pointer to the slot with sample data
|
|
*/
|
|
virtual SND_WaveSlot* LoadSample(const STR_String& samplename,
|
|
void* memlocation,
|
|
int size)=0;
|
|
|
|
/**
|
|
* remove a sample from the wavecache
|
|
*
|
|
* @param filename pointer to filename
|
|
*/
|
|
// virtual void RemoveSample(const char* filename)=0;
|
|
|
|
/**
|
|
* remove all samples from the wavecache
|
|
*/
|
|
virtual void RemoveAllSamples()=0;
|
|
|
|
/**
|
|
* get a new id from the device
|
|
*
|
|
* @param pObject pointer to soundobject
|
|
*
|
|
* @return indication of success
|
|
*/
|
|
virtual bool GetNewId(SND_SoundObject* pObject)=0;
|
|
|
|
/**
|
|
* clear an id
|
|
*
|
|
* @param pObject pointer to soundobject
|
|
*/
|
|
virtual void ClearId(SND_SoundObject* pObject)=0;
|
|
|
|
/**
|
|
* initialize the listener
|
|
*/
|
|
virtual void InitListener()=0;
|
|
|
|
/**
|
|
* set the value of the propagation speed relative to which the
|
|
* source velocities are interpreted.
|
|
* f' = DOPPLER_FACTOR * f * (DOPPLER_VELOCITY - Vl) / (DOPPLER_VELOCITY + Vo)
|
|
* f: frequency in sample (soundobject)
|
|
* f': effective Doppler shifted frequency
|
|
* Vl: velocity listener
|
|
* Vo: velocity soundobject
|
|
*
|
|
* @param dopplervelocity scaling factor for doppler effect
|
|
*/
|
|
virtual void SetDopplerVelocity(MT_Scalar dopplervelocity) const =0;
|
|
|
|
/**
|
|
* set a scaling to exaggerate or deemphasize the Doppler (pitch)
|
|
* shift resulting from the calculation.
|
|
* f' = DOPPLER_FACTOR * f * (DOPPLER_VELOCITY - Listener_velocity )/(DOPPLER_VELOCITY + object_velocity )
|
|
*
|
|
* @param dopplerfactor scaling factor for doppler effect
|
|
*/
|
|
virtual void SetDopplerFactor(MT_Scalar dopplerfactor) const =0;
|
|
|
|
/**
|
|
* set the roll-off factor
|
|
*
|
|
* @param rollofffactor a global volume scaling factor
|
|
*/
|
|
virtual void SetListenerRollOffFactor(MT_Scalar rollofffactor) const =0;
|
|
|
|
/**
|
|
* make the context the current one
|
|
*/
|
|
virtual void MakeCurrent() const =0;
|
|
|
|
/**
|
|
* update the device
|
|
*/
|
|
virtual void NextFrame() const =0;
|
|
|
|
/**
|
|
* set the volume of the listener.
|
|
*
|
|
* @param gain the mastergain
|
|
*/
|
|
virtual void SetListenerGain(float gain) const =0;
|
|
|
|
/**
|
|
* connect the buffer with the source
|
|
*
|
|
* @param id the id of the object
|
|
* @param buffer the buffer the sample is stored in
|
|
*/
|
|
virtual void SetObjectBuffer(int id, unsigned int buffer)=0;
|
|
|
|
/**
|
|
* pause playback of the cd
|
|
* @param id the id of the object
|
|
*
|
|
* @return the state the object is in
|
|
*/
|
|
virtual int GetPlayState(int id) =0;
|
|
|
|
/**
|
|
* play a sound belonging to an object.
|
|
*
|
|
* @param id the id of the object
|
|
*/
|
|
virtual void PlayObject(int id) =0;
|
|
|
|
/**
|
|
* stop a sound belonging to an object.
|
|
*
|
|
* @param id the id of the object
|
|
*/
|
|
virtual void StopObject(int id) const =0;
|
|
|
|
/**
|
|
* stop all sounds.
|
|
*/
|
|
virtual void StopAllObjects()=0;
|
|
|
|
/**
|
|
* pause the sound belonging to an object.
|
|
*
|
|
* @param id the id of the object
|
|
*/
|
|
virtual void PauseObject(int id) const =0;
|
|
|
|
/**
|
|
* set the sound to looping or non-looping.
|
|
*
|
|
* @param id the id of the object
|
|
* @param loopmode type of looping (no loop, normal, bidirectional)
|
|
*/
|
|
virtual void SetObjectLoop(int id, unsigned int loopmode) const =0;
|
|
|
|
/**
|
|
* set the looppoints of a sound
|
|
*
|
|
* @param id the id of the object
|
|
* @param loopstart the startpoint of the loop (in samples)
|
|
* @param loopend the endpoint of the loop (in samples)
|
|
*/
|
|
virtual void SetObjectLoopPoints(int id, unsigned int loopstart, unsigned int loopend) const =0;
|
|
|
|
/**
|
|
* set the pitch of the sound.
|
|
*
|
|
* @param id the id of the object
|
|
* @param pitch the pitch
|
|
*/
|
|
virtual void SetObjectPitch(int id, MT_Scalar pitch) const =0;
|
|
|
|
/**
|
|
* set the gain of the sound.
|
|
*
|
|
* @param id the id of the object
|
|
* @param gain the gain
|
|
*/
|
|
virtual void SetObjectGain(int id, MT_Scalar gain) const =0;
|
|
|
|
/**
|
|
* ROLLOFF_FACTOR is per-Source parameter the application can use to increase or decrease
|
|
* the range of a source by decreasing or increasing the attenuation, respectively. The
|
|
* default value is 1. The implementation is free to optimize for a ROLLOFF_FACTOR value
|
|
* of 0, which indicates that the application does not wish any distance attenuation on
|
|
* the respective Source.
|
|
*
|
|
* @param id the id of the object
|
|
* @param rolloff a per-source volume scaling factor
|
|
*/
|
|
virtual void SetObjectRollOffFactor(int id, MT_Scalar rolloff) const =0;
|
|
|
|
/**
|
|
* min_gain indicates the minimal gain which is always guaranteed for this sound
|
|
*
|
|
* @param id the id of the object
|
|
* @param mingain the minimum gain of the object
|
|
*/
|
|
virtual void SetObjectMinGain(int id, MT_Scalar mingain) const =0;
|
|
|
|
/**
|
|
* max_gain indicates the maximal gain which is always guaranteed for this sound
|
|
*
|
|
* @param id the id of the object
|
|
* @param maxgain the maximum gain of the object
|
|
*/
|
|
virtual void SetObjectMaxGain(int id, MT_Scalar maxgain) const =0;
|
|
/**
|
|
* set the distance at which the Listener will experience gain.
|
|
* G_dB = GAIN - 20*log10(1 + ROLLOFF_FACTOR*(dist-REFERENCE_DISTANCE)/REFERENCE_DISTANCE );
|
|
*
|
|
* @param id the id of the object
|
|
* @param referencedistance the distance at which the listener will start hearing
|
|
*/
|
|
virtual void SetObjectReferenceDistance(int id, MT_Scalar referencedistance) const =0;
|
|
|
|
/**
|
|
* set the position, velocity and orientation of a sound.
|
|
*
|
|
* @param id the id of the object
|
|
* @param position the position of the object
|
|
* @param velocity the velocity of the object
|
|
* @param orientation the orientation of the object
|
|
* @param lisposition the position of the listener
|
|
* @param rollofffactor the rollofffactor of the object
|
|
*/
|
|
virtual void SetObjectTransform(int id,
|
|
const MT_Vector3& position,
|
|
const MT_Vector3& velocity,
|
|
const MT_Matrix3x3& orientation,
|
|
const MT_Vector3& lisposition,
|
|
const MT_Scalar& rollofffactor) const =0;
|
|
|
|
/**
|
|
* make a sound 2D
|
|
*
|
|
* @param id the id of the object
|
|
*/
|
|
virtual void ObjectIs2D(int id) const =0;
|
|
|
|
/**
|
|
* tell the device we want cd suppport
|
|
*/
|
|
virtual void UseCD() const =0;
|
|
|
|
/**
|
|
* start playback of the cd
|
|
*
|
|
* @param track the tracknumber to start playback from
|
|
*/
|
|
virtual void PlayCD(int track) const =0;
|
|
|
|
/**
|
|
* pause playback of the cd (true == pause, false == resume)
|
|
*/
|
|
virtual void PauseCD(bool pause) const =0;
|
|
|
|
/**
|
|
* stop playback of the cd
|
|
*/
|
|
virtual void StopCD() const =0;
|
|
|
|
/**
|
|
* set the playbackmode of the cd
|
|
* SND_CD_ALL play all tracks
|
|
* SND_CD_TRACK play one track
|
|
* SND_CD_TRACKLOOP play one track looped
|
|
* SND_CD_RANDOM play all tracks in random order
|
|
*
|
|
* @param playmode playmode
|
|
*/
|
|
virtual void SetCDPlaymode(int playmode) const =0;
|
|
|
|
/**
|
|
* set the volume playback of the cd
|
|
*
|
|
* @param gain the gain
|
|
*/
|
|
virtual void SetCDGain(MT_Scalar gain) const =0;
|
|
|
|
virtual void StartUsingDSP() =0;
|
|
virtual float* GetSpectrum() =0;
|
|
virtual void StopUsingDSP() =0;
|
|
|
|
protected:
|
|
|
|
virtual void RevokeSoundObject(SND_SoundObject* pObject)=0;
|
|
};
|
|
|
|
#endif //SND_IAUDIODEVICE
|
|
|